Quanteuse processing: Difference between revisions

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m had to put verified otherwise levels like aeternus or angelicide or ton-618 is harder
m i've changed the first jump of quanteuse processing and the commment of the time it was rated and it's placement on the demonlist
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==Gameplay==
==Gameplay==
*'''0-3%:''' Quanteuse processing begins with a 240 FPS frame-perfect jump with an invisible gear hitbox and higher gravity. It then switches into normal gravity and follows up with more tight gear jumps.
*'''0-3%:''' Quanteuse processing begins with a 240 FPS frame-perfect jump with an invisible gear hitbox and higher gravity to prevent CBF(Click Between Frames). It then switches into normal gravity and follows up with more tight gear jumps.
*etc.
*etc.
*'''42-55%:''' The gameplay then switches to a very tight wave section with remarkably hard timings due to multiple gravity switching portals throughout the section, somewhat reminiscent of 'MINUSwave' gameplay, and the background is an unplayable level that moves up and down along with the player as they click. The gameplay then shifts to a set of very tight wave corridors that require very high clicks per second to pass the section without dying.
*'''42-55%:''' The gameplay then switches to a very tight wave section with remarkably hard timings due to multiple gravity switching portals throughout the section, somewhat reminiscent of 'MINUSwave' gameplay, and the background is an unplayable level that moves up and down along with the player as they click. The gameplay then shifts to a set of very tight wave corridors that require very high clicks per second to pass the section without dying.
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*Quanteuse processing uses three songs, out of which only Blast Processing is primarily used throughout the level.
*Quanteuse processing uses three songs, out of which only Blast Processing is primarily used throughout the level.
**Interestingly enough, Quanteuse processing uses Waterflame's full version of Blast Processing rather than the in-game version of the song.
**Interestingly enough, Quanteuse processing uses Waterflame's full version of Blast Processing rather than the in-game version of the song.
*Quanteuse processing was rated on 18 December 2025, nearly a year after its verification<!-- and placed at #? on the [[Geometry Dash Demonlist|Demonlist]] a month later on 19 January 2025, above ??? and below ???.
*Quanteuse processing was rated on 18 December 2025, nearly a year after its verification<!-- and placed at #7 on the Global Demonlist a month later on 19 January 2025, above Silent Clubstep and below BOOBAWAMBA. **This addition pushed Anathema out of the Top 10 after three and a half years, The Golden into the Extended List, and SUPERHATEMEWORLD into the Legacy List-->.
**This addition pushed [[Silent clubstep]] out of the Top 10 after three and a half years, ??? into the Extended List, and ??? into the Legacy List-->.
*Quanteuse processing was the hardest verified unrated level before being rated.
*Quanteuse processing was the hardest verified unrated level before being rated.
*Quanteuse processing was initially uploaded to BlankB's account before being deleted and reuploaded to Renn241's account on 20 April 2025.
*Quanteuse processing was initially uploaded to BlankB's account before being deleted and reuploaded to Renn241's account on 20 April 2025.

Revision as of 20:29, 26 December 2025

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Template:Infobox Level Quanteuse processing is a 2.2 Extreme Demon level by Renn241 and BlankB and published by the former, verified by Zoink on 31 December 2024.[1] The level is a joke remake of the level Quantum Processing by Riot, itself an Extreme Demon remake of the main level Blast Processing. The level remained unrated for almost a year before being rated on 18 December 2025, after Zoink asked RobTop to rate it during his stream. The level is expected to be Top 10 in difficulty, with it potentially placing even higher.

Gameplay

  • 0-3%: Quanteuse processing begins with a 240 FPS frame-perfect jump with an invisible gear hitbox and higher gravity to prevent CBF(Click Between Frames). It then switches into normal gravity and follows up with more tight gear jumps.
  • etc.
  • 42-55%: The gameplay then switches to a very tight wave section with remarkably hard timings due to multiple gravity switching portals throughout the section, somewhat reminiscent of 'MINUSwave' gameplay, and the background is an unplayable level that moves up and down along with the player as they click. The gameplay then shifts to a set of very tight wave corridors that require very high clicks per second to pass the section without dying.
WIP

First 10 victors

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Zoink 31 December 2024 ~30,000 89% YouTube

Trivia

  • Quanteuse processing uses three songs, out of which only Blast Processing is primarily used throughout the level.
    • Interestingly enough, Quanteuse processing uses Waterflame's full version of Blast Processing rather than the in-game version of the song.
  • Quanteuse processing was rated on 18 December 2025, nearly a year after its verification.
  • Quanteuse processing was the hardest verified unrated level before being rated.
  • Quanteuse processing was initially uploaded to BlankB's account before being deleted and reuploaded to Renn241's account on 20 April 2025.
  • Quanteuse processing was thought never to be rated due to its invisible hitboxes, considered unenjoyable, and peculiar gameplay and decorations.

References