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:*The character changes to match the current active colour; red for Heartgirl or blue for Starboy. | :*The character changes to match the current active colour; red for Heartgirl or blue for Starboy. | ||
:*The background changes to the active colour, with hearts replacing stars (or vice versa). | :*The background changes to the active colour, with hearts replacing stars (or vice versa). | ||
*'''12.5-18.75% (The World's Hardest Game):''' This section plays similarly to its namesake, except the player constantly moves to the right instead of being allowed to move freely in any direction. The player controls the red cube with wave controls and must avoid the moving blue ball obstacles. The player also must collect the four yellow coins—located at 14.25%, 14.75%, 17.5%, and 17.75%—to pass after entering the green box at the end. | *'''12.5-18.75% ([[Wikipedia:The World's Hardest Gam|The World's Hardest Game]]):''' This section plays similarly to its namesake, except the player constantly moves to the right instead of being allowed to move freely in any direction. The player controls the red cube with wave controls and must avoid the moving blue ball obstacles. The player also must collect the four yellow coins—located at 14.25%, 14.75%, 17.5%, and 17.75%—to pass after entering the green box at the end. | ||
*'''18.75-27.5% (Crazy Tracker):''' The player controls a mini-ship portrayed as a red gear and must pass through several metallic green obstacles, such as rotating fan structures and shifting columns, to get to the next part. | *'''18.75-27.5% (Crazy Tracker):''' The player controls a mini-ship portrayed as a red gear and must pass through several metallic green obstacles, such as rotating fan structures and shifting columns, to get to the next part. | ||
*'''27.5-33.25% (light-Bot):''' This section consists of a 4x4 square grid (tilted 45° clockwise) with the following objects placed: | *'''27.5-33.25% ([[Wikipedia:Lightbot|light-Bot]]):''' This section consists of a 4x4 square grid (tilted 45° clockwise) with the following objects placed: | ||
**The Light-Bot on the top-left space. | **The Light-Bot on the top-left space. | ||
**Blockers on the third space in the second row and the first space in the third row. Light-Bot cannot pass through these spaces. | **Blockers on the third space in the second row and the first space in the third row. Light-Bot cannot pass through these spaces. | ||
**A blue tile on the third space in the third row, serving as the target destination. | **A blue tile on the third space in the third row, serving as the target destination. | ||
:The objective of this section is to create a 7-command sequence which will direct Light-Bot to walk from his starting point to the blue tile, upon which he must then activate his antenna lamp. It must be completed before the timer (indicated by a depleting yellow progress bar in the bottom-right) runs out. The timer runs from 28.5-32%, after which the command sequence will be run; the player will crash if the sequence is incorrect. The four commands to choose from (in order) are as follows: | :The objective of this section is to create a 7-command sequence which will direct Light-Bot to walk from his starting point to the blue tile, upon which he must then activate his antenna lamp. It must be completed before the timer (indicated by a depleting yellow progress bar in the bottom-right) runs out. The timer runs from 28.5-32%, after which the command sequence will be run; the player will crash if the sequence is incorrect. The four commands to choose from (in order) are as follows: | ||
:*Walk (↑) - attempts to move Light-Bot forward one space in the direction he is currently facing. | :*Walk (↑) - attempts to move Light-Bot forward one space in the direction he is currently facing. It will be unsuccessful if directly in front of a boundary or blocker. | ||
:*Turn right (⭮) - rotates the Light-Bot 90° clockwise. | :*Turn right (⭮) - rotates the Light-Bot 90° clockwise. | ||
:*Turn left (⭯) - rotates the Light-Bot 90° counterclockwise. | :*Turn left (⭯) - rotates the Light-Bot 90° counterclockwise. | ||
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*'''59-65% (Click Drag Type):''' The player controls a vehicle that constantly moves forward, and they must use the Player 1 button to turn left or the Player 2 button to turn right. Turning left lights up the left orange side of the vehicle, while turning right lights up the right blue side. The vehicle displays a colour at its base, and the player must direct it to the corresponding coloured area of the field. Reaching all five coloured areas completes the section. If the player finishes it before the time limit, the screen will say 'Good job Please wait'. | *'''59-65% (Click Drag Type):''' The player controls a vehicle that constantly moves forward, and they must use the Player 1 button to turn left or the Player 2 button to turn right. Turning left lights up the left orange side of the vehicle, while turning right lights up the right blue side. The vehicle displays a colour at its base, and the player must direct it to the corresponding coloured area of the field. Reaching all five coloured areas completes the section. If the player finishes it before the time limit, the screen will say 'Good job Please wait'. | ||
*'''65-71% (Pwong):''' The player controls the paddle and must use the Player 1 button to move left or the Player 2 button to move right. This section begins with one ball before adding a second ball to it. The paddle becomes shorter after collecting a falling forced power-up, and the balls become faster after another forced power-up. The background changes colour for each new gimmick. The player must ensure that neither ball passes their paddle but their opponent's. | *'''65-71% (Pwong):''' The player controls the paddle and must use the Player 1 button to move left or the Player 2 button to move right. This section begins with one ball before adding a second ball to it. The paddle becomes shorter after collecting a falling forced power-up, and the balls become faster after another forced power-up. The background changes colour for each new gimmick. The player must ensure that neither ball passes their paddle but their opponent's. | ||
*'''71-76% (Tower of Heaven):''' The player controls a mini-robot. | *'''71-76% ([[Wikipedia:Tower of Heaven|Tower of Heaven]]):''' The player controls a mini-robot portraying Eid. The player must jump through spikes without touching the light-coloured blocks, as they are not solid. In the second half of this part, the text 'Thou shalt not touch in the air' appears, meaning it results in death if the player clicks mid-air. The player must reach the stairs to pass this part. There is also a block bridge that blinks its colour, so the player must jump when it turns light-coloured. | ||
*'''76-82% (Anbot):''' This | *'''76-82% (Anbot):''' This part features two sections. In the first section, the player must use the Player 1 button to move the sawblades so the Anbot can pass through. In the second section, three ships pursue the player, and they must avoid the lasers by using the Player 1 button to go up and the Player 2 button to go down. | ||
*'''82-88% (Spewer):''' | *'''82-88% ([[Wikipedia:Spewer|Spewer]]):''' The player controls a cube portraying Spewer. The player must use the Player 1 button to jump and the Player 2 button to spew vomit to float. The player only has a limited amount of vomit indicated by a meter on the bottom left. The player must pass through spikes and structures to reach the end. | ||
*'''88-97% (The I of It):''' The player | *'''88-97% (The I of It):''' The player controls a wave portrayed as a red ball attached to an I that stretches its size depending on the player's position, with its base stuck to the bottom of the screen. The player must carefully manoeuvre orange structures, and the part gradually speeds up. At triple- and quadruple speed, it is just spamming required. | ||
*'''97-100 (Ending):''' The level ends with a quadruple mini-spike jump the player must do as the mini-cube. It is very easy to choke on this final jump. | *'''97-100 (Ending):''' There is text being typed out, initially making a typo, 'Chank', before correcting to 'Thank you for playing'. The level ends with SimilarAMZ's name and a quadruple-mini-spike jump the player must do as the mini-cube. It is very easy to choke on this final jump. | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 15:52, 6 June 2026
Game Time is a 2.1 Insane Demon level by SimilarAMZ, published on 25 March 2018. Considered an homage to several now-defunct Flash games, the level features recreations of some of SimilarAMZ's favourites.
Description
Game Time recreates 15 separate Flash games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable.
- 0-5.25% (Space Is Key): Game Time begins with an orange-and-white recreation of the game Space Is Key, with the player controlling a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is mix of flashgames [sic] I like', and 'I hope you enjoy!!' At 4.5%, the player enters a black introduction screen, where the level title appears alongside the phrase 'Good luck!!' The cube breaks a star under the 'G' in 'Game', before speeding off the screen.
- 5.25-12.5% (Heart Star): The player must use the Player 1 button to jump as a cube portrayed as Heartgirl or Starboy, representing the colours red and blue, respectively. This section contains blocks and spikes in three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with these symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end.
- Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects:
- Obstacles of the previously active colour become passable outlines, and obstacles of the active colour become solid.
- The character changes to match the current active colour; red for Heartgirl or blue for Starboy.
- The background changes to the active colour, with hearts replacing stars (or vice versa).
- 12.5-18.75% (The World's Hardest Game): This section plays similarly to its namesake, except the player constantly moves to the right instead of being allowed to move freely in any direction. The player controls the red cube with wave controls and must avoid the moving blue ball obstacles. The player also must collect the four yellow coins—located at 14.25%, 14.75%, 17.5%, and 17.75%—to pass after entering the green box at the end.
- 18.75-27.5% (Crazy Tracker): The player controls a mini-ship portrayed as a red gear and must pass through several metallic green obstacles, such as rotating fan structures and shifting columns, to get to the next part.
- 27.5-33.25% (light-Bot): This section consists of a 4x4 square grid (tilted 45° clockwise) with the following objects placed:
- The Light-Bot on the top-left space.
- Blockers on the third space in the second row and the first space in the third row. Light-Bot cannot pass through these spaces.
- A blue tile on the third space in the third row, serving as the target destination.
- The objective of this section is to create a 7-command sequence which will direct Light-Bot to walk from his starting point to the blue tile, upon which he must then activate his antenna lamp. It must be completed before the timer (indicated by a depleting yellow progress bar in the bottom-right) runs out. The timer runs from 28.5-32%, after which the command sequence will be run; the player will crash if the sequence is incorrect. The four commands to choose from (in order) are as follows:
- Walk (↑) - attempts to move Light-Bot forward one space in the direction he is currently facing. It will be unsuccessful if directly in front of a boundary or blocker.
- Turn right (⭮) - rotates the Light-Bot 90° clockwise.
- Turn left (⭯) - rotates the Light-Bot 90° counterclockwise.
- Light (💡) - illuminates the Light-Bot's lamp. It must only be used as the seventh and final command.
- To input commands, the player must use the Player 1 button to cycle through the options and press Player 2 to input the currently selected command. Due to the maximum of seven commands, there is only one correct answer: ↑⭮↑↑⭯↑💡. Once it is input, the Light-Bot will reach the blue tile and turn it yellow, allowing the player to pass to the next section.
- 33.25-38% (Spikes Tend to Kill You): Here, the player controls a black mini-cube and must avoid spikes and yellow bullets that shoot out of launchers as they progress to an area with the word 'GOAL'. This section splits into four parts; the first three display the messages 'Welcome to this part', 'Don't touch yellow bits', and 'Actually this is Spikes Tend to Kill You 2', respectively.
- 38-47.5% (Exit Path): The player controls a mini-robot at triple speed, portrayed as a cyan stick figure. They must avoid numerous sawblades, spikes, and swinging pendulums, and use or avoid springs.
- 47.5-52% (Fear Less): The player portrays a girl and must use the Player 1 button to jump as a mini-cube. They must also use the Player 2 button to concentrate on the attack, clicking when the arrow touches the red-highlighted area in the attack bar of a sword to kill a fox enemy. They also have to jump over mushrooms to stay alive.
- 52-59% (Last Egg Alive): The player portrays Eggy and must use the Player 1 button to jump as a cube. They must also use the Player 2 button to use a power-up (laser or shrink). The player must jump over spikes, jump on boxes, and use springs to reach the end.
- 59-65% (Click Drag Type): The player controls a vehicle that constantly moves forward, and they must use the Player 1 button to turn left or the Player 2 button to turn right. Turning left lights up the left orange side of the vehicle, while turning right lights up the right blue side. The vehicle displays a colour at its base, and the player must direct it to the corresponding coloured area of the field. Reaching all five coloured areas completes the section. If the player finishes it before the time limit, the screen will say 'Good job Please wait'.
- 65-71% (Pwong): The player controls the paddle and must use the Player 1 button to move left or the Player 2 button to move right. This section begins with one ball before adding a second ball to it. The paddle becomes shorter after collecting a falling forced power-up, and the balls become faster after another forced power-up. The background changes colour for each new gimmick. The player must ensure that neither ball passes their paddle but their opponent's.
- 71-76% (Tower of Heaven): The player controls a mini-robot portraying Eid. The player must jump through spikes without touching the light-coloured blocks, as they are not solid. In the second half of this part, the text 'Thou shalt not touch in the air' appears, meaning it results in death if the player clicks mid-air. The player must reach the stairs to pass this part. There is also a block bridge that blinks its colour, so the player must jump when it turns light-coloured.
- 76-82% (Anbot): This part features two sections. In the first section, the player must use the Player 1 button to move the sawblades so the Anbot can pass through. In the second section, three ships pursue the player, and they must avoid the lasers by using the Player 1 button to go up and the Player 2 button to go down.
- 82-88% (Spewer): The player controls a cube portraying Spewer. The player must use the Player 1 button to jump and the Player 2 button to spew vomit to float. The player only has a limited amount of vomit indicated by a meter on the bottom left. The player must pass through spikes and structures to reach the end.
- 88-97% (The I of It): The player controls a wave portrayed as a red ball attached to an I that stretches its size depending on the player's position, with its base stuck to the bottom of the screen. The player must carefully manoeuvre orange structures, and the part gradually speeds up. At triple- and quadruple speed, it is just spamming required.
- 97-100 (Ending): There is text being typed out, initially making a typo, 'Chank', before correcting to 'Thank you for playing'. The level ends with SimilarAMZ's name and a quadruple-mini-spike jump the player must do as the mini-cube. It is very easy to choke on this final jump.
Gameplay
Trivia
- Game Time was rated on 6 May 2018, six weeks after its release.
- Game Time was nominated for Best Game Recreation in the 2.1 Geometry Dash Awards. It went on to place first with 11,356 votes, or 43.54% of the total.
- Game Time is SimilarAMZ's only Featured level.
- SimilarAMZ's two other rated levels, ABLAZE and Cyber Planet, only received a star rating.
- By extension, all three of SimilarAMZ's rated levels are Insane Demons.
- The Spikes Tend to Kill You is the only section that references its sequel game instead of the original.
- Blippblipp, the music track used in Game Time, is the same one used for the first game that was referenced, Space Is Key.
- There is an unofficial sequel level of Game Time called Game Switch, created by cubodix.
Game titles
- Crazy Tracker is misspelt as 'Crazy Traker'.
- SimilarAMZ modelled the light-Bot section after the version created by game developer Danny Yaroslavski (known by his online alias 'Coolio_Niato'). Therefore, Game Time's spelling of 'Light Bot' is incorrect.
- Fear Less! had its subtitle, 'Escape the Nightmare', dropped.
Notable fails
- Mulpan failed at 99% while livestreaming, missing the final jump. After turning off his stream in shock, he completed Game Time off-stream 11 minutes later.[1]
- Calculating his collected orbs reveals Mulpan had previously failed at 89%.
- Nexus also failed at 99%.[2]
- Calculating his collected orbs reveals Nexus had previously failed at 88%.
- Dimonkyky also failed at 99% before completing Game Time after 1,085 attempts. [3]
- Calculating their collected orbs reveals Dimonkyky had previously failed at 91%.
- JordanTRS failed at 94%, then at 99% twice.[4]
- MrSpud8 failed at 84% twice, 85%, and 86% twice.[5]