Portals: Difference between revisions
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== Trivia == | == Trivia == | ||
*Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position. | *Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position. | ||
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path. | *The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.[[Category:Level Elements]] | ||
[[Category:Level Elements]] | |||
Revision as of 19:13, 2 October 2014
Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can even change the cube into different forms.
Manipulation portals
The following portals change the way the player interacts with the level:
| Portal | Activation Colour | Deactivation Colour | First Encounter | Description |
|---|---|---|---|---|
| Gravity | Yellow | Blue | Dry Out | Changes the gravity to up. |
| Mirror | Orange | Blue | Time Machine | Flips the screen to travel left. |
| Size | Pink | Green | Clutterfunk | Shrinks the icon. |
| Speed | Varies | Blue | Electrodynamix |
Blue: Normal speed |
| Copy | Orange | Blue | Hexagon Force | Produces antigravity copy of icon. |
Notes
- The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
- The slow speed portal was introduced in Hexagon Force following the initially released speed portals.
- The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
- When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.
Form Portals
The following portals change the form of the player:
| Portal | Colour | First Encounter | Description |
|---|---|---|---|
| Cube | Green | Stereo Madness | Changes the icon into a cube. |
| Ship | Pink | Stereo Madness | Changes the icon into a ship. |
| Ball | Red | Cycles | Changes the icon into a ball. |
| UFO | Orange | Theory of Everything | Changes the icon into a UFO. |
| Triangle | Blue | Blast Processing | Changes the icon into a triangle. |
Notes
- Players still have the ability to use jump circles at all three forms.
- Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball.
Trivia
- Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position.
- The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.