Auto play area: Difference between revisions
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geometrydash.wiki.gg>DrawASeashell2 m this level has no gameplay |
geometrydash.wiki.gg>Rexster930 mNo edit summary |
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{{DISPLAYTITLE:auto play area}} | {{DISPLAYTITLE:auto play area}} | ||
{{IB-Level | {{IB-Level | ||
|image = | |image = Autoplayarea.png | ||
|id = 3150 | |id = 3150 | ||
|creator = Jax | |creator = Jax | ||
|created = [[Update 1.1]] | |created = [[Update 1.1]] | ||
|length = 1m 21s | |updated = [[Update 1.7]] | ||
|difficulty = [[File:Auto.png|x35px]] | |||
|stars = 1 | |||
|length = 1m 21s (Long) | |||
|objects = 2,322 | |objects = 2,322 | ||
| | |copytype = Password (8137) | ||
|downloads = 57.4M+ | |||
|downloads = | |likes = 3.3M+ | ||
|likes = 3. | |||
|rating = Featured | |rating = Featured | ||
|artist = DJVI | |artist = [https://djvi.newgrounds.com DJVI] | ||
|music = [[Dry Out]] | |music = [[Dry Out]] | ||
}} | }} | ||
'''auto play area''' is a [[Update 1.1|1.1]] Auto level | '''auto play area''' is a [[Update 1.1|1.1]] Auto level by Jax. It is the second-ever rated Auto level, as well as the most downloaded and most liked. It is also notable for giving [[Robert Topala|RobTop]] the idea for the Auto difficulty. | ||
==Description== | ==Description== | ||
*'''0-15%:''' auto play area begins with a cube sequence focused around | *'''0-15%:''' auto play area begins with a cube sequence focused around pads and descending staircases. This sequence also contains a few mirror portals. There is also a brief ship sequence. | ||
*'''15-34%:''' The gameplay transitions back to a cube sequence and mostly consists of yellow pads on platforms. Every time the player bounces, the background changes colour. This sequence ends with a few mirror portals in quick succession. | *'''15-34%:''' The gameplay transitions back to a cube sequence and mostly consists of yellow pads on platforms. Every time the player bounces, the background changes colour. This sequence ends with a few mirror portals in quick succession. | ||
*'''34-51%:''' At the drop of the song, the gameplay focuses more on gravity portals. Every fourth gravity portal, the gameplay mirrors and there is a yellow pad. | *'''34-51%:''' At the drop of the song, the gameplay focuses more on gravity portals. Every fourth gravity portal, the gameplay mirrors and there is a yellow pad. | ||
*'''51-66%:''' The gameplay then revolves around falling staircases and jumping back up with yellow pads. Notably, both the staircases and | *'''51-66%:''' The gameplay then revolves around falling staircases and jumping back up with yellow pads. Notably, both the staircases and pads are extremely well-synced with the music, especially for the time when this level was released. | ||
*'''66-83%:''' The gameplay then transitions into a ship sequence with many jump pads bouncing the player up and down the screen. It then transitions into a sequence featuring numerous | *'''66-83%:''' The gameplay then transitions into a ship sequence with many jump pads bouncing the player up and down the screen. It then transitions into a sequence featuring numerous pads and portals that constantly switch between the ship and cube game modes. | ||
*'''83-100%:''' The gameplay switches back to a cube, and the rest of the level consists of falling down staircases and bouncing back up with | *'''83-100%:''' The gameplay switches back to a cube, and the rest of the level consists of falling down staircases and bouncing back up with pads. | ||
== | ==Gameplay== | ||
{{VC|pE-y0zN9zeY}} | {{VC|pE-y0zN9zeY}} | ||
==Trivia== | ==Trivia== | ||
*auto play area is the 15th-most-downloaded and 10th-most-liked level in the game. | *auto play area is the 15th-most-downloaded and 10th-most-liked level in the game. | ||
*There was a rated 1.9 Auto level named 'auto' that was updated to be an exact copy of auto play area. It has since been unrated and deleted. | *There was a rated 1.9 Auto level named 'auto' that was updated to be an exact copy of auto play area. It has since been unrated and deleted. | ||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||
Revision as of 21:18, 23 March 2026
auto play area is a 1.1 Auto level by Jax. It is the second-ever rated Auto level, as well as the most downloaded and most liked. It is also notable for giving RobTop the idea for the Auto difficulty.
Description
- 0-15%: auto play area begins with a cube sequence focused around pads and descending staircases. This sequence also contains a few mirror portals. There is also a brief ship sequence.
- 15-34%: The gameplay transitions back to a cube sequence and mostly consists of yellow pads on platforms. Every time the player bounces, the background changes colour. This sequence ends with a few mirror portals in quick succession.
- 34-51%: At the drop of the song, the gameplay focuses more on gravity portals. Every fourth gravity portal, the gameplay mirrors and there is a yellow pad.
- 51-66%: The gameplay then revolves around falling staircases and jumping back up with yellow pads. Notably, both the staircases and pads are extremely well-synced with the music, especially for the time when this level was released.
- 66-83%: The gameplay then transitions into a ship sequence with many jump pads bouncing the player up and down the screen. It then transitions into a sequence featuring numerous pads and portals that constantly switch between the ship and cube game modes.
- 83-100%: The gameplay switches back to a cube, and the rest of the level consists of falling down staircases and bouncing back up with pads.
Gameplay
Trivia
- auto play area is the 15th-most-downloaded and 10th-most-liked level in the game.
- There was a rated 1.9 Auto level named 'auto' that was updated to be an exact copy of auto play area. It has since been unrated and deleted.