Game Time: Difference between revisions

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*Crazy Tracker is misspelled as 'Crazy Traker'.
*Crazy Tracker is misspelled as 'Crazy Traker'.
*SimilarAMZ modelled the light-bot section after the version created by game developer Danny Yaroslavski (known by his online alias 'Coolio_Niato'). Therefore, Game Time's spelling of 'Light Bot' is incorrect.
*SimilarAMZ modelled the light-Bot section after the version created by game developer Danny Yaroslavski (known by his online alias 'Coolio_Niato'). Therefore, Game Time's spelling of 'Light Bot' is incorrect.
*Fear Less! had its subtitle, 'Escape the Nightmare', dropped.
*Fear Less! had its subtitle, 'Escape the Nightmare', dropped.
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Revision as of 02:24, 6 June 2026

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Game Time
ID
43945511
Creator(s)
SimilarAMZ
Created
Attributes
Difficulty
Length
2m 57s (XL)
Objects
79,983
Copy type
Password (643344)
Statistics
Downloads
3.5M+
Likes
172.9K+
Rating
Featured
Audio info
Artist(s)
Music ID
284253

Game Time is a 2.1 Insane Demon level by SimilarAMZ, published on 25 March 2018. Considered an homage to several now-defunct Flash games, the level features recreations of some of SimilarAMZ's favourites.

Description

Game Time recreates fifteen separate Flash games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable.

  • 0-5.25% (Space Is Key): Game Time begins with an orange-and-white recreation of the game Space Is Key, with the player controlling a mini-Cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is mix of flashgames [sic] I like', and 'I hope you enjoy!!' At 4.5%, the player enters a black introduction screen, where the level title appears alongside the phrase 'Good luck!!'. The cube breaks a star under the 'G' in 'Game', before speeding off the screen.
  • 5.25-12.5% (Heart Star): The player must use the Player 1 button to jump as a Cube portrayed as Heartgirl or Starboy, representing the colours red and blue respectively. This section contains blocks and spikes of three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with the aforementioned symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end.
Whenever the player presses the Player 2 button, the active colour flips from red to blue (or vice versa). This causes the following effects:
    • obstacles of the previously active colour become passable outlines, and obstacles of the active colour become solid.
    • the character changes to match the current active colour; red for Heartgirl or blue for Starboy.
    • the background changes to the active colour, with hearts replacing stars (or vice versa).
  • 12.5-18.75% (The World's Hardest Game): This section plays similar to its namesake, except the player constantly moves to the right instead of being allowed to move freely in orth directions. The player controls the red cube with Wave controls, and must avoid the moving blue ball obstacles. The player also must collect the four yellow circles - located at 14.25%, 14.75%, 17.5%, and 17.75% - to pass after entering the green box at the end.
  • 18.75-27.5% (Crazy Tracker): The player controls a mini-Ship portrayed as a red gear, and must pass through several metallic green obstacles to get to the next part.
  • 27.5-33.25% (light-Bot): This section consists of a 4x4 square grid (tilted 45° clockwise) with the following objects placed:
    • The Light-Bot on the top-left space.
    • Blockers on the third space in the second row and the first space in the third row. Light Bot cannot pass through these spaces.
    • A blue tile on the third space in the third row, serving as the target destination.
The objective of this section is to create a 7-command sequence which will direct Light Bot to walk from his starting point to the blue tile, upon which he must then activate his antenna lamp. This must be accomplished before the timer (indicated by a depleting yellow progress bar in the bottom-right) is depleted. The timer runs from 28.5-32%, after which the command sequence will be run; the player will crash if the sequence is incorrect. The four commands to choose from (in order) are as follows:
    • Walk (↑) - attempts to move Light-Bot forward one space in the direction he is currently facing. Will be unsuccessful if directly in front of a boundary or blocker.
    • Turn right (⭮) - rotates the Light-Bot 90° clockwise.
    • Turn left (⭯) - rotates the Light-Bot 90° counterclockwise.
    • Light (💡) - illuminates the Light-Bot's lamp. Must only be used as the seventh and final command.
To input commands, the player must use the Player 1 button to cycle through the options, pressing Player 2 to input the currently selected command. Due to the maximum of seven commands, there is only one correct answer: ↑⭮↑↑⭯↑💡. Once it is inputted, the Light-Bot will reach the blue tile and turn it yellow, allowing the player to pass to the next section.
  • 33.25-38% (Spikes Tend to Kill You): Here, the player needs to control a black mini-Cube and avoid spikes and yellow bullets that shoot out of launchers as they progress to an area with the word 'GOAL'. This section is broken up into four parts; the first three display the messages 'Welcome to this part', 'Don't touch yellow bits', and 'Actually this is Spikes Tend to Kill You 2', respectively.
  • 38-47.5% (Exit Path): The player controls a mini-Robot in 3x speed, portrayed as a cyan stick figure. They must avoid a large amount of sawblades, spikes, swinging pendulums, and a spring.
  • 47.5-52% (Fear Less): The player uses the spacebar to jump and mouse to concentrate on the attack. They have to click when the arrow touches the red in the attack bar. They also have to jump over mushrooms to stay alive.
  • 52-59% (Last Egg Alive): The player uses the space bar to jump and mouse to use a power (Laser or shrink). Jump over spikes and jump in boxes to reach the end.
  • 59-65% (Click Drag Type): Use space bar to turn left and mouse to turn right. The colour the player needs to go to will appear in the ball. Go to the right colours to reach the end. If the player manages to finish it before the time limit, the screen will say 'Good Job Please Wait'.
  • 65-71% (Pwong): The player has to use the space bar and arrow keys to control the paddle. The paddle becomes shorter and the balls become faster after a while. The player must ensure both balls do not pass any of the paddles.
  • 71-76% (Tower of Heaven): The player controls a mini-robot. They have to fly through spikes and not touch the light-colored blocks, as they are actually not solid. Reach the stairs to pass this part.
  • 76-82% (Anbot): This has two parts. In the first part, the player has to use the spacebar to change the saws' positions so the Anbot can pass through. In the second part, three ships will pursue the player, who has to avoid the lasers using the spacebar to go up and the mouse to go down.
  • 82-88% (Spewer): Use the spacebar to jump and the mouse to spew or float, like a swing-copter. Pass through spikes and jump over them to reach the end.
  • 88-97% (The I of It): The player now controls a wave. It is very hard and at the end of the level so the player is more likely to die. As long as the player does not touch the orange blocks, they will survive. There are some invisible speed changes.
  • 97-100 (Ending): The level ends with a quadruple mini-spike jump the player must do as the mini-cube. It is very easy to choke on this final jump.

Gameplay






Trivia

  • Game Time was rated on 6 May 2018, six weeks after its release.
  • Game Time was nominated for Best Game Recreation in the 2.1 Geometry Dash Awards. It went on to place first with 11,356 votes, or 43.54% of the total.
  • Game Time is SimilarAMZ's only Featured level.
    • SimilarAMZ's two other rated levels, ABLAZE and Cyber Planet, only received a star rating.
    • By extension, all three of SimilarAMZ's rated levels are Insane Demons.
  • Blippblipp, the music track used in Game Time, is the same one used for the first game that was referenced, Space Is Key.
  • There is an unofficial sequel level of Game Time called Game Switch, created by cubodix.

Game titles

  • Crazy Tracker is misspelled as 'Crazy Traker'.
  • SimilarAMZ modelled the light-Bot section after the version created by game developer Danny Yaroslavski (known by his online alias 'Coolio_Niato'). Therefore, Game Time's spelling of 'Light Bot' is incorrect.
  • Fear Less! had its subtitle, 'Escape the Nightmare', dropped.

Notable fails

  • Mulpan failed at 99% while livestreaming, missing the final jump. After turning off his stream in shock, he completed Game Time off-stream 11 minutes later.[1]
    • Calculating his collected orbs reveals Mulpan had previously failed at 89%.
  • Nexus also failed at 99%.[2]
    • Calculating his collected orbs reveals Nexus had previously failed at 88%.
  • Dimonkyky also failed at 99% before completing Game Time after 1,085 attempts. [3]
    • Calculating their collected orbs reveals Dimonkyky had previously failed at 91%.
  • JordanTRS failed at 94%, then at 99% twice.[4]
  • MrSpud8 failed at 84% twice, 85%, and 86% twice.[5]

References