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{{Infobox Level
{{Infobox Level
|image = File:Quantum Processing.jpg
|image = File:Quantum Processing.jpg
|creator = [[Riot]] (verified by Rampage)
|creator = Riot, Hinds, Sil3nce (Verified by Rampage)
|difficulty = [[File:Extreme Demon.png|20px]]Extreme Demon (if rated)
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon (if rated)
|stars = 10[[File:Star.png|15px]] (if rated)
|stars = 10[[File:Star.png|15px]] (if rated)
|id = 38235367
|id = 38235367
|song = Blast Processing
|song = Blast Processing
|composer = Waterflame}}
|composer = Waterflame}}
'''Quantum Processing''' is an extremely buffed remake of Blast Processing and very difficult due to incredibly tight spaces in the wave sections and intense straight flying.
'''Quantum Processing''' is an extremely buffed remake of Blast Processing made by [[Riot]], [[Hinds]] and Sil3nce and was verified by Rampage. It is very difficult due to incredibly tight spaces in the wave sections and intense straight flying.


== Gameplay ==
== Gameplay ==
This level has insanely tight wave sections, insane straight fly, and notorious cube timing with several trick orbs. It is a extremely difficult remake of Blast Processing, and definitely an extreme demon because of all the straight fly, critical UFO timing sections, and outrageously tight wave sections.
''It is important to note that as this is a remake of Blast Processing, the sections will be heavily inspired by those used in that level.''
 
The level starts off with three difficult jumps over cogwheels and then a yellow jump pad. Two orbs follow and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing takes the player to another set of cogwheel jumps and a blue orb leading into a mini portal which quickly gues back to normal after a blue orb. A pink orb and a triple spike jump comes next and then, an orb maze where it is required to memorize what orbs to hit in order to reach the wave coming up.
 
This wave is insanely tight and will require maximum concentration in order to pass. The hazards are mostly built up of cogwheels and it spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for a final spam before the next section. This is a tight ship where four pillars must be flown through to reach a timing ball with many difficult but similar timings an a sort of corridor. After this, another ship, this time mini, must fly through another four pillars before another ball with a bunch of fake jump pads and orbs to avoid, but also a bunch to hit as well. The ball ends with some timing and a text appearing saying "GO!".
 
Another wave appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Just like the wave before, it goes dual afer a little bit, and then back to regular, with little change to the gameplay style at all. Another change to dual comes next, this one lasting a little longer than the one before. The very last moments of the wave turn it back to normal before approaching the next segment of the level. This is a cube with lots of timing jumps with both cogwheels, spikes and orbs alike. Next up is a ball with timing to begin with and some orbes mixed in as well. A UFO makes its first appearance and contains some extreme timing between icons with spikes all over the place. Gravity portals appear as well, along with a mini portal at the very end. A cube with some fake spike follow after that, as well as many orb timings to learn.
 
Coming up is a very narrow ship with multiple gravity portals to adapt to, and then a ball with many orbs and slopes to go off of, all while some of the orbs are fake and must be avoided to pass through. Next comes a UFO with some gravity portals and many tight spaces scattered throughout, follwed by a tight ship with mixed gameplay between manouver and straight flying alike. The final part of the level is a cube section with many hard jumps, about 3,5 spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, A small maze of blocks and orbs appear as a final threat to the player whom must remenmber what blocks to jump from and what orbs to hit in order to not fail. Two jumps, one being a triple spike will serve as the final jumps of the level as "YOU WIN" can be seen in the background while the level finishes with a yellow jump pad.


== Trivia ==
== Trivia ==
* This level was originally built in 1.9, set to be verified by [[Riot]]. But because of all the delays and the [[Sonic Wave]] and [[Yatagarasu]] drama, after being one of the most long-awaited demons, it was finally verified by Rampage after 2 years.
* This level was originally built in 1.9, set to be verified by [[Riot]]. But because of all the delays and the [[Sonic Wave]] and [[Yatagarasu]] drama. After being one of the most long-awaited demons, it was finally verified by Rampage after 2 years.
* This is said to be in the Top 5 in the [[Official Extreme and Insane Demons Ranking List]] by Rampage himself.
* This is said to be in the Top 5 in the [[Official Extreme and Insane Demons Ranking List]] by Rampage himself.


== Walkthrough ==
== Walkthrough ==
[[File:Geometry Dash - Quantum Processing - -DEMON- - Published By- Riot - Verified By- Rampage -|left|thumb|330x330px|The verification of Quantum Processing. Credits to Riot for this video.]]
[[File:Geometry Dash - Quantum Processing - -DEMON- - Published By- Riot - Verified By- Rampage -|thumb|330x330px|The verification of Quantum Processing. Credits to Riot.|centre]]
[[Category:User Created levels]]
[[Category:User Created levels]]
[[Category:Long Levels]]
[[Category:Long Levels]]
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[[Category:Levels with a removed song]]
[[Category:Levels with a removed song]]
[[Category:2015 levels]]
[[Category:2015 levels]]
[[Category:Level Remakes]]
[[Category:Levels]]

Revision as of 04:42, 17 October 2017

Template:Infobox Level Quantum Processing is an extremely buffed remake of Blast Processing made by Riot, Hinds and Sil3nce and was verified by Rampage. It is very difficult due to incredibly tight spaces in the wave sections and intense straight flying.

Gameplay

It is important to note that as this is a remake of Blast Processing, the sections will be heavily inspired by those used in that level.

The level starts off with three difficult jumps over cogwheels and then a yellow jump pad. Two orbs follow and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing takes the player to another set of cogwheel jumps and a blue orb leading into a mini portal which quickly gues back to normal after a blue orb. A pink orb and a triple spike jump comes next and then, an orb maze where it is required to memorize what orbs to hit in order to reach the wave coming up.

This wave is insanely tight and will require maximum concentration in order to pass. The hazards are mostly built up of cogwheels and it spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for a final spam before the next section. This is a tight ship where four pillars must be flown through to reach a timing ball with many difficult but similar timings an a sort of corridor. After this, another ship, this time mini, must fly through another four pillars before another ball with a bunch of fake jump pads and orbs to avoid, but also a bunch to hit as well. The ball ends with some timing and a text appearing saying "GO!".

Another wave appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Just like the wave before, it goes dual afer a little bit, and then back to regular, with little change to the gameplay style at all. Another change to dual comes next, this one lasting a little longer than the one before. The very last moments of the wave turn it back to normal before approaching the next segment of the level. This is a cube with lots of timing jumps with both cogwheels, spikes and orbs alike. Next up is a ball with timing to begin with and some orbes mixed in as well. A UFO makes its first appearance and contains some extreme timing between icons with spikes all over the place. Gravity portals appear as well, along with a mini portal at the very end. A cube with some fake spike follow after that, as well as many orb timings to learn.

Coming up is a very narrow ship with multiple gravity portals to adapt to, and then a ball with many orbs and slopes to go off of, all while some of the orbs are fake and must be avoided to pass through. Next comes a UFO with some gravity portals and many tight spaces scattered throughout, follwed by a tight ship with mixed gameplay between manouver and straight flying alike. The final part of the level is a cube section with many hard jumps, about 3,5 spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, A small maze of blocks and orbs appear as a final threat to the player whom must remenmber what blocks to jump from and what orbs to hit in order to not fail. Two jumps, one being a triple spike will serve as the final jumps of the level as "YOU WIN" can be seen in the background while the level finishes with a yellow jump pad.

Trivia

Walkthrough

File:Geometry Dash - Quantum Processing - -DEMON- - Published By- Riot - Verified By- Rampage -
The verification of Quantum Processing. Credits to Riot.