Nhelv: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Rabidbean23 mNo edit summary |
geometrydash.wiki.gg>Rabidbean23 m Removed repetitive link in infobox |
||
| Line 1: | Line 1: | ||
{{Stub}}{{Infobox Level|creator=[[SrGuillester]] (layout creator), Notlsa, and Dienid (decorators) (verified and published by | {{Stub}}{{Infobox Level|creator=[[SrGuillester]] (layout creator), Notlsa, and Dienid (decorators) (verified and published by SrGuillester)|difficulty=[[File:Extreme Demon.png|20px]] Extreme Demon|id=68353244|stars=10[[File:Star.png|15px]]|version=2|last_updated=2.1|composer=Original: Silentroom | ||
Replacement: ALESDA!|song=Original: Nhelv | Replacement: ALESDA!|song=Original: Nhelv | ||
Replacement: Lost|song_id=Original: NONG | Replacement: Lost|song_id=Original: NONG | ||
Revision as of 20:48, 9 May 2021
Nhelv is a 2.1 Extreme Demon collaboration created by SrGuillester, Notlsa, and Dienid. The level is based off its song's (Nhelv by Silentroom) music video,[1] which features fast-paced movement and somewhat flashy lighting. The level was verified by SrGuillester on April 14, 2021 and it was rated 1 week later, on April 21, 2021. The level is set to be around top 20-40 on the Official Geometry Dash Demonlist.
Gameplay
Note: The names listed are the decorators of the level, not the gameplay creators.
- 0-9% (Notlsa): The level starts off with a brief automatic cube segment that lasts around 2 seconds. After a white screen blinks a few times, the player is shot into a mini-ship section. This mini-ship section features constant by simple upwards/downwards movement for around 10 seconds. Afterwards, the gameplay becomes a bit more complex, as the player now begins to enter a cube-based orb maze. At the very beginning, the player gets projected into a blue orb from a yellow orb. The player falls upwards at a slanted angle for half a second before jumping into a yellow orb that leads into a blue orb. Now, the player must jump 3 times while avoiding many other orbs surrounding them. The third jump leads into a green orb that instantly leads into another jump. Similar to afore, the player gets moved by a slanted platform. On the end of the slanted platform lies a yellow orb that leads into another blue orb. Afterwards, the player is slightly projected onto a red orb with a jump onto a blue pad and a blue orb that follows. Once again, the player is slightly projected onto a blue orb that leads into a pink orb and a yellow orb. Then, the player must jump into a blue orb which proceeds to take them into two orbs (being pink and yellow) and a long dash orb. The full part ends off with some very brief automatic gameplay.
- 9-15% (Dienid + Notlsa): Suddenly, the speed accelerates up to triple-speed the game mode featured is now a wave. The decoration here becomes significantly less subtle as the song becomes less subtle as well. The player must traverse through some difficult spaces while touching the D blocks on the platforms above and below them. Plus, the size constantly changes throughout. The part could be somewhat interpreted as the wave section at 61% in Cold Sweat.
- 15-83% (Notlsa): Directly after the wave section, the player is shot into a brief cube section, featuring 3 dash orbs, many pads, and one green orb. The green orb leads the player into a mini-ball portal with a pink inside of it, which proceeds to launch the player into an anti-gravity portal and a single timing. Afterwards, the player needs to hit a teleportation orb that transitions the player into a blue orb, a red orb, and green orb. Then, after becoming big-sized, the player must fall into a timing that leads into a red orb. The red orb causes the player to become normal-gravity and instantly becoming normal-gravity, the player must hit a yellow orb that leads into a slope that shoots the player down onto a pink orb which proceeds to lead the player into two ball hits and a pink orb. Then, after two more ball hits, the player is flipped upside-down, and now they must fall upwards onto a red orb that proceeds to convert the player into big-size as well as launching the player into a green orb. This full ball section ends with two blue orb timings. The following cube section is significantly more perplexing than the other previous sections. It begins with the player being shot onto a green orb that leads into a yellow portal which slightly shoots the player into a blue orb. Next, the player needs to hit a black orb that causes the player to jump onto a yellow orb. Then, after avoiding more orbs, the player now must hit a black orb that causes the player to get launched into a green orb (which is caused by a pink pad), and finally, the cube section ends with a jump while avoiding a fake black orb. However, the pre-drop doesn't end until the player passes a somewhat complex mini-wave part with many anti-gravity portal scattered throughout. Finally, the pre-drop ends with a blue orb in the cube game mode and two dash-orbs in the dual cube game-mode. Then, the drop starts. It instantly begins with the player getting thrown onto a dash orb in the mini-UFO game mode which leads the player into two gravity portals. Afterwards, the player must jump into a ship portal by projecting themselves in the robot game mode. The following ship section contains a teleportation orb and black orb covered by a yellow portal. The black orb leads the player into a cube segment that instantly begins with a blue orb timing that leads into a yellow portal. The yellow portal casts the player into a quick double click that features a yellow orb and a blue orb. Next, the player enters a ball portal and now the player must proceed to hit a dash orb that launches them through a teleportation portal. If the player continues to hold, the player must hit a blue orb that leads them onto another teleportation portal that proceeds the player back into a cube portal with a red orb inside of it. The red orb shoots the player onto a black orb that leads the player into a downwards dash orb that leads the player upwards. While the player is holding, they must jump through two mini-block spaces. Afterwards, the player is shot onto a green orb which causes them to become big-sized, and now they must hit a green orb that leads into a teleportation orb and a dash orb. The dash orb teleports the player into a blue orb and a yellow orb. The yellow orb proceeds to lead the player onto a red orb that shoots the player onto a green orb. This action causes the player become a robot for a single jump. Afterwards, the player re-enters a cube portal, however this is a very short-lived segment, as it contains a single jump and four blue pads. The fourth blue pad ejects the player into a brief spider segment with a single click. Next is an upside-down ship section that isn't too precise. It concludes with a black orb covered by an anti-gravity portal. The path of the black orb contains a cube portal and a blue orb that leads the player on a platform that can jumped off of into two green orbs. After this is a red orb timing that causes the player to become big-sized if they hit the orb late. This leads into a short wave section that features many gravity portals and size portals, making it quite perplexing. Then, the player is transitioned into a dual-ship (by a brief automatic cube segment) that is very short-lived, as it contains a single yellow orb. The player proceeds to fall onto a wave portal, where they have to perform a single click. It proceeds to lead onto a cube portal, where the player needs to immediately hit a yellow orb and then jump into a green orb. The green orb drives the player into a jump, which proceeds to lead the player into a few teleportation portals and a bit of jump timing. Finally, the drop ends off with a somewhat confusing UFO section with a significant amount of gravity portals and a slower automatic cube segment. Then, the level accelerates to quadruple-speed, and the game mode is now ship-based. Instantly, the player must hit a red orb that sends the player into a gravity portal that, if the player continues to straight fly, will lead into a teleportation orb. Afterwards, the player needs to launch themselves into a black orb that leads into a red pad. Now, the player is upside-down, and now they must instantly hit another red orb that will cause the player to be right side-up. Next, the player must teleport themselves to become mini-sized and get launched into a dash orb that leads into an anti-gravity portal. After a bit of straight-fly, the player needs to hit a black orb to become a UFO. Instantly, the player falls onto a red pad that launches the player onto a green orb very swiftly. The green orb leads into a normal-gravity portal, which, if the player jumps directly after entering it, leads into a teleportation orb. The teleportation orb will cause the player to fall upwards very quickly, so the player now needs to spam-click which directly leads the player into a yellow orb and another teleportation orb. The teleportation orb will drive the player into two normal orbs (with a pad in between), another teleportation orb, and two more normal orbs. After the UFO section is a spider section, which starts off with many normal timings but proceeds to incorporate many orb timings as well, such as teleportation orbs, black orbs, and red orbs. Then, after hitting a final teleportation orb, the player converts back into a cube. The player must instantly hit a green orb which proceeds to lead into a late red orb timing, and if the player continues to hold, they will be teleported into a dash orb which will teleport the player into 3 more orbs. Afterwards, the player will be transitioned into a wave section (by a brief UFO segment with many anti-gravity portals). The wave section features many blue orbs, fake or real, that the player must hit. The section changes size a total of 4 times. This post-drop section ends with a somewhat spam-based ball. It begins with a pink orb that casts the player into a black orb which shoots the player into another black orb. Next, the player must teleport upwards which causes the player to be launched into two black orbs. Afterwards, the player needs to hit a yellow orb and then precisely perform a timing into a yellow pad that launches the player into a green orb. And finally, the ball ends with three teleportation orbs.
- 83-95% (Dienid):
- 95-100% (Notlsa):
W.I.P
Trivia
- This level is free to copy.
- This level contains 178,040 objects.
- This level is 2m 36s in length.