Eta Carnis: Difference between revisions

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  |stars      = 6
  |stars      = 6
  |length    = 2m 1s (XL)
  |length    = 2m 1s (XL)
  |objects    = {{Verify}}
  |objects    = 224,041
  |copytype  = No password
  |copytype  = No password
  |downloads  = 8.1M+
  |downloads  = 8.6M+
  |likes      = 278K+
  |likes      = 285K+
  |rating    = Mythic
  |rating    = Mythic
  |artist    = somanlynx
  |artist    = somanlynx
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  |musicid    = 1257115
  |musicid    = 1257115
}}
}}
'''Eta Carnis''' is a 2.2 Harder mega-collaboration level hosted by GloryEX. It was the 19th [[Event Level]], succeeding [[FUNHOUSE ]] and preceeding Stronghold. It is hell-themed, emphasizing art and animation. The level uses biological horror as the player progresses.
'''Eta Carnis''' is a 2.2 Harder mega-collaboration level hosted by GloryEX and published on 29 September 2023. It was the 19th [[Event Level]], succeeding [[FUNHOUSE]] and preceeding [[Stronghold]]. It is hell-themed, emphasizing art and animation. The level uses biological horror as the player progresses.
 
It is the first Harder Mythic level.


==Description==
==Description==
*'''0%''' - This is a beginning animation that freezes the progress bar and only appears during the first attempt. It features a broken skeleton, some bunnies, and runes. It sets the tone of the red hell theme.
*'''0%:''' Before the first gameplay section is a beginning animation that freezes the progress bar and only appears during the first attempt. It features a broken skeleton, some bunnies, and runes, setting the tone of the red hell theme.
*'''2-6%''' - Eta Carnis opens with a mini cube section, traversing through a forest. The player must jump to avoid solid obstacles.
*'''2-6%:''' Eta Carnis opens with a mini cube section, traversing through a forest. The player must jump to avoid solid obstacles.
*'''6-11%''' - After this, a normal size swing section. It has minimal obstacles, and features a lighthouse in the background.
*'''6-11%:''' After this, a normal size swing section. It has minimal obstacles, and features a lighthouse in the background.
*'''12-18%''' - Then comes a simple ball part in which the player must jump on the jump indicators and orbs.
*'''12-18%:''' Then comes a simple ball part in which the player must jump on the jump indicators and orbs.
*'''19-26%''' - A cube section with multiple red spike plants and foliage. The player hits many orbs during this part, and is even affected my magic at one point, levitating in the air before falling back down. There is a transition afterward where the camera enters the castle in the background.
*'''19-26%:''' A cube section with multiple red spike plants and foliage. The player hits many orbs during this part, and is even affected by magic at one point, levitating in the air before falling back down. There is a transition afterward where the camera enters the castle in the background.
*'''26-32%''' - After the castle is entered, the player must navigate the fallen bricks and statues of it. There some flashes of hands holding the pads up; this is the first instance of body horror in the level.
*'''26-32%:''' After the castle is entered, the player must navigate the fallen bricks and statues of it. There some flashes of hands holding the pads up; this is the first instance of body horror in the level.
*'''32-38%''' - There is a swing part where the player flies up a staircase, while many blue hands chase them. At the end of the staircase, one hand grabs the swing, squishing it into blood. The other hands retract and the blood trickles down.
*'''32-38%:''' There is a swing part where the player flies up a staircase, while many blue hands chase them. At the end of the staircase, one hand grabs the swing, squishing it into blood. The other hands retract and the blood trickles down.
*'''39-50%''' - The blood pools into a lake, and the player emerges as a cube. There are various spiky objects that the player must avoid, such as pillars, statues, and swords. There is a large pentagram-esque shape in the sky. Halfway through the part, the player becomes a ship, and the camera slowly descends, showing more runes.
*'''39-50%:''' The blood pools into a lake, and the player emerges as a cube. There are various spiky objects that the player must avoid, such as pillars, statues, and swords. There is a large pentagram-esque shape in the sky. Halfway through the part, the player becomes a ship, and the camera slowly descends, showing more runes.
*'''51-66%''' - An intermission animation showing multiple bunnies, hands, eyes, and towers. This part is completely auto.
*'''51-66%:''' An intermission animation showing multiple bunnies, hands, eyes, and towers. This part is completely auto.
*'''67-71%''' - The player falls into view as a ball, and the camera brightens to reveal they are inside a capillary of some kind. This marks where body horror dominates the decoration. They must avoid metal nails. Hands tear open the capillary twice, first revealing eyes and next transitioning into the next part.
*'''67-71%:''' The player falls into view as a ball, and the camera brightens to reveal they are inside a capillary of some kind. This marks where body horror dominates the decoration. They must avoid metal nails. Hands tear open the capillary twice, first revealing eyes and next transitioning into the next part.
*'''71-75%''' - A robot section that has two orbs. There is a beating heart in the background that opens to reveal more eyes inside.
*'''71-75%:''' A robot section that has two orbs. There is a beating heart in the background that opens to reveal more eyes inside.
*'''76-80%''' - Then, a cube part where the player touches many swinging pads and orbs. The decoration gets more neon as the part progresses.
*'''76-80%:''' Then, a cube part where the player touches many swinging pads and orbs. The decoration gets more neon as the part progresses.
*'''81-100%''' - An ending animation that features angels, hands, and jellyfish. This section has nine segments, that all happen for equal lengths of time, and have their own animations and decoration. Runes get more intense as the level ends.
*'''81-100%:''' An ending animation that features angels, hands, and jellyfish. This section has nine segments, that all happen for equal lengths of time, and have their own animations and decoration. Runes get more intense as the level ends.


==Gameplay==
==Gameplay==
Line 39: Line 37:


==Trivia==
==Trivia==
*The level became Event around halloween, which is fitting for the theme.
*Eta Carnis was the first Harder Mythic level.
*Eta Carnis is the first Harder Mythic level.
**By extension, it is also the easiest Mythic level to be the Event Level.
**It is also the easiest Mythic level to be the Event.
*Eta Carnis is the seventh most popular Mythic level by both downloads and likes.
*The level is the most participated-in mega-collaboration to be the Event.
*Eta Carnis was the fourth mega-collaboration Event Level, after BUTTON MASHER, Heave Ho, and [[GD GANGSTER RAP]].
*Eta Carnis was nominated for ''Best Intermediate Classic'' in the [[The Geometry Dash Awards]] 2025.
**With a total of 20 contributors, Eta Carnis is the largest mega-collaboration Event Level.
*Eta Carnis was nominated for ''Best Intermediate Classic'' in the [[The Geometry Dash Awards]] 2025. It went on to place fifth.
**Its predecessor, FUNHOUSE, placed fourth, and its successor, Stronghold, placed sixth.
[[Category:Classic levels]]
[[Category:Classic levels]]

Revision as of 15:30, 13 May 2026

Eta Carnis
ID
126539075
Creator(s)
GloryEX, Subpixel, LillyVX, bloomng, Kazey, Arclia, Aquarware, Reunomi, ZeroSR, Chunlv1, Matty2003, SheWhoDreams, TriStorm, xXLocoXx, Xender Game, CYT0, ViperArctarus, Seokso, BreadKing, Cdpre
Created
Attributes
Difficulty
Length
2m 1s (XL)
Objects
224,041
Copy type
No password
Statistics
Downloads
8.6M+
Likes
285K+
Rating
Mythic
Audio info
Artist(s)
somanlynx
Music
Eta Carnis
Music ID
1257115

Eta Carnis is a 2.2 Harder mega-collaboration level hosted by GloryEX and published on 29 September 2023. It was the 19th Event Level, succeeding FUNHOUSE and preceeding Stronghold. It is hell-themed, emphasizing art and animation. The level uses biological horror as the player progresses.

Description

  • 0%: Before the first gameplay section is a beginning animation that freezes the progress bar and only appears during the first attempt. It features a broken skeleton, some bunnies, and runes, setting the tone of the red hell theme.
  • 2-6%: Eta Carnis opens with a mini cube section, traversing through a forest. The player must jump to avoid solid obstacles.
  • 6-11%: After this, a normal size swing section. It has minimal obstacles, and features a lighthouse in the background.
  • 12-18%: Then comes a simple ball part in which the player must jump on the jump indicators and orbs.
  • 19-26%: A cube section with multiple red spike plants and foliage. The player hits many orbs during this part, and is even affected by magic at one point, levitating in the air before falling back down. There is a transition afterward where the camera enters the castle in the background.
  • 26-32%: After the castle is entered, the player must navigate the fallen bricks and statues of it. There some flashes of hands holding the pads up; this is the first instance of body horror in the level.
  • 32-38%: There is a swing part where the player flies up a staircase, while many blue hands chase them. At the end of the staircase, one hand grabs the swing, squishing it into blood. The other hands retract and the blood trickles down.
  • 39-50%: The blood pools into a lake, and the player emerges as a cube. There are various spiky objects that the player must avoid, such as pillars, statues, and swords. There is a large pentagram-esque shape in the sky. Halfway through the part, the player becomes a ship, and the camera slowly descends, showing more runes.
  • 51-66%: An intermission animation showing multiple bunnies, hands, eyes, and towers. This part is completely auto.
  • 67-71%: The player falls into view as a ball, and the camera brightens to reveal they are inside a capillary of some kind. This marks where body horror dominates the decoration. They must avoid metal nails. Hands tear open the capillary twice, first revealing eyes and next transitioning into the next part.
  • 71-75%: A robot section that has two orbs. There is a beating heart in the background that opens to reveal more eyes inside.
  • 76-80%: Then, a cube part where the player touches many swinging pads and orbs. The decoration gets more neon as the part progresses.
  • 81-100%: An ending animation that features angels, hands, and jellyfish. This section has nine segments, that all happen for equal lengths of time, and have their own animations and decoration. Runes get more intense as the level ends.

Gameplay






Trivia

  • Eta Carnis was the first Harder Mythic level.
    • By extension, it is also the easiest Mythic level to be the Event Level.
  • Eta Carnis is the seventh most popular Mythic level by both downloads and likes.
  • Eta Carnis was the fourth mega-collaboration Event Level, after BUTTON MASHER, Heave Ho, and GD GANGSTER RAP.
    • With a total of 20 contributors, Eta Carnis is the largest mega-collaboration Event Level.
  • Eta Carnis was nominated for Best Intermediate Classic in the The Geometry Dash Awards 2025. It went on to place fifth.
    • Its predecessor, FUNHOUSE, placed fourth, and its successor, Stronghold, placed sixth.