Mayhem: Difference between revisions

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==Gameplay==
==Gameplay==
*'''0-11% (Vit12):'''
*'''0-11% (Vit12):''' Mayhem begins with Vit12's part, which is made up of moving city-themed structures. The part consists of a long cube and robot section where the player must hit orbs very late and hold down on dash orbs carefully. The part contains many speed changes as well, but they are invisible.
*'''12-26% (synd):'''
*'''12-26% (synd):''' The player is then flung into synd's part, which consists of quick timings using the ship, ball, and UFO game-modes. The player must make inputs to the beat of the song while going through invisible speed changes. This is regarded by many as the hardest part in Mayhem.
*'''26-42% (Konsi):'''
*'''26-42% (Konsi):''' After exiting a wave part, the player enters Konsi's part, which is very sync-based. The part focuses on repetitive gameplay to match the build-up of the song. The part starts with a ball section before a spider section where the player needs to make fast timings between several structures. When the music speeds up, the player becomes a UFO and must hit orbs quickly. This segment may be confusing at first because of invisible teleport portals. At 36%, the player must hit several trigger orbs and enter a short mini wave section.
*'''43-62% (DMSD):'''
*'''43-62% (DMSD):'''
*'''62-80% (Sauzzeth):'''
*'''62-80% (Sauzzeth):'''

Revision as of 23:33, 30 August 2022

Not to be confused with mayhem by LazerBlitz.

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This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Infobox Level

“
quote
~ originator

Mayhem is a 2.1 Extreme Demon mega-collaboration hosted by Vernam, created by the members of Cherry Team, verified, and published by LordVadercraft. It is the official sequel to Caution. It began development after Cherry Team's other project Firework was verified. The level is city- and construction-themed and primarily uses shades of yellow and gray. Like Firework, it features good music sync, although it is not the main focus of the level. According to LordVadercraft and play-testers, the level is expected to be placed around #4-7 on the Geometry Dash Demonlist. LordVadercraft verified the level on August 7, 2022, after a fail at 90% a week prior.

Gameplay

  • 0-11% (Vit12): Mayhem begins with Vit12's part, which is made up of moving city-themed structures. The part consists of a long cube and robot section where the player must hit orbs very late and hold down on dash orbs carefully. The part contains many speed changes as well, but they are invisible.
  • 12-26% (synd): The player is then flung into synd's part, which consists of quick timings using the ship, ball, and UFO game-modes. The player must make inputs to the beat of the song while going through invisible speed changes. This is regarded by many as the hardest part in Mayhem.
  • 26-42% (Konsi): After exiting a wave part, the player enters Konsi's part, which is very sync-based. The part focuses on repetitive gameplay to match the build-up of the song. The part starts with a ball section before a spider section where the player needs to make fast timings between several structures. When the music speeds up, the player becomes a UFO and must hit orbs quickly. This segment may be confusing at first because of invisible teleport portals. At 36%, the player must hit several trigger orbs and enter a short mini wave section.
  • 43-62% (DMSD):
  • 62-80% (Sauzzeth):
  • 81-98% (Enely + Thrasher):
  • 98-100% (Sauzzeth + Vitchrose):

Trivia

  • The level is free to copy.
  • The level contains 243,668 objects.
  • The level is 1m 29s in length.
  • The level was rated on August 17, 2022, and received a featured rating.
  • Mayhem has gone through several verifiers, including Cursed, Terakot, Victurkey, and RicoLP.

Walkthrough

File:Mayhem VERIFIED! + Full Detail Showcase - Top 5?
The verification and full showcase of Mayhem. Credits to LordVadercraft.