EATEOT: Difference between revisions
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|rating = Unrated | |rating = Unrated | ||
|artist = '''Original:''' [https://open.spotify.com/artist/2uQn9OFibYuvEMqMuH1zaP The Caretaker]<br>'''Replacement:''' [https://coffin3561.newgrounds.com/ Coffin3561] | |artist = '''Original:''' [https://open.spotify.com/artist/2uQn9OFibYuvEMqMuH1zaP The Caretaker]<br>'''Replacement:''' [https://coffin3561.newgrounds.com/ Coffin3561] | ||
Revision as of 02:25, 25 September 2026
EATEOT, short for Everywhere at the End of Time, is an unrated 2.2 Extreme Demon level by DarkFeind, verified by Striker820 on 2 January 2026.[1] The level is based on and uses the six-and-a-half-hour, six-album ambient music project of the same name by James Leyland Kirby under the alias the Caretaker that portrays the progression of Alzheimer's disease and dementia. The level also portrays the stages of dementia slowly devolving, with structures progressively repeating more and more.
EATEOT is well known for its length of about 6.5 hours. Upon release, it received criticism for being unbalanced and chokepoint-heavy, specifically at both 15.73% and 25.5%, containing large amounts of triple-spikes back to back, as well as a poor execution of the 'Post-Awareness' phases spanning Stages 4 to 6. An official bugfix and nerfdate was announced on 10 July 2026.[2] The update was verified by Striker820 on 23 July 2026.[3]
Description
- WIP
Gameplay
Trivia
- A quote from the Caretaker, the artist who produced the soundtrack used for EATEOT, is displayed at the end of the level: 'Thanks for the support through the years. May the ballroom remain eternal. C'est fini.' (French for 'it is finished'.)
- After 32.92%, some of EATEOT's gameplay begins to consist of the same structures and jumps copied and pasted for long periods of time.
- EATEOT only took seven months to finish, even though stage 1 took four months.
- The last two stages took only a single day to make.
- Initially around 18%, due to x-position bugs, the cube would jump lower, causing jumps in the level to become much harder; this issue was fixed in the bugfix.
- The bugfix also fixed a bug that would cause the player to start moving a lot faster at 53.7% into the level.