Portals: Difference between revisions

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== Trivia ==
== Trivia ==
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a [[Secret Coins|secret coin]] path.
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a [[Secret Coins|secret coin]] path. This form portal, however, doesn't do much as it's a ship entering a ship portal.
*The deactivation portals are all coloured blue (except for the size portal, which is green), and vice versa  (except for the Wave portal, which is a lighter blue than the other blue deactivation portals)
*The deactivation portals are all coloured blue (except for the size portal, which is green), and vice versa  (except for the Wave portal, which is a lighter blue than the other blue deactivation portals)
* The size portal is the only one that does not use blue as a deactivation portal, instead it uses green.
* The size portal is the only one that does not use blue as a deactivation portal, instead it uses green.
* A mirror portal hasn't been used in a main level since Electroman Adventures.
* A mirror portal hasn't been used in a main level since Electroman Adventures.
* All portals (except the speed portals which are not 3D) have a strange effect in the [[Level Editor]], as only a part of the portal is shown.
[[Category:Level Elements]]
[[Category:Level Elements]]

Revision as of 00:36, 18 December 2014

File:Gravity portals.jpg
Gravity portals

Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can also change the cube into different forms.

Manipulation portals

The following portals change the way the player interacts with the level:

Portal Activation Colour Deactivation Colour Activation Portal Deactivation Portal First Encounter Description
Gravity Yellow Blue
File:Gport.png
File:Gp2.png

Dry Out

(Secret coins: Back on Track)

Changes the gravity to up.
Mirror Orange Blue
File:Mirrrrrrrrrrrr.png
File:Morrrrrr.png
Time Machine Flips the screen to travel left.
Size Pink Green
File:Size.JPG
File:Size.png
Clutterfunk Shrinks the icon.
Speed

Yellow (Slow)

Green (fast)

Pink (Very fast)

Blue (Normal speed)
File:IMG 1464.PNG
File:IMG 1470.PNG
Electrodynamix

Changes the speed of the icon

Copy Orange Blue
File:IMG 1467.PNG
File:Blue Portal.png
Hexagon Force

Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode.

Notes

  • The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
  • The size portal surprisingly changes the cube to the same design, which is the first default Icon, although the space between the two 'squares' is gone.
  • The slow speed portal was introduced in Hexagon Force following the initially released speed portals.
  • The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
  • When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.
  • The mirror portal effect is purely visual, and as such is not seen in the editor.

Form Portals

The following portals change the form of the player:

Portal Colour First Encounter Playing area Description
Cube Green Stereo Madness
File:IMG 1473.PNG
60 Changes the icon into a cube.
Ship Pink Stereo Madness
File:IMG 1472.PNG
10 Changes the icon into a ship.
Ball Red Cycles
File:IMG 1474.PNG
8 Changes the icon into a ball.
UFO Orange Theory of Everything
File:IMG 1475.PNG
10 Changes the icon into a UFO.
Wave Blue Blast Processing
File:BLAST.PNG
10 Changes the icon into a wave.                        

Notes

  • Players still have the ability to use jump circles in four out of five forms.

Trivia

  • Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.
  • The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path. This form portal, however, doesn't do much as it's a ship entering a ship portal.
  • The deactivation portals are all coloured blue (except for the size portal, which is green), and vice versa  (except for the Wave portal, which is a lighter blue than the other blue deactivation portals)
  • The size portal is the only one that does not use blue as a deactivation portal, instead it uses green.
  • A mirror portal hasn't been used in a main level since Electroman Adventures.
  • All portals (except the speed portals which are not 3D) have a strange effect in the Level Editor, as only a part of the portal is shown.