CraZy: Difference between revisions

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{{Low-Faith}}
{{Infobox Level
{{Infobox Level
|image = File:maxresdefaultcrazylevel.jpg
|image = CraZy.png
|creator = [[DavJT]]
|creator = [[DavJT]]
|difficulty = [[File:Demon.png|20px]] Hard Demon
|difficulty = [[File:Demon.png|20px]] Hard Demon
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|song = Circus Contraption - Charmed Im Sure (DirtyPaws Remix) (New Mix) (Instrumental)
|song = Circus Contraption - Charmed Im Sure (DirtyPaws Remix) (New Mix) (Instrumental)
|song_id = 774298}}
|song_id = 774298}}
{{Quote
|How
|DavJT}}
'''CraZy''' is a 2.1 solo Hard Demon created, verified, and published by [[DavJT]]. The level contains wacky and weird art, creating a theme of craziness and madness. It is also famous for its boss-fight against a mechanical skull. It is the first level in the CraZy series, and is the prequel to [[CraZy II]] and [[CraZy III]].
'''CraZy''' is a 2.1 solo Hard Demon created, verified, and published by [[DavJT]]. The level contains wacky and weird art, creating a theme of craziness and madness. It is also famous for its boss-fight against a mechanical skull. It is the first level in the CraZy series, and is the prequel to [[CraZy II]] and [[CraZy III]].


==Gameplay==
==Description==
{{Low-Faith/Section}}
 
*'''0-15%:''' CraZy begins with a ship section with a cyborg and technological theme. The player, often changing speed and gravity, must carefully fly through a long corridor lined with glowing blue spikes. At 8%, the player becomes a UFO and must travel through many gravity portals. At 11%, the player enters a normal-speed cube section that ends with a dash orb. As the player holds down on the dash orb, an animation of a swinging clock appears.
*'''0-15%:''' CraZy begins with a ship section with a cyborg and technological theme. The player, often changing speed and gravity, must carefully fly through a long corridor lined with glowing blue spikes. At 8%, the player becomes a UFO and must travel through many gravity portals. At 11%, the player enters a normal-speed cube section that ends with a dash orb. As the player holds down on the dash orb, an animation of a swinging clock appears.
*'''16-32%:''' After the player lands, they enter a cube section before a ball section, which are slow in comparison to most sections of the level. The background is animated in stop-motion with a old vintage film theme, with a slowly moving marionette and a faded green and black color scheme. A flicker effect reduces visibility at times throughout the two sections. At 23%, the player enters a triple-speed ship section and avoid hitting film wheel-looking obstacles while going through gravity portals. A countdown frame appears in the background, beginning from five and counting down. The player then enters an automatic segment that acts as a build-up to the drop of the level. When the countdown frame hits one, the drop of the level will begin.
*'''16-32%:''' After the player lands, they enter a cube section before a ball section, which are slow in comparison to most sections of the level. The background is animated in stop-motion with a old vintage film theme, with a slowly moving marionette and a faded green and black color scheme. A flicker effect reduces visibility at times throughout the two sections. At 23%, the player enters a triple-speed ship section and avoid hitting film wheel-looking obstacles while going through gravity portals. A countdown frame appears in the background, beginning from five and counting down. The player then enters an automatic segment that acts as a build-up to the drop of the level. When the countdown frame hits one, the drop of the level will begin.
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**'''Coin 2:''' At 56%, the player can jump late in the cube dual to go inside of a block, indicated with a red button. The button turns to green when the player touches it, and the player will be teleported above to the main path. If the button is hit, the short cube section from 84-86% will be filled with spikes, and will not be an automatic part. The player must jump three times to the beat of the song to avoid the spikes, which will allow them to grab the second coin.
**'''Coin 2:''' At 56%, the player can jump late in the cube dual to go inside of a block, indicated with a red button. The button turns to green when the player touches it, and the player will be teleported above to the main path. If the button is hit, the short cube section from 84-86% will be filled with spikes, and will not be an automatic part. The player must jump three times to the beat of the song to avoid the spikes, which will allow them to grab the second coin.


==Fails==
==Gameplay==
*Titan Channel crashed at 97%.
*[[EricVanWilderman]] and Maksimym200 crashed at 96%.
*[[Partition]] crashed at 93%.
*Cobrablitz crashed at 91%.
*[[ToshDeluxe]] crashed at 88%.


==Trivia==
==Trivia==
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**Additionally, CraZy is the only level in the CraZy series that does not have an Insane Demon rating.
**Additionally, CraZy is the only level in the CraZy series that does not have an Insane Demon rating.
*The skull boss resembles the same skull boss from Geometry Dash SubZero's ''Press Start''.
*The skull boss resembles the same skull boss from Geometry Dash SubZero's ''Press Start''.
 
{{Togglebox
==Walkthrough==
|header = Prominent player fails
[[File:''CraZy'' 100% (Demon) by DavJT -All Coins- - Geometry Dash -2.11-|thumb|330x330px|centre]]
|body  = <nowiki />
[[File:CRAZY...|thumb|330x330px|centre]]
*Titan Channel crashed at 97%.
[[File:Just Another Insane Demon - Geometry Dash 2.11 - CraZy - DavJT|thumb|330x330px|centre]]
*[[EricVanWilderman]] and Maksimym200 crashed at 96%.
 
*[[Partition]] crashed at 93%.
[[Category:2.1 levels]]
*Cobrablitz crashed at 91%.
[[Category:Long levels]]
*[[ToshDeluxe]] crashed at 88%.
[[Category:Demon levels]]
}}
[[Category:Hard Demon levels]]
[[Category:Levels]]

Revision as of 07:48, 16 September 2025

Template:Infobox Level CraZy is a 2.1 solo Hard Demon created, verified, and published by DavJT. The level contains wacky and weird art, creating a theme of craziness and madness. It is also famous for its boss-fight against a mechanical skull. It is the first level in the CraZy series, and is the prequel to CraZy II and CraZy III.

Description

  • 0-15%: CraZy begins with a ship section with a cyborg and technological theme. The player, often changing speed and gravity, must carefully fly through a long corridor lined with glowing blue spikes. At 8%, the player becomes a UFO and must travel through many gravity portals. At 11%, the player enters a normal-speed cube section that ends with a dash orb. As the player holds down on the dash orb, an animation of a swinging clock appears.
  • 16-32%: After the player lands, they enter a cube section before a ball section, which are slow in comparison to most sections of the level. The background is animated in stop-motion with a old vintage film theme, with a slowly moving marionette and a faded green and black color scheme. A flicker effect reduces visibility at times throughout the two sections. At 23%, the player enters a triple-speed ship section and avoid hitting film wheel-looking obstacles while going through gravity portals. A countdown frame appears in the background, beginning from five and counting down. The player then enters an automatic segment that acts as a build-up to the drop of the level. When the countdown frame hits one, the drop of the level will begin.
  • 34-61%: Drop with more timing parts, especially with the spider. Before the boss fight, you may fall into a hole, but you can see a piece of Press Start from Geometry Dash Subzero while falling.
  • 61-86%: The player becomes a ship as the Skull Boss Fight comes in. The gamemode will then continuously change between wave, cube and ufo, while the boss occasionally shoots out lasers at the player, at the same time as many objects are moving, making the part more dificult.
  • 86-100%: The boss finally ends with an animation of it eating the player. The level continues with a timing-based cube part in slow speed. It continues in slow speed, as the gamemode changes between ship, robot, UFO, cube, and ends with a ball. In the end, it will show the logo for the story.

User coins

  • CraZy has two user coins.
    • Coin 1: At 23%, the coin will appear as the player enters the ship part, but will move away from the player. At 27%, the coin will fly above the level and disappear. The player must fly upward into a small space at 28% (marked with two transparent arrows) to enter an invisible teleportation portal. This takes the player to a secret room where they will collect the coin and teleport back to the main path. A message appears at the bottom, reading, "You found me!".
      • The teleportation portal might bug out if the player enters the open space too close to the left side. The player will teleport to slightly outside of the coin room and fall upwards into some spikes with a message "Where are you going?" To avoid this, the player should focus on hitting the arrows instead of going into the gap above, although it seems counter-intuitive.
    • Coin 2: At 56%, the player can jump late in the cube dual to go inside of a block, indicated with a red button. The button turns to green when the player touches it, and the player will be teleported above to the main path. If the button is hit, the short cube section from 84-86% will be filled with spikes, and will not be an automatic part. The player must jump three times to the beat of the song to avoid the spikes, which will allow them to grab the second coin.

Gameplay

Trivia

  • The level is free to copy.
  • The level contains 60,228 objects.
  • The level is 1m 20s in length.
  • This level was dedicated to MaxyLAND.
  • For a long period of time, CraZy had an Insane Demon rating and was considered to be one of the easiest Insane Demons, but was demoted to Hard Demon in 2020.
    • Additionally, CraZy is the only level in the CraZy series that does not have an Insane Demon rating.
  • The skull boss resembles the same skull boss from Geometry Dash SubZero's Press Start.

Prominent player fails