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|Blast Processing turned into a hellish nightmare. Gameplay done by Hinds and myself. Deco by Hinds and Sil3nce. Verified by Rampage.
|Blast Processing turned into a hellish nightmare. Gameplay done by Hinds and myself. Deco by Hinds and Sil3nce. Verified by Rampage.
|Riot}}
|Riot}}
'''Quantum Processing''' is a 2.0/2.1 Extreme Demon collaboration created by [[Riot]], [[Hinds]], and Sil3nce, published by Riot, and verified by [[Rampage]]. As its name suggests, it is an extremely buffed remake of [https://geometry-dash.fandom.com/wiki/Blast_Processing Blast Processing]. It is very difficult due to incredibly tight spaces throughout the wave sections and intense straight flying. It is currently #115 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]], above [[The Hell Zone]] (#116) and below Occult Outcry (#114), and #10 on the LRR Mobile Demonlist, above [[Bloodbath]] (#11), and below [[Athanatos]] (#9).
'''Quantum Processing''' is a 2.0/2.1 Extreme Demon collaboration created by [[Riot]], [[Hinds]], and Sil3nce, published by Riot, and verified by [[Rampage]]. As its name suggests, it is an extremely buffed remake of [https://geometry-dash.fandom.com/wiki/Blast_Processing Blast Processing]. It is difficult due to exceptionally tight spaces throughout the wave sections and intense straight flying.


==Gameplay==
==Gameplay==
''It is important to note that as this is a remake of Blast Processing, the sections will be heavily inspired by those used in that level.''
''It is important to note that as this is a remake of Blast Processing, the sections will be heavily inspired by those used in that level.''


The level starts off with a cube section, with three difficult jumps over cogwheels and then a yellow jump pad. Two jump orbs follow and a gravity portal takes the player to another set of blue jump orbs with green jump orbs as traps to avoid. A jump and a blue jump orb timing take the player to another set of cogwheel jumps and a blue jump orb leading into a mini-portal which quickly goes back to normal after a blue orb. A pink jump orb and a triple spike jump comes next and then an orb maze where it is required to memorize what jump orbs to hit in order to reach the wave segment coming up.
The level starts with a cube section, with three difficult jumps over cogwheels and a yellow pad. Two orbs follow, and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing take the player to another set of cogwheel jumps and a blue orb leading into a mini-portal which quickly goes back to normal after a blue orb. A pink orb and a triple spike jump come next, and then an orb maze requiring to memorize what orbs to hit to reach the wave segment coming up.


This wave segment is insanely tight and will require maximum concentration in order to pass. The hazards are mostly built up of cogwheels and it spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for final spam before the next section. This is a tight ship sequence where four pillars must be flown through to reach a timing ball segment with many difficult but similar timings and a sort of corridor. After this, another ship, this time mini, must fly through another four pillars before another ball with a bunch of fake jump pads and orbs to avoid, but also a bunch to hit as well. The ball ends with some timing and a text appearing saying "GO!"
This wave segment is insanely tight and will require maximum concentration to pass. The hazards are mostly built up of cogwheels and spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for final spam before the next section. It is a tight ship sequence where the player must fly through four pillars to reach a timing ball segment with many difficult but similar timings and a sort of corridor. After this is a mini ship section where the player must fly through another four pillars before another ball with a bunch of fake pads and orbs to avoid but a bunch to hit as well. The ball ends with some timing, and a text appear saying "GO!"


Another wave segment appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Just like the wave before, it goes dual after a little bit, and then back to regular, with little change to the game-play style at all. Another change to dual comes next, this one lasting a little longer than the one before. The very last moments of the wave turn it back to normal before approaching the next segment of the level. This is a cube with lots of timing jumps with both cogwheels, spikes and orbs alike. Next up is a ball segment with some hard timings and some jump orbs mixed in as well. A UFO makes its first appearance and contains some extreme timing between icons with spikes all over the place. Gravity portals appear as well, along with a mini-portal at the very end. A cube segment with some fake spikes follows after that, as well as many orb timings to learn.
Another wave segment appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Similar to the wave before, it goes dual after a little bit and then back to regular, with little change to the gameplay style. Another change to dual comes next, this one lasting a little longer than before. The very last moments of the wave turn it back to normal before approaching the next segment of the level. It is a cube with many timing jumps with cogwheels, spikes, and orbs. Next up is a ball segment with some hard timings and some orbs mixed in as well. A UFO makes its first appearance and contains some extreme timing between icons with spikes everywhere. Gravity portals appear as well, along with a mini-portal at the very end. A cube segment with fake spikes follows after that, as well as many orb timings to learn.


Coming up is a very narrow ship sequence with multiple gravity portals to adapt to, and then a ball segment with numerous jump orbs and slopes to go off of, all while some of the jump orbs are fake and must be avoided to pass through. Next comes a UFO with some gravity portals and a handful of tight spaces scattered throughout, followed by a tight ship sequence with mixed game-play between maneuver and straight flying alike. The final part of the level is a cube section with many hard jumps, about 3-5 spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard game-play, A small maze of blocks and jump orbs appear as a final threat to the player whom must remember what blocks to jump from and what orbs to hit in order to not fail. Two jumps, one being a triple spike, will serve as the final jumps of the level as "YOU WIN" can be seen in the background while the level finishes with a yellow jump pad.
Coming up is a very narrow ship sequence with multiple gravity portals to adapt to and then a ball segment with numerous orbs and slopes to go off of while some of the orbs are fake, and the player must avoid them to pass through. Next comes a UFO with some gravity portals and a handful of tight spaces scattered throughout, followed by a tight ship sequence with mixed gameplay between maneuver and straight flying alike. The final part of the level is a cube section with many hard jumps, about three to five spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, A small maze of blocks and orbs appears as a final threat to the player, who must remember what blocks to jump from and what orbs to hit to avoid failing. Two jumps, one being a triple spike, will serve as the final jumps of the level as "YOU WIN" can be seen in the background while the level finishes with a yellow pad.


==Trivia==
==Trivia==
Line 30: Line 30:
*The level contains 21,269 objects.
*The level contains 21,269 objects.
*The level is 1m 41s in length.
*The level is 1m 41s in length.
*This level was originally built in 1.9 and set to be verified by Riot, but he never verified it because of all the delays as well as the [[Sonic Wave]] and [[Yatagarasu]] drama. After being one of the most long-awaited Demons, it was finally verified by Rampage after two years.
*The level was initially placed at #7 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on October 31, 2017, above [[Cadrega City]] (#8) and below [[ZAPHKIEL]] (#6).
*The level was initially placed at #7 on the Demonlist on October 31, 2017, above [[Cadrega City]] (#8) and below [[ZAPHKIEL]] (#6).
**This addition to the Demonlist knocked [[Heartbeat]] into the Extended List and DeltaNova into the Legacy List.
**This addition to the Demonlist knocked [[Heartbeat]] into the Extended List and DeltaNova into the Legacy List.
*This is said to be in the Top 5 hardest Demons in the game by Rampage himself. However, it was placed below #5 due to several hard levels such as [[Stalemate Redux]], [[Gamma]], and [[Plasma Pulse Finale]] recently being verified.
*It is currently #12 on the ''Low Refresh Rate'' Mobile Demonlist, above [[Bloodbath]] (#13) and below [[Athanatos]] (#11).
*This level was originally built in 1.9 and set to be verified by Riot. He never verified it because of all the delays as well as the [[Sonic Wave]] and [[Yatagarasu]] drama. After being one of the most long-awaited Demons, it was finally verified by [[Rampage]] after two years.
*This is said to be in the Top 5 hardest Demons in the game by Rampage himself. However, it was placed below #5 due to several hard levels such as [[Stalemate Redux]], [[Gamma]], and [[Plasma Pulse Finale]] verified shortly after.
*There is a rebirth called Infinite Process.
*There is a rebirth called Infinite Process.
*This is the hardest remake of a Main Level, being Blast Processing.
*There is a sequel named Quantum Dynamix that is hosted by [[Riot]] and [[IcEDCave]]. It was published by GrenadeOfTacos and was verified by Cersia.
*The placement of [[SARY NEVER CLEAR]] on January 14, 2021, knocked Quantum Processing into the Extended List of the Demonlist.
*The placement of [[SARY NEVER CLEAR]] on January 14, 2021, knocked Quantum Processing into the Extended List of the Demonlist.
*There is a sequel named Quantum Dynamix that is hosted by Riot, and IcEDCave. It was published by GrenadeOfTacos, and was verified by Cersia.


==Walkthrough==
==Walkthrough==
<tabber>
|-|Old Quantum Processing
[[File:Geometry Dash - Old Quantum Processing - -CUT- - By- Me and more|center|thumb|330x330px|A 100% walkthrough of the old Quantum Processing. Note that this video uses cuts.]]
[[File:Geometry Dash - Old Quantum Processing - -CUT- - By- Me and more|center|thumb|330x330px|A 100% walkthrough of the old Quantum Processing. Note that this video uses cuts.]]
[[File:Geometry Dash Quantum Processing DEMON Published By Riot Verified By Rampage|center|thumb|330x330px|Credits to Rampage and Riot. The verification of Quantum Processing.]]
|-|Quantum Processing Verification=
[[File:Geometry Dash Quantum Processing DEMON Published By Riot Verified By Rampage|center|thumb|330x330px|The verification of Quantum Processing. Credits to [[Rampage]] and [[Riot]].]]
</tabber>
 
==Demonlist==
{{Demonlist}}


[[Category:Collaborations]]
[[Category:Collaborations]]

Revision as of 17:15, 29 June 2022

Template:Infobox Level

“
quote
~ originator

Quantum Processing is a 2.0/2.1 Extreme Demon collaboration created by Riot, Hinds, and Sil3nce, published by Riot, and verified by Rampage. As its name suggests, it is an extremely buffed remake of Blast Processing. It is difficult due to exceptionally tight spaces throughout the wave sections and intense straight flying.

Gameplay

It is important to note that as this is a remake of Blast Processing, the sections will be heavily inspired by those used in that level.

The level starts with a cube section, with three difficult jumps over cogwheels and a yellow pad. Two orbs follow, and a gravity portal takes the player to another set of blue orbs with green orbs as traps to avoid. A jump and a blue orb timing take the player to another set of cogwheel jumps and a blue orb leading into a mini-portal which quickly goes back to normal after a blue orb. A pink orb and a triple spike jump come next, and then an orb maze requiring to memorize what orbs to hit to reach the wave segment coming up.

This wave segment is insanely tight and will require maximum concentration to pass. The hazards are mostly built up of cogwheels and spans for quite a while before going dual. This dual is just as hard as the regular before, but it now contains some fake lining for the player to learn. At the end of this wave, it goes back to normal for final spam before the next section. It is a tight ship sequence where the player must fly through four pillars to reach a timing ball segment with many difficult but similar timings and a sort of corridor. After this is a mini ship section where the player must fly through another four pillars before another ball with a bunch of fake pads and orbs to avoid but a bunch to hit as well. The ball ends with some timing, and a text appear saying "GO!"

Another wave segment appears here, quite similar in style to the first one, although cogwheels are not quite as threatening as in the previous wave segment. Instead, tighter spaces are the major obstacles. Similar to the wave before, it goes dual after a little bit and then back to regular, with little change to the gameplay style. Another change to dual comes next, this one lasting a little longer than before. The very last moments of the wave turn it back to normal before approaching the next segment of the level. It is a cube with many timing jumps with cogwheels, spikes, and orbs. Next up is a ball segment with some hard timings and some orbs mixed in as well. A UFO makes its first appearance and contains some extreme timing between icons with spikes everywhere. Gravity portals appear as well, along with a mini-portal at the very end. A cube segment with fake spikes follows after that, as well as many orb timings to learn.

Coming up is a very narrow ship sequence with multiple gravity portals to adapt to and then a ball segment with numerous orbs and slopes to go off of while some of the orbs are fake, and the player must avoid them to pass through. Next comes a UFO with some gravity portals and a handful of tight spaces scattered throughout, followed by a tight ship sequence with mixed gameplay between maneuver and straight flying alike. The final part of the level is a cube section with many hard jumps, about three to five spikes wide, and blue orbs to time right. After this first half of the cube with fairly standard gameplay, A small maze of blocks and orbs appears as a final threat to the player, who must remember what blocks to jump from and what orbs to hit to avoid failing. Two jumps, one being a triple spike, will serve as the final jumps of the level as "YOU WIN" can be seen in the background while the level finishes with a yellow pad.

Trivia

  • The level is free to copy.
  • The level contains 21,269 objects.
  • The level is 1m 41s in length.
  • The level was initially placed at #7 on the Geometry Dash Demonlist on October 31, 2017, above Cadrega City (#8) and below ZAPHKIEL (#6).
    • This addition to the Demonlist knocked Heartbeat into the Extended List and DeltaNova into the Legacy List.
  • It is currently #12 on the Low Refresh Rate Mobile Demonlist, above Bloodbath (#13) and below Athanatos (#11).
  • This level was originally built in 1.9 and set to be verified by Riot. He never verified it because of all the delays as well as the Sonic Wave and Yatagarasu drama. After being one of the most long-awaited Demons, it was finally verified by Rampage after two years.
  • This is said to be in the Top 5 hardest Demons in the game by Rampage himself. However, it was placed below #5 due to several hard levels such as Stalemate Redux, Gamma, and Plasma Pulse Finale verified shortly after.
  • There is a rebirth called Infinite Process.
  • There is a sequel named Quantum Dynamix that is hosted by Riot and IcEDCave. It was published by GrenadeOfTacos and was verified by Cersia.
  • The placement of SARY NEVER CLEAR on January 14, 2021, knocked Quantum Processing into the Extended List of the Demonlist.

Walkthrough

Demonlist

Template:Demonlist