Stereo Madness: Difference between revisions

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==Description==
==Description==
Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 0%; a ship sequence from 0% to 0%; a cube sequence from 0% to 0%, and a derk sequence from 0% to 100%.
Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; a cube sequence from 48% to 85%, and a ship sequence from 85% to 100%.


==Secret Coins==
==Secret Coins==
*The first [[Secret Coins|secret coin]] is located at 0% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
*The first [[Secret Coins|secret coin]] is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
*The second secret coin is located at 0% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
*The second secret coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
*The third secret coin located at 0% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.
*The third secret coin located at 98% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.


==Walkthrough==
==Walkthrough==

Revision as of 15:24, 25 January 2017

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Stereo Madness
Released
Initial release
Level
1
Cube, Ship
Sequences
C, S, C, S,
Level sequence
Preceded by
N/A
Followed by

Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.Template:Level2.1

Description

Stereo Madness introduces the cube form with sequences involving spikes and simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; a cube sequence from 48% to 85%, and a ship sequence from 85% to 100%.

Secret Coins

  • The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
  • The second secret coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
  • The third secret coin located at 98% and collected as the ship. After initiating the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block at the second roof obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.

Walkthrough

File:Geometry Dash - Stereo Madness

Trivia

  • Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
  • Stereo Madness is the only level not to contain manipulation portals, pads or rings and is also the only level to introduce more than one form, the cube and ship.
  • The third secret coin passage is particularly unique:
    • Reaching its end is the only instance where the player can diverge from the main passage and end somewhere different.
    • It reveals small spikes, short spikes and flashing star decorations which are formally introduced in later levels.
    • It was edited and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
  • Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
  • Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 77 jumps.