Stereo Madness: Difference between revisions
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geometrydash.wiki.gg>JustDelayedStuff m Mate we use British English here |
geometrydash.wiki.gg>WatercrestGD m ah i didnt know that, but ill still write with american english, just wont change anyone who spells it. you can revert |
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==Description== | ==Description== | ||
Stereo Madness introduces the cube game-mode, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship game-mode is also introduced, featuring sequences of spacious | Stereo Madness introduces the cube game-mode, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship game-mode is also introduced, featuring sequences of spacious maneuvers around obstacles. | ||
Ship sequences span 29% to 46% and 85% to 100%. | Ship sequences span 29% to 46% and 85% to 100%. | ||
Revision as of 19:08, 21 March 2026
Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite.
Description
Stereo Madness introduces the cube game-mode, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship game-mode is also introduced, featuring sequences of spacious maneuvers around obstacles.
Ship sequences span 29% to 46% and 85% to 100%.
Secret coins
- The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
- The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route.
- The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.
Gameplay
Trivia
- Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
- Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
- The third secret coin passage is particularly unique:
- Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
- It reveals short spikes, small spikes and pulsating star decorations, which are formally introduced in Back On Track, Clutterfunk and xStep, respectively.
- It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
- Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
- Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
- Uses the first secret coin route.
Gallery
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First secret coin
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Second secret coin
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Third secret coin
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Level selection
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This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the Icon Kit article.