Forest Temple: Difference between revisions

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==Gameplay==
==Gameplay==


*'''0-20%: '''The level starts with a normal speed cube section with several difficult timings and spike jumps, many tight spaces, and triple and quadruple spikes.  
* '''0-20%: '''The level starts with a normal speed cube section with several difficult timings and spike jumps, many tight spaces, and triple and quadruple spikes.  
*'''20-26%:''' The level transitions to a normal speed UFO segment. This section contains several obstacles reminiscent of ''Flappy Bird'', and numerous tight spaces where consistency is required.
* '''20-26%:''' The level transitions to a normal speed UFO segment. This section contains several obstacles reminiscent of ''Flappy Bird'', and numerous tight spaces where consistency is required.
*'''26-31%:''' The level transitions to a half-speed ship sequence, with extremely tight spaces and very little room to fly around.
* '''26-31%:''' The level transitions to a half-speed ship sequence, with extremely tight spaces and very little room to fly around.
*'''31-41%:''' Following this is a difficult transition into double speed wave gameplay, with black stuff lining the walls which kills you. Due to the black stuff which blends in with the dark background, there is much less room than it seems.
* '''31-41%:''' Following this is a difficult transition into double speed wave gameplay, with black stuff lining the walls which kills you. Due to the black stuff which blends in with the dark background, there is much less room than it seems.
*'''41-50%:''' Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down, and after that is a bit of straight flying.
* '''41-50%:''' Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down, and after that is a bit of straight flying.
*'''51-57%:''' The player enters a dark normal speed mini UFO section, where the obstacles consist of fading spikes, blocks, and platforms, making it very hard to see the gameplay. This part requires some memorization and timing to pass.
* '''51-57%:''' The player enters a dark normal speed mini UFO section, where the obstacles consist of fading spikes, blocks, and platforms, making it very hard to see the gameplay. This part requires some memorization and timing to pass.
*'''58-65%:''' This is the most notorious part of the level. The player has to maneuver a normal ship through tight spaces, but the real challenge comes from the four "gates" that the player has to go through. They are made of spikes placed one block apart, however, they close in on the player, making it extremely tight to get through.
* '''58-65%:''' This is the most notorious part of the level. The player has to maneuver a normal ship through tight spaces, but the real challenge comes from the four "gates" that the player has to go through. They are made of spikes placed one block apart, however, they close in on the player, making it extremely tight to get through.
*'''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating, but is actually one of the easier parts of the level. The transition into the robot is somewhat difficult though, as you have to be going at the right angle not to fall too far or go up too much.
* '''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating, but is actually one of the easier parts of the level. The transition into the robot is somewhat difficult though, as you have to be going at the right angle not to fall too far or go up too much.
*'''72-80%:''' After a rather difficult transition, the player is in a normal speed robot section. This has many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks.
* '''72-80%:''' After a rather difficult transition, the player is in a normal speed robot section. This has many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks.
*'''81-87%:''' The player transitions into a ball section, which focuses on tight timings and spike gaps.
* '''81-87%:''' The player transitions into a ball section, which focuses on tight timings and spike gaps.
*'''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words Forest Temple, signalling the level is over, and at the end, a Triforce symbol will appear.
* '''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words Forest Temple, signalling the level is over, and at the end, a Triforce symbol will appear.


==Trivia==
==Trivia==


*This level is Michigun's most downloaded and liked Temple level, at 2.5 million downloads, and his most liked and second most downloaded level overall.
* This level is Michigun's most downloaded and liked Temple level, at 2.5 million downloads, and his most liked and second most downloaded level overall.
*Like other levels in the Temple series, it was inspired by The Legend of Zelda.
* Like other levels in the Temple series, it was inspired by The Legend of Zelda.
*This level cannot be copied.
* This level cannot be copied.


==Walkthrough==
==Walkthrough==

Revision as of 01:43, 28 January 2021

Template:Infobox LevelForest Temple is a 2.0 Hard Demon level created by Michigun. It is his fifth Temple level and first 2.0 level. It is considered a Hard Demon, or Very Hard Demon.

Gameplay

  • 0-20%: The level starts with a normal speed cube section with several difficult timings and spike jumps, many tight spaces, and triple and quadruple spikes.
  • 20-26%: The level transitions to a normal speed UFO segment. This section contains several obstacles reminiscent of Flappy Bird, and numerous tight spaces where consistency is required.
  • 26-31%: The level transitions to a half-speed ship sequence, with extremely tight spaces and very little room to fly around.
  • 31-41%: Following this is a difficult transition into double speed wave gameplay, with black stuff lining the walls which kills you. Due to the black stuff which blends in with the dark background, there is much less room than it seems.
  • 41-50%: Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down, and after that is a bit of straight flying.
  • 51-57%: The player enters a dark normal speed mini UFO section, where the obstacles consist of fading spikes, blocks, and platforms, making it very hard to see the gameplay. This part requires some memorization and timing to pass.
  • 58-65%: This is the most notorious part of the level. The player has to maneuver a normal ship through tight spaces, but the real challenge comes from the four "gates" that the player has to go through. They are made of spikes placed one block apart, however, they close in on the player, making it extremely tight to get through.
  • 65-72%: The player then transitions into a half-speed normal-sized wave section, reminiscent of DeCode. This part looks very intimidating, but is actually one of the easier parts of the level. The transition into the robot is somewhat difficult though, as you have to be going at the right angle not to fall too far or go up too much.
  • 72-80%: After a rather difficult transition, the player is in a normal speed robot section. This has many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks.
  • 81-87%: The player transitions into a ball section, which focuses on tight timings and spike gaps.
  • 87-100%: Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words Forest Temple, signalling the level is over, and at the end, a Triforce symbol will appear.

Trivia

  • This level is Michigun's most downloaded and liked Temple level, at 2.5 million downloads, and his most liked and second most downloaded level overall.
  • Like other levels in the Temple series, it was inspired by The Legend of Zelda.
  • This level cannot be copied.

Walkthrough

File:Forest Temple by Michigun - Geometry Dash
Credits to Michigun.