Stereo Madness: Difference between revisions

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{{Quality}}
WIP[[Category:Levels]]
{{IB-Level
|image        = StereoMadness.png
|game        = Lite, Full
|released    = Initial release
|levelnumber  = 1
|difficulty  = [[File:Easy.png|35px]]
|manaorbs    = 50
|stars        = 1
|practicemode = [[File:Colour06.png|22px]]<br>Primary
|normalmode  = [[File:Cube005.png|35px]]
|portals      = Cube, Ship
|sequences    = C, S, C, S,
|artist      = [https://foreverbound.newgrounds.com ForeverBound]
|audio        = [[File:StereoMadness.ogg]]
|fullaudio    = [[File:StereoMadnessFull.ogg]]
|precededby  = N/A
|followedby  = [[Back On Track]]
}}
'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Easy difficulty.
 
==Description==
Stereo Madness introduces the cube form with sequences involving blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.
 
A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; a cube sequence from 48% to 85%; and a ship sequence from 85% to 100%.
 
==Secret coins==
*The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
*The second secret coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
*The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block by the second ceiling obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.
 
==Walkthrough==
[[File:Geometry Dash - Stereo Madness|thumb|center|300px]]
 
==Trivia==
*Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]].
*Stereo Madness is the only level not to contain pads, rings or manipulation portals, and also the only level to introduce multiple forms.
*The third secret coin passage is particularly unique:
**Reaching its end is the only instance where the player can diverge from the main route and end somewhere different.
**It reveals short spikes, small spikes and flashing star decorations which are formally introduced in [[Clutterfunk]], Back On Track and [[xStep]] respectively.
**It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
*Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
*Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
 
==Gallery==
<gallery spacing="large" widths="999">
StereoMadnessSecretCoin1.png|First secret coin
StereoMadnessSecretCoin2.png|Second secret coin
StereoMadnessSecretCoin3.png|Third secret coin
StereoMadnessMenu.png|Level selection
StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article.
</gallery>
[[Category:Levels]]

Revision as of 06:45, 2 February 2019

WIP