Stereo Madness: Difference between revisions

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{{Quality}}
{{Quality}}
{{Level2.1
|title1=Stereo Madness
|image1=[[File:StereoMadness.png]]
|caption1=
|released=Initial Release
|level_number=1
|difficulty=[[File:Easy.png|30px]]
|normal_mode=[[File:Cube06.png]|30px]]
|stars=1
|practice_mode=[[File:Colour05.png|30px]]
|mana_orbs=50
|portals=Cube, Ship
|sequences=C,S,C,S
|composer=[http://djvi.newgrounds.com DJVI]
|play_audio=[[File:StereoMadness.ogg]]
|preceded_by=N/A
|suceded_by=Back On Track
}}
'''Stereo Madness''' is the first level of [[Geometry Dash|''Geometry Dash'']] and [[Geometry Dash Lite|''Geometry Dash Lite'']] and the first level with an Easy difficulty.{{Level2.1|title1 = Stereo Madness|image1 = StereoMadness.png|released = Initial Release|level_number = 1|stars = 1|mana_orbs = 50|portals = Cube, Ship|sequences = C, S, C, S,|composer = <nowiki>[</nowiki>[http://foreverbound/newgrounds.com]<nowiki>]</nowiki>|preceded_by = N/A|suceded_by = Back On Track|difficulty = [[File:Easy.png|30px]]|normal_mode = [[File:Cube05.png|30px]]|practice_mode = [[File:Colour06.png|30px]]|play_audio = [[File:StereoMadness.ogg]]}}
'''Stereo Madness''' is the first level of [[Geometry Dash|''Geometry Dash'']] and [[Geometry Dash Lite|''Geometry Dash Lite'']] and the first level with an Easy difficulty.{{Level2.1|title1 = Stereo Madness|image1 = StereoMadness.png|released = Initial Release|level_number = 1|stars = 1|mana_orbs = 50|portals = Cube, Ship|sequences = C, S, C, S,|composer = <nowiki>[</nowiki>[http://foreverbound/newgrounds.com]<nowiki>]</nowiki>|preceded_by = N/A|suceded_by = Back On Track|difficulty = [[File:Easy.png|30px]]|normal_mode = [[File:Cube05.png|30px]]|practice_mode = [[File:Colour06.png|30px]]|play_audio = [[File:StereoMadness.ogg]]}}



Revision as of 06:47, 23 January 2017

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Template:Level2.1 Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.Template:Level2.1

Description

Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; a cube sequence from 48% to 85%, and a ship sequence from 85% to 100%.

Secret Coins

  • The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
  • The second secret coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
  • The third secret coin located at 98% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.

Walkthrough

File:Geometry Dash - Stereo Madness

Trivia

  • Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
  • Stereo Madness is the only level not to contain manipulation portals, pads or rings and is also the only level to introduce more than one form, the cube and ship.
  • The third secret coin passage is particularly unique:
    • Reaching its end is the only instance where the player can diverge from the main passage and end somewhere different.
    • It reveals small spikes, short spikes and flashing star decorations which are formally introduced in later levels.
    • It was edited and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
  • Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
  • Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 77 jumps.