geometrydash.wiki.gg>Hackey5 |
geometrydash.wiki.gg>Andreaslag |
| Line 1: |
Line 1: |
| {{Quality}}
| | WIP[[Category:Levels]] |
| {{IB-Level
| |
| |image = StereoMadness.png
| |
| |game = Lite, Full
| |
| |released = Initial release
| |
| |levelnumber = 1
| |
| |difficulty = [[File:Easy.png|35px]]
| |
| |manaorbs = 50
| |
| |stars = 1
| |
| |practicemode = [[File:Colour06.png|22px]]<br>Primary
| |
| |normalmode = [[File:Cube005.png|35px]]
| |
| |portals = Cube, Ship
| |
| |sequences = C, S, C, S,
| |
| |artist = [https://foreverbound.newgrounds.com ForeverBound]
| |
| |audio = [[File:StereoMadness.ogg]]
| |
| |fullaudio = [[File:StereoMadnessFull.ogg]]
| |
| |precededby = N/A
| |
| |followedby = [[Back On Track]]
| |
| }}
| |
| '''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Easy difficulty.
| |
| | |
| ==Description==
| |
| Stereo Madness introduces the cube form with sequences involving blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.
| |
| | |
| A cube sequence takes place from 0% to 30%; a ship sequence from 30% to 48%; a cube sequence from 48% to 85%; and a ship sequence from 85% to 100%.
| |
| | |
| ==Secret coins==
| |
| *The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
| |
| *The second secret coin is located at 75% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
| |
| *The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block by the second ceiling obstacle. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. Passing through it will lead to the third coin at the level's end.
| |
| | |
| ==Walkthrough==
| |
| [[File:Geometry Dash - Stereo Madness|thumb|center|300px]]
| |
| | |
| ==Trivia==
| |
| *Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]].
| |
| *Stereo Madness is the only level not to contain pads, rings or manipulation portals, and also the only level to introduce multiple forms.
| |
| *The third secret coin passage is particularly unique:
| |
| **Reaching its end is the only instance where the player can diverge from the main route and end somewhere different.
| |
| **It reveals short spikes, small spikes and flashing star decorations which are formally introduced in [[Clutterfunk]], Back On Track and [[xStep]] respectively.
| |
| **It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
| |
| *Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
| |
| *Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
| |
| | |
| ==Gallery==
| |
| <gallery spacing="large" widths="999">
| |
| StereoMadnessSecretCoin1.png|First secret coin
| |
| StereoMadnessSecretCoin2.png|Second secret coin
| |
| StereoMadnessSecretCoin3.png|Third secret coin
| |
| StereoMadnessMenu.png|Level selection
| |
| StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article.
| |
| </gallery>
| |
| [[Category:Levels]] | |