Acropolis: Difference between revisions
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|created = December, 2014 | |created = December, 2014 | ||
|stars = 10[[File:Star.png|15px]]}} | |stars = 10[[File:Star.png|15px]]}} | ||
'''Acropolis''' is a insanely difficult level by [[Zobros]]. It is very difficult because of its tight spaces, thorn 'balls' and spikes everywhere and extremely crucial timing. | |||
== Gameplay == | == Gameplay == | ||
The level starts with some very difficult jumps and drops that needs crucial timing. The cube gets harder as it goes on. And finally, the player will transform into a very difficult ball that needs timing because of spikes and thorn balls everywhere. It takes a long time to study the ball because it has many traps. After the ball, a ship with tight spaces will come. This ship is not very hard compared to other parts, but it is still very difficult. After the ship, a extremely difficult cube section with traps, invisible spikes and thorn 'balls' everywhere. If the player manages to pass the cube, they will transform into a very, very difficult mini ship with extremely tight spaces, which needs crucial timing and skill. After the ship, the player will transform into a very difficult UFO because of very tight spaces and traps. And then, the player will transform into a ball that is very similiar to first one. After the ball, they will transform into a cube with few simple jumps. However, after the cube, a difficult wave will come with extremely tight spaces, thorn balls and spikes everywhere. If the player manages to pass the wave, the level will end. | The level starts with some very difficult jumps and drops that needs crucial timing. The cube gets harder as it goes on. And finally, the player will transform into a very difficult ball that needs timing because of spikes and thorn balls everywhere. It takes a long time to study the ball because it has many traps. After the ball, a ship with tight spaces will come. This ship is not very hard compared to other parts, but it is still very difficult. After the ship, a extremely difficult cube section with traps, invisible spikes and thorn 'balls' everywhere. If the player manages to pass the cube, they will transform into a very, very difficult mini ship with extremely tight spaces, which needs crucial timing and skill. After the ship, the player will transform into a very difficult UFO because of very tight spaces and traps. And then, the player will transform into a ball that is very similiar to first one. After the ball, they will transform into a cube with few simple jumps. However, after the cube, a difficult wave will come with extremely tight spaces, thorn balls and spikes everywhere. If the player manages to pass the wave, the level will end. | ||
[[Category:Demon levels]] | |||
[[Category:User Created levels]] | [[Category:User Created levels]] | ||
Revision as of 13:31, 22 November 2015
Template:Infobox Level Acropolis is a insanely difficult level by Zobros. It is very difficult because of its tight spaces, thorn 'balls' and spikes everywhere and extremely crucial timing.
Gameplay
The level starts with some very difficult jumps and drops that needs crucial timing. The cube gets harder as it goes on. And finally, the player will transform into a very difficult ball that needs timing because of spikes and thorn balls everywhere. It takes a long time to study the ball because it has many traps. After the ball, a ship with tight spaces will come. This ship is not very hard compared to other parts, but it is still very difficult. After the ship, a extremely difficult cube section with traps, invisible spikes and thorn 'balls' everywhere. If the player manages to pass the cube, they will transform into a very, very difficult mini ship with extremely tight spaces, which needs crucial timing and skill. After the ship, the player will transform into a very difficult UFO because of very tight spaces and traps. And then, the player will transform into a ball that is very similiar to first one. After the ball, they will transform into a cube with few simple jumps. However, after the cube, a difficult wave will come with extremely tight spaces, thorn balls and spikes everywhere. If the player manages to pass the wave, the level will end.