Backbeat Revenge: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Chrominus
mNo edit summary
geometrydash.wiki.gg>Chrominus
mNo edit summary
Line 7: Line 7:
| stars      = 10
| stars      = 10
| id        = 116791791
| id        = 116791791
| objects    = 148,997
| objects    = 65,535
| length    = 2m 50s
| length    = 2m 50s
| song      = [https://www.youtube.com/watch?v=ZYlloHl6a0M Backbeat Revenge]
| song      = [https://www.youtube.com/watch?v=ZYlloHl6a0M Backbeat Revenge]
Line 19: Line 19:


=Trivia=
=Trivia=
This level faced many backlashes due to how Flashy it is, and how Darwin didn't put an epilepsy warning at the beginning of the level, however, Darwin did add the warning, but the event copy still doesn't have one.
*This level contains 65,535 Objects.
*This level faced many backlashes due to how Flashy it is, and how Darwin didn't put an epilepsy warning at the beginning of the level, however, Darwin did add the warning, but the event copy still doesn't have one.

Revision as of 12:07, 13 August 2025

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Infobox Level Backbeat Revenge is a 2.2 Easy Demon Event level made by Darwin as a collab with Camellia. It is the 15th event level, succeeding Skeletal Shenanigans

Gameplay

The Gameplay begins with the screen being rotated, the player starts as a cube, nagivating through green and black orbs. The screen slowly rotates to normal, with the section ending with an orange jump pad, followed by a slide transition which displays Camellia (On the bottom) and Darwin's (On the top) names. The next section is pretty simple, but very flashy. The player have to click on orbs indicated with a jump indicator, later ending the section with 4 pink dash orbs and 2 extra green ones, with the last one leading to the next section, Continuing a cube gameplay as the scenery turns green, the player nagivates through various obstacles indicated with jump indicators, later followed by a green dash orb leading to a wave section.

Trivia

  • This level contains 65,535 Objects.
  • This level faced many backlashes due to how Flashy it is, and how Darwin didn't put an epilepsy warning at the beginning of the level, however, Darwin did add the warning, but the event copy still doesn't have one.