Future Funk: Difference between revisions
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geometrydash.wiki.gg>Icy loss mNo edit summary |
geometrydash.wiki.gg>GreenSylveon10 m Let me fix that for you. |
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|verifier = [[JonathanGD]] | |verifier = [[JonathanGD]] | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = [[File: | |difficulty = [[File:Demon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 4m 20s (Long) | |length = 4m 20s (Long) | ||
Revision as of 12:41, 30 March 2026
Future funk is a 2.1 Hard demon level by jonathanGD on 28 March 2018. Being a mashup of the levels High Life and Clutterfunk in Jonathan's signuiture style.
Description
Future funk uses an art style to depict many scenes reminiscent of Clutterfunk in the first part, and High_Life for the rest.
- 0-4% - A part inspired by the opening of clutterfunk. Uses Cube, UFO, Wave, and ship quickly, but uses the non-cube gamemodes as more ways to separate asfor mentioned cube segments. It also contains a cheeky nod to AeonAir with the "Every level deserves a double spike" being a play on Michigun's signature "Every level deserves a triple spike"
- 4-7% - Based on clutterfunk's first mini-cube. Uses a lot of orbs and sawblades.
- 7-9% - Based on the first ship of clutterfunk, Has a glitch effect at the end of it
- 9-11% - Based once again on the first ball of clutterfunk. The glitch effect makes its return.
- 11-14% - A ufo and mini cube. The UFO has some slight avoidance gameplay, and the Cube has Simple 22.5 degree slope gameplay
- 14-16% - Wave that goes into a 0.5x speed mini wave
- 16-18% - Robot with some slight memory gameplay. Has a mini portal in it.
- 18-20% - Ship transition reminiscent of the first ship in cataclysm
wip article.