KOCMOC: Difference between revisions
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geometrydash.wiki.gg>EmmygreenStick m Created page with "{{Infobox Level|image=File:KOCMOC Konsi.png|difficulty=20pxInsane (20pxExtreme Demon if rated)|stars=15px0 (15px10 if rated)|creator=Cherry Team (spk, Synd, Vinty, Sauzzeth, Bli, Xatz, Konsi, Deadlox, Cauer, Hantein, & Vernam) (verified by Trick)|version=3|last_updated=2.1|id=87665224|song=KOCMOC|composer=Sleeping Hummingbird|song_id=NONG}} {{Quote|OT 3AKATA DO PACCBETA // verified..." |
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[[File:【4K】_RUSSIAN_SLAUGHTERHOUSE_REMAKE%3F_"КØСМØС"_by_spkgmd_(Impossible_Demon)_-_Geometry_Dash_2.11|center|thumb|330x330px|A showcase of the old version of KOCMOC. Credits to Just a GD player.]] | [[File:【4K】_RUSSIAN_SLAUGHTERHOUSE_REMAKE%3F_"КØСМØС"_by_spkgmd_(Impossible_Demon)_-_Geometry_Dash_2.11|center|thumb|330x330px|A showcase of the old version of KOCMOC. Credits to Just a GD player.]] | ||
</tabber> | </tabber> | ||
[[Category:Extreme Demon levels]] | |||
[[Category:Demon levels]] | |||
[[Category:2.1 levels]] | |||
[[Category:Collaborations]] | |||
Revision as of 13:32, 12 March 2023
“quote~ originator
KOCMOC is an unrated 2.1 Extreme Demon created by the members of Cherry Team and verified by Trick on March 12, 2023. The level is largely inspired by the former top 1 demon Slaughterhouse, with the majority of the gameplay consisting of tight wave gameplay and spam-based parts. The level's gameplay was fully built by spk (previously known as SpikeGMD), and it was later decorated and verified by Cherry Team. It is expected to place among the top ten on the Geometry Dash Demonlist.
Gameplay
Note: The creators listed here are the level's decorators, the gameplay was created by spk.
- 0-6% (Synd) - Similar to Slaughterhouse's beginning, the level starts with a half-speed cube segment with strict timings along with a few size portals. To complete the first half of the cube segment, the player must time a series of orb clicks and jumps properly.
- 6-13% (Vinty) - Before continuing to the second half of the cube segment, the player automatically rides up a slope before doing additional tight timings, tight jumps, and size portals. The entire cube segment ends with six dash orbs and two challenging timings of varying sizes. The player will see a brief transition listing the name of the level just before the drop begins.
- 13-29% (Sauzzeth) - The level suddenly speeds to quadruple speed, and the level's difficulty increases. The player must perform tight maneuvers before entering a mini-sized portal and performing further tight maneuvers. This mini-wave portion concludes with a very tight spam, followed by a ship segment. Here, the player must fly upward for a brief moment before hitting a black orb and doing a straight-fly on the bottom half of the screen. The ship segment then concludes with a big-sized straight-fly that slows down as it progresses.
- 29-44% (Bli + Sauzzeth) - The level then speeds back up to quadruple speed, and the player becomes a mini-wave once again. The segment that follows begins with a quick automatic transition before displaying extremely tight gameplay. To make the segment more forgiving, arrows are displayed to show the player where to go. The player grows in size in the middle of the segment and must accomplish a few more seconds of tight maneuvering. After that, the player is faced with a short ball segment with precise orb timings and clicks. To finish the section, the player must perform a quick mini-wave spam.
- 44-59% (Xatz) - The level slows for a brief moment before speeding back up, and the player is now required to complete a big-sized wave segment with strict timings and a quick spam. After completing this, the player must complete a ship section that starts out small and displays a lenient straight-fly before growing big-sized in the middle and becoming automatic. The player is then met with another tight wave part that changes size several times. The section concludes with a mini-UFO part featuring three orb timings.
- 59-74% (Konsi) - The final section of the drop is entirely wave-based, with numerous difficult timings and gravity/size changes. The section's difficulty is divided by long periods of wave navigation and a fast spam portion at the end, which is the level's hardest spam corridor. After completing the spam corridor, the level returns to half-speed and the player is presented with a transition themed with a broken foggy ambience.
- 74-81% (Deadlox) - Similar to the pre-drop, the final cube section is split into two halves. Besides being longer than the former, the gameplay is fairly similar, as the whole section features difficult timings, tight jumps, and a handful of size changes.
- 81-88% (Cauer + Sauzzeth) - The timings remain tight in the second half of the last cube section. When the player approaches the level's final few jumps, it resembles the finale of Slaughterhouse, with a couple mini-sized double spikes and a pink orb timing.
- 88-100% (Hantein) - Afterward, the player is met with the endscreen of the level, featuring each creator's name and the title of the level.
Trivia
- The password to create a copy of the level is 1441.
Videos