Brave Blue: Difference between revisions

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*67%: 'SOAR HIGH' is visible on the last platform before transitioning into the final section.
*67%: 'SOAR HIGH' is visible on the last platform before transitioning into the final section.
*99% (End screen): 'GLUBFUBERZ'
*99% (End screen): 'GLUBFUBERZ'
Black text reading 'SWAG' can be revealed in two places by activating hidden toggle triggers:
* The first is at 30.25%; it is triggered by skipping the platform directly below.
* The second is at 53.75%; it is triggered by making a jump at the top edge of a long platform (53.5%) down to the next platform, skipping a jump marked with a visual indicator.
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[[Category:Classic levels]]
[[Category:Classic levels]]

Revision as of 16:51, 7 June 2026

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Brave Blue
ID
141525782
Creator(s)
Glubfuberz
Created
Attributes
Difficulty
Length
1m 31s (Long)
Objects
27,443
Copy type
No password
Statistics
Downloads
2.2M+
Likes
122.9K+
Rating
Legendary
Audio info
Music
*The Deep
  • DAMN!!!! sfx
  • Ocean Waves Coast 01
  • Music ID
    *1102358
  • 1439273
  • 10011957
  • Brave Blue is a 2.2 Hard level by Glubfuberz, published on 30 May 2026. The level is vibrant and undersea-themed, which aligns with the song's usage. The gameplay is more relaxed, with custom animations, such as a leviathan-like creature emerging from the water. It is the 23rd Event Level, succeeding RESONATE.

    Description

    Brave Blue features relaxing, calm gameplay. The level begins 'underwater' with lower gravity and cube gameplay. Next, a ship section begins that is still underwater, where the player must fly past red spikes and older stone buildings on the ground. In the background, there are statues of mythical creatures.

    Next, the player is launched onto land and becomes a robot, encountering lots of orbs and spikes. Then there is a ball section, still on land, in which the player must keep avoiding spikes and hitting orbs.

    After the very short ball section is a ship section where the player avoids large spikes, and silhouettes of dragons fly in the background. Then, a very short mini-cube section follows, transitioning the player into the next section.

    In the ship section, the player flies through a cave, avoiding spikes, and in the background is a dragon statue with glowing red eyes. The player emerges from the cave into a mini-robot section with dragon silhouettes in the background.

    Afterwards, the player gets thrown into an above-water ship section where they must avoid spikes and dragon silhouettes. It later turns into a short mini-cube section. Next is the ship section with more silhouettes to avoid. The final section is a dash orb the player must use as a robot to complete the level.

    The level ends with a cinematic cutscene of the robot being launched into the sky above an island, with the level name and credits appearing.

    Gameplay






    Trivia

    • Brave Blue uses three songs and two sound effects (SFXs).
    • Brave Blue was the second impromptu Event Level, after Skeletal Shenanigans.
    • Brave Blue was the second 4-star Event Level, after Back On Dash.
      • With Back On Dash serving as the first Event Level, the time difference between its release and Brave Blue's is 18 months.
      • Brave Blue's tenure as an Event Level makes Glubfuberz the only creator to have at least one Daily Level, Weekly Demon, and Event Level.

    Runic messages

    A key of the runic-style alphabet used to encode secret messages in Brave Blue. The unmarked symbols represent an exclamation point and question mark respectively.
    A key of the runic-style alphabet used to encode secret messages in Brave Blue. The unmarked symbols represent an exclamation point and question mark respectively.

    Several strings of symbols appear as decorations in Brave Blue. Some of them use Font 57 (Game of Squids) and have no meaning, while others are rune-like and only use straight lines. Using a key found within the editor, messages using the latter can be decoded using the key shown here. Below is a non-exhaustive list of runic messages found in Brave Blue (unless otherwise indicated, the symbols appear in mid-air, detached from other decorations):

    • 1%: 'ATTEMPT #'
      • The octothorpe is replaced with a counter denoting the current attempt.
    • 9-11%: 'HE WILL PROTECT US'
    • 20-22%: 'THROUGH IT ALL WE WILL RISE UP'
    • 29%: 'SWAG'
      • This message cannot be viewed during standard gameplay but is only shown when the player hits a mid-air toggle trigger above the platform at 30.25%. It is also coloured black instead of the standard white or teal.
    • 32-35%: 'RISE TO THE SKIES AND BEYOND'
    • 43-45%: 'FOLLOW US AND UNEARTH OUR REALM'
    • 57-62%: Does not contain a single distinct message, but the letters of the word 'ROYALTY' can be seen numerous times, scattered across multiple walls. Additionally, above the robot portal at the end of the ship sequence, the word 'GLUB' can be spotted on the ceiling; this is the short form of Glubfuberz's name.
    • 64%: 'RULE' and 'THC SKY' are visible on a pair of platforms.
      • It is believed that the C is a typo, and that the full message should read 'RULE THE SKY'.
    • 67%: 'SOAR HIGH' is visible on the last platform before transitioning into the final section.
    • 99% (End screen): 'GLUBFUBERZ'

    Black text reading 'SWAG' can be revealed in two places by activating hidden toggle triggers:

    • The first is at 30.25%; it is triggered by skipping the platform directly below.
    • The second is at 53.75%; it is triggered by making a jump at the top edge of a long platform (53.5%) down to the next platform, skipping a jump marked with a visual indicator.