3Depth: Difference between revisions
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Revision as of 02:00, 3 June 2026
3Depth is a 2.2 Insane platformer level by Nemo2510. It is notable for being a fully 3D level.
Description
The gameplay consists of traversing through a set of rooms while avoiding any red objects. Reaching a checkpoint teleports to the next room.
3Depth begins with a menu that gives five options.
- Start the level
- Activate hardcore mode
- Options to optimise the level
- See a tutorial
- View the credits.
The first room consists mostly of stationary red blocks and spikes. There is also a large red spinner to avoid before they reach the end.
In the second room, there are red walls that jut out, as well as a spinning red block, both of which must be avoided. It also requires doing some parkour over a lava pit.
In the third room, there are moving red blocks that move left to right and vice versa, and more spinning red blocks.
In the fourth room, there are stationary red walls and red moving walls that move towards the front, which must be avoided, and more spinning red walls.
In the fifth and final room, two diamond-shaped 'checkpoints' must be collected in a single attempt to open the room to reach the cube and end the level. One of the rooms contains a green diamond shape, and reaching requires jumping on tiles over a lava pit. The second room has the blue diamond shape and contains moving spikes and stationary spikes. After collecting both of them, the room opens, and after touching the cube, the credits begin, giving the option to skip them or wait for the level to end.
User coins
There is only one user coin in 3Depth, obtained by completing Hardcore mode, beating the level without checkpoints.
Gameplay
Trivia
- 3Depth uses three songs and 13 sound effects (SFX).