Backbeat Revenge: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Rexster930
mNo edit summary
geometrydash.wiki.gg>Wikifan02
mNo edit summary
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{IB-Level
{{Epilepsy Warning}}
|image      = BackbeatRevenge.png
{{Infobox_Level
|id        = 124136398
| title      = Backbeat Revenge
|creator    = [[Darwin]]
| image      = BackbeatRevenge.jpg
|created    = [[Update 2.2]]
| creator    = Darwin
|difficulty = [[File:EasyDemon.png|x35px]]
| difficulty = EasyDemon
|stars      = 10
| stars      = 10
|length    = 2m 1s (XL)
| id        = 116791791
|objects    = 115,972
| objects    = 115,972
|copytype  = No password
| length     = 2m 50s
|downloads  = 6.4M+
| song      = Backbeat Revenge [[File:10012773.ogg]]
|likes      = 188.7K+
| composer  = Camellia
|rating     = Mythic
| song_id   = 10012773
|artist    = [https://open.spotify.com/artist/4bwIf0yXJf0F9AmOl2J78M Camellia]
|music      = [https://open.spotify.com/track/5rA2s7YY44XkWkPtw5g2Za Backbeat Revenge]
|musicid   = 10012773 (Music Library)
}}
}}
'''Backbeat Revenge''' is a [[Update 2.2|2.2]] Easy Demon level by [[Darwin]], published on 4 August 2025. It is the 16th [[Event Level]], succeeding [[Skeletal Shenanigans]] and preceding [[Space Invaders]]. It is known for its flashy, bright effects and heavy use of shaders.
'''Backbeat Revenge''' is a 2.2 Easy Demon Event level made by [[Darwin]] as a collaboration with Camellia. It is the 16th Event level, succeeding [[Skeletal Shenanigans]] and preceding [[Space Invaders]]. This level is known for its bright, flashy effects and heavy use of shaders.


==Description==
== Gameplay ==
Backbeat Revenge begins with the screen being rotated. The player starts as a cube, navigating by using green and black orbs. The screen slowly rotates back to normal, and the sequence ends with a yellow pad, followed by a slide transition displaying Camellia's and Darwin's names.
The gameplay begins with the screen being rotated. The player starts as a cube, navigating through green and black orbs. The screen slowly rotates to normal, and the section ends with a yellow pad, followed by a slide transition which displays Camellia's (on the bottom) and Darwin's (on the top) names. The next section is relatively simple, but very flashy. The player has to click on orbs indicated with jump indicators, later ending the section with four pink dash orbs and two extra green ones, with the last one leading to the next section, which continues with cube gameplay as the scenery turns green. The player must nagivate through various obstacles indicated with jump indicators, later followed by a green dash orb leading to a short wave section with an orange scenery, decorated with gears. At the end of the wave section, the player becomes a cube again, however, this time in dual mode. The background then changes to white, before the text "BACKBEAT REVENGE" appears, following the song’s lyrics.


The next sequence is relatively simple but very flashy. The player must hit the orbs indicated by jump indicators, then end the section with four pink dash orbs and two extra green ones, with the last one leading to the next sequence, which continues with cube gameplay as the scenery turns green. The player must navigate through various obstacles indicated with jump indicators, later followed by a green dash orb leading to a short wave section with an orange scenery, decorated with gears.
== Trivia ==
*This level contains 115,972 objects.
*This level faced heavy backlash due to its seizure-inducing, and how Darwin previously did not put an epilepsy warning at the beginning of the level.
**Darwin would add an epilepsy warning not long after, however the Event level version still used the original version of the level without the warning.
*Backbeat Revenge was nominated for ''Best Advanced Classic'' in [[The Geometry Dash Awards]] 2025.


At the end of the wave section, the player becomes a cube again, this time in dual mode. The background then changes to white, before the text 'BACKBEAT REVENGE' appears, following the song's lyrics. Both icons activate a dash orb and take the player to a dual-gameplay section, where the player must focus on the bottom icon while jumping onto platforms marked with evenly spaced jump indicators. The top icon goes static for some time.
[[Category:Demon levels]]
 
[[Category:Easy Demon levels]]
;Work in progress; more to be added soon
[[Category:XL levels]]
 
[[Category:Event levels]]
==Gameplay==
[[Category:Mythic Levels]]
{{VC|DpWyUkggqiE}}
[[Category:Levels using NONG songs]]
 
==Controversy==
Backbeat Revenge faced heavy backlash due to its seizure-inducing, flashy visuals. At release, Darwin did not provide a seizure warning at the beginning of the level. Many critics reviled the level as unsightreadable, even for those who did not have epilepsy, such as [[Moderators|Moderator]] Incidius:
{{Quote
|quote      = Please add an option to reduce flashiness [...] I have a headache now. Thanks
|originator = Incidius
}}
Despite some users protesting that those who were seizure-prone should not play [[Geometry Dash]], Darwin updated the level to include a warning at the beginning. However, the warning was not present on the Event Level copy because it was update-locked.
 
The backlash left a long-lasting impact, as Darwin included a seizure warning in the description of his showcases for both M A N I A and TERMINA (only the latter has a warning within the level itself), stating he had 'learnt [his] lesson'.
 
==Trivia==
*According to Darwin, Backbeat Revenge was built over 670 hours of work. This feat means the level spent less time as the Event Level than it did in the editor.
*Backbeat Revenge was the third of a streak of seven consecutive Mythic Event Levels.
*Backbeat Revenge was nominated for ''Best Advanced Classic'' in [[The Geometry Dash Awards]] 2025 alongside three other Event Levels. It went on to place second, only behind Skeletal Shenanigans.
*With the release of [[Blackfire Backfire]], ''Chimera Dragons'' became the first album to feature in two separate Event Levels (discounting the NoCopyrightSounds x Geometry Dash album).
[[Category:Classic levels]]

Revision as of 18:09, 23 July 2026

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Epilepsy Warning Template:Infobox Level Backbeat Revenge is a 2.2 Easy Demon Event level made by Darwin as a collaboration with Camellia. It is the 16th Event level, succeeding Skeletal Shenanigans and preceding Space Invaders. This level is known for its bright, flashy effects and heavy use of shaders.

Gameplay

The gameplay begins with the screen being rotated. The player starts as a cube, navigating through green and black orbs. The screen slowly rotates to normal, and the section ends with a yellow pad, followed by a slide transition which displays Camellia's (on the bottom) and Darwin's (on the top) names. The next section is relatively simple, but very flashy. The player has to click on orbs indicated with jump indicators, later ending the section with four pink dash orbs and two extra green ones, with the last one leading to the next section, which continues with cube gameplay as the scenery turns green. The player must nagivate through various obstacles indicated with jump indicators, later followed by a green dash orb leading to a short wave section with an orange scenery, decorated with gears. At the end of the wave section, the player becomes a cube again, however, this time in dual mode. The background then changes to white, before the text "BACKBEAT REVENGE" appears, following the song’s lyrics.

Trivia

  • This level contains 115,972 objects.
  • This level faced heavy backlash due to its seizure-inducing, and how Darwin previously did not put an epilepsy warning at the beginning of the level.
    • Darwin would add an epilepsy warning not long after, however the Event level version still used the original version of the level without the warning.
  • Backbeat Revenge was nominated for Best Advanced Classic in The Geometry Dash Awards 2025.