GGEZ: Difference between revisions
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geometrydash.wiki.gg>Sodasicle m trying to write about details like all texts and certain graphics and animations, idk if its excessive or awkward |
geometrydash.wiki.gg>Sodasicle m reached a remotely presentable state. likely need tweaks |
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'''GGEZ''' is a 2.2 Easy Demon level by wetols | '''GGEZ''' is a 2.2 Easy Demon level by wetols, and is the sequel to wetols' [[Weekly Demon]] GLHF. It is design-styled and well known for its notable gameplay, especially compared to most Legendary and Mythic levels. | ||
==Description== | ==Description== | ||
*'''0-14%:''' GGEZ begins with a tame cube section using gameplay features minimally. There is a held-up screen for a brief moment, displaying the lyrics 'i put the pedal to the metal', and earlier, text reading 'wetols' appears on part of the background parallax. | *'''0-14%:''' GGEZ begins with a tame cube section using gameplay features minimally. There is a held-up screen for a brief moment, displaying the lyrics 'i put the pedal to the metal', and earlier, text reading 'wetols' appears on part of the background parallax. | ||
*'''14-20%:''' Following a dash orb is a short ball and spider click-sync section requiring fast controlled inputs. | *'''14-20%:''' Following a dash orb is a short ball and spider click-sync section, requiring fast controlled inputs. | ||
*'''20-29%:''' Before the drop is an even shorter cube section with gameplay repetition that leads upwards into a robot portal and jump. There are texts on platforms reading 'Criminal located..', 'Pursuit Initiated !', and 'This isnt a chase... This is your last ride!', along with a short spiky beast saying 'go go!! >.<' | *'''20-29%:''' Before the drop is an even shorter cube section with gameplay repetition, that leads upwards into a robot portal and jump. There are texts on platforms reading 'Criminal located..', 'Pursuit Initiated !', and 'This isnt a chase... This is your last ride!', along with a short spiky beast saying 'go go!! >.<' | ||
*'''29-40%:''' The drop harshly speeds up and contains a frantic robot and cube section using a variety of gameplay features, a ufo section with spam and orbs directing to the | *'''29-40%:''' The drop harshly speeds up and contains a frantic robot and cube section using a variety of gameplay features, a ufo section with spam and orbs directing to the opposite side of the screen, and a cube section leading into a mini portal which then requires to hold across many slabs. Throughout are screens displaying a frequently changing km/h value. | ||
*'''40-52%:''' After slowing down a bit is a simple ball section preceding a robot and cube section that requires precise inputs, ending with speed minimizing only to quickly ramp up again. Shortly after entering the ball, text saying '<----- spike traps' moves up on camera with a said spike trap it is pointing to, which then both move back down. Later there are three cursed thorn cops that swoop in and out from atop. At the end is a speedometer that ramps up to 999 as speed increases, and under a platform is moving text reading 'GLHF :)' | *'''40-52%:''' After slowing down a bit is a simple ball section, preceding a robot and cube section that requires precise inputs, ending with speed minimizing only to quickly ramp up again. Shortly after entering the ball, text saying '<----- spike traps' moves up on camera with a said spike trap it is pointing to, which then both move back down. Later there are three cursed thorn cops that swoop in and out from atop. At the end is a speedometer that ramps up to 999 as speed increases, and under a platform is moving text reading 'GLHF :)' | ||
*'''52-63%:''' | *'''52-63%:''' A wave section with slidable blocks and two clubstep monsters, preceding a frantic cube and ball section that requires hitting a seemingly skippable orb to move a pillar, and also ends with speed minimizing only to ramp up. At the end is text reading 'no indicators !?', and text appears if a platform is skipped to reach the last red orb reading 'swag' | ||
*'''63-75%:''' There is graffiti on structures reading 'GGEZ', 'IS MID!?' | *'''63-75%:''' A cube section primarily using orbs, with fake orbs glowing red and synced spider orbs leading into slopes. At the end are two jumps, the first being held as to not fall victim to the unavoidable EVIL RED ORB. There is graffiti on structures reading 'GGEZ', 'IS MID!?' continuing the previous graffito, '1up', and 'LONG LIVE #EVIL ORB', and text appears when dying to the EVIL RED ORB reading '#evil hold on jump before' | ||
*'''75-87%:''' | *'''75-87%:''' A mini ship section that requires hugging the ceiling and floor of the space in-between structures to avoid spikes, reminiscent of [[Speed Racer]], with open segments of flying through saws interspersed. Throughout are screens displaying animated lips that mouth the lyrics 'I put the pedal to the medal'. At the end during a transition is vertical bush text on foreground graphics that move in and out from the left and right sides of the screen reading 'FINAL PART', and an aiming reticle on the cube with text to the right reading 'EXTERMINATE' | ||
*'''87-100%:''' | *'''87-100%:''' GGEZ ends with a cube section requiring to repeatedly jump into hittable blocks, a simple ball section, another cube section like the first with reversed gravity, and a jump through two spikes. There are texts on structures reading 'comment ggez', and 'thx for playing <3'. | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 01:30, 29 March 2026
GGEZ is a 2.2 Easy Demon level by wetols, and is the sequel to wetols' Weekly Demon GLHF. It is design-styled and well known for its notable gameplay, especially compared to most Legendary and Mythic levels.
Description
- 0-14%: GGEZ begins with a tame cube section using gameplay features minimally. There is a held-up screen for a brief moment, displaying the lyrics 'i put the pedal to the metal', and earlier, text reading 'wetols' appears on part of the background parallax.
- 14-20%: Following a dash orb is a short ball and spider click-sync section, requiring fast controlled inputs.
- 20-29%: Before the drop is an even shorter cube section with gameplay repetition, that leads upwards into a robot portal and jump. There are texts on platforms reading 'Criminal located..', 'Pursuit Initiated !', and 'This isnt a chase... This is your last ride!', along with a short spiky beast saying 'go go!! >.<'
- 29-40%: The drop harshly speeds up and contains a frantic robot and cube section using a variety of gameplay features, a ufo section with spam and orbs directing to the opposite side of the screen, and a cube section leading into a mini portal which then requires to hold across many slabs. Throughout are screens displaying a frequently changing km/h value.
- 40-52%: After slowing down a bit is a simple ball section, preceding a robot and cube section that requires precise inputs, ending with speed minimizing only to quickly ramp up again. Shortly after entering the ball, text saying '<----- spike traps' moves up on camera with a said spike trap it is pointing to, which then both move back down. Later there are three cursed thorn cops that swoop in and out from atop. At the end is a speedometer that ramps up to 999 as speed increases, and under a platform is moving text reading 'GLHF :)'
- 52-63%: A wave section with slidable blocks and two clubstep monsters, preceding a frantic cube and ball section that requires hitting a seemingly skippable orb to move a pillar, and also ends with speed minimizing only to ramp up. At the end is text reading 'no indicators !?', and text appears if a platform is skipped to reach the last red orb reading 'swag'
- 63-75%: A cube section primarily using orbs, with fake orbs glowing red and synced spider orbs leading into slopes. At the end are two jumps, the first being held as to not fall victim to the unavoidable EVIL RED ORB. There is graffiti on structures reading 'GGEZ', 'IS MID!?' continuing the previous graffito, '1up', and 'LONG LIVE #EVIL ORB', and text appears when dying to the EVIL RED ORB reading '#evil hold on jump before'
- 75-87%: A mini ship section that requires hugging the ceiling and floor of the space in-between structures to avoid spikes, reminiscent of Speed Racer, with open segments of flying through saws interspersed. Throughout are screens displaying animated lips that mouth the lyrics 'I put the pedal to the medal'. At the end during a transition is vertical bush text on foreground graphics that move in and out from the left and right sides of the screen reading 'FINAL PART', and an aiming reticle on the cube with text to the right reading 'EXTERMINATE'
- 87-100%: GGEZ ends with a cube section requiring to repeatedly jump into hittable blocks, a simple ball section, another cube section like the first with reversed gravity, and a jump through two spikes. There are texts on structures reading 'comment ggez', and 'thx for playing <3'.
Gameplay
Trivia
- GGEZ was Weekly Demon #412.