Problematic: Difference between revisions
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The first part of the wave is a regular triple speed wave that goes through 3-block spaces. Then it turns into a miniature double speed wave for the "grinding gears" part. When the melody comes in, the wave returns to the original triple speed full size. | The first part of the wave is a regular triple speed wave that goes through 3-block spaces. Then it turns into a miniature double speed wave for the "grinding gears" part. When the melody comes in, the wave returns to the original triple speed full size. | ||
After a while, the wave goes into double speed, and the style changes. The background has the transitioning effect, and no ramps are seen. Saws are seen on the top and | After a while, the wave goes into double speed, and the style changes. The background has the transitioning effect, and no ramps are seen. Saws are seen on the top and bottom. TO BE CONTINUED nobody plz touch\ -carbide | ||
== Errors == | == Errors == | ||
Revision as of 23:01, 22 November 2015
Template:Infobox Level Problematic is an easy demon-rated level created by Dhafin. The level is a Nine circles level, which are levels with a dubstep song and flashy wave parts that last from around 20% to around 90%.
Gameplay and Design
The level starts with a one-speed cube sequence, involving jump orb skipping and triple spikes. The cube sequence is in different shades of green, with 3-D blocks and obstacles. Green gears are found suspended from the ground or hanging from the sky. Excess spikes are seen, both on the ground and the sky. The sky has blocks protruding from it, giving the player a enclosed feeling, but not as much as a hallway/tunnel style. In the background, curved lines with pulsing circles, stars, and blocks add the final touches.
The next segment is a one-speed full size ship. The background once again is green, and patterns can be found there. Slanted pillars with spikes on them and gears make up the gameplay, and some gravity switches are made. Note that the floor uses few decorations.
A easy memory cube sequence is next, styled the same way as the first; followed by a short auto, leading up to the drop of the song.
When the song hits the drop, a drastic level design change occurs. A triple speed wave segment starts. The background turns black and flashes to the beat. Different blocks are used, the "clutterfunk" blocks, actually the ramps. Saws are also found. The ramps are actually built with black ramps and four colors of ramps, all different shades of green, alternating black-green1, black-green2, so on. Saws are made with green1 large saw, green2 small saw, and so on. The effects used in this type of level make the ramps seem animated with the green color starting from the center, transitioning outwards. The saws have the same effect, and so do all other decorations.
The first part of the wave is a regular triple speed wave that goes through 3-block spaces. Then it turns into a miniature double speed wave for the "grinding gears" part. When the melody comes in, the wave returns to the original triple speed full size.
After a while, the wave goes into double speed, and the style changes. The background has the transitioning effect, and no ramps are seen. Saws are seen on the top and bottom. TO BE CONTINUED nobody plz touch\ -carbide
Errors
It is possible to skip several portals during the wave, including the second ship sequence.