Space Invaders: Difference between revisions

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== Gameplay ==
== Gameplay ==
'''0-4%''': The level starts off with an intro and normal speed cube gameplay. The screen is cut into a square because of the Gameboy.
'''0-4%''': The level starts with an intro and normal-speed cube gameplay. The screen is cut into a square because of the Gameboy.


'''4-9%''': Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini cube gameplay.
'''4-9%''': Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.


'''9-14%''': The scene transitions into a triple speed robot with the screen zoomed out. The jumps are tight, and you are on top of a train. A cube's hat is very pointy which is a spike itself. Afterwards, the robot turns into a ship, with very easy gameplay.
'''9-14%''': The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are tight, and the player is on top of a train. A cube's pointy hat works as a spike the player must jump over. Afterwards, the robot turns into a ship, with very easy gameplay.


Past this is a WIP.
Past this is a WIP.


== Coins ==
== Coins ==
'''Note: All coins has a start position on the start of the minigame.'''
'''Note: All coins have a start position at the start of the minigame.'''


The first coin is located at 12%. The player has to go up to a gap that will lead you to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that you are getting coins from other cubes. The portal then leads you to a short level, with a custom song.
The first coin is located at 12%. The player has to go up to a gap that will lead them to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that the player is getting coins from other cubes. The portal then leads the player to a short level, with a custom song.
*The song is Super Ultra by MDK. It is in the music library.
*The song is Super Ultra by MDK. It is in the music library.
*The difficulty of this level can be from an Insane (9 stars) - Medium Demon.
*The difficulty of this level can range from an Insane (9 stars) to a Medium Demon.


The second coin is located at 34%. To get there, the player has to collect a key in 25% by skipping a gravity portal, and not hitting the blue orb. Then, at 34%, the player has to hit early before the gravity portal to go down, leading to a portal.
The second coin is located at 34%. To get there, the player has to collect a key in 25% by skipping a gravity portal, and not hitting the blue orb. Then, at 34%, the player has to make an early input before the gravity portal to go down, leading to a portal.
*The song is Press Start (Smooth Jazz Remix) by MDK. It is in the music library.
*The song is Press Start (Smooth Jazz Remix) by MDK. It is in the music library.
*The difficulty of this level can be from Harder (7 stars) - Insane (9 stars).
*The difficulty of this level can range from Harder (7 stars) to Insane (9 stars).


The third coin is located at 67%. To get there, the player has to fly through a little gap while upside down at 66%. A path will open, rewarding you the last portal.
The third coin is located at 67%. To get there, the player has to fly through a small gap while upside down at 66%. A path will open, giving the player access to the last portal.
*The song is Danger by Boom Kitty & Teminite. It is in Newgrounds.
*The song is Danger by Boom Kitty & Teminite. It is on Newgrounds.
*This is the hardest coin to collect.
*This is considered the hardest coin to collect.
*The difficulty of this level can be from an Easy Demon - Hard Demon.
*The difficulty of this level can range from an Easy Demon to Hard Demon.


== Trivia ==
== Trivia ==
*This level contains 163,691 objects.
*This level contains 163,691 objects.
*This level is the longest event level with a time of 5m and 51s.
*This level is the longest Event level with a time of 5m and 51s.
*This level also has the most amount of objects as an event level.
*This level also has the most amount of objects out of the Event levels.
[[Category:Demon levels]]
[[Category:Demon levels]]
[[Category:Easy Demon levels]]
[[Category:Easy Demon levels]]
[[Category:XL levels]]
[[Category:XL levels]]
[[Category:Event levels]]
[[Category:Event levels]]

Revision as of 14:27, 11 September 2025

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Not to be confused by the level of the same name by Deeper Space.

Template:Infobox Level Space Invaders is a 2.2 Easy Demon Event level made by Subwoofer. It is the 17th and the current Event level, succeeding Backbeat Revenge.

Gameplay

0-4%: The level starts with an intro and normal-speed cube gameplay. The screen is cut into a square because of the Gameboy.

4-9%: Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.

9-14%: The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are tight, and the player is on top of a train. A cube's pointy hat works as a spike the player must jump over. Afterwards, the robot turns into a ship, with very easy gameplay.

Past this is a WIP.

Coins

Note: All coins have a start position at the start of the minigame.

The first coin is located at 12%. The player has to go up to a gap that will lead them to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that the player is getting coins from other cubes. The portal then leads the player to a short level, with a custom song.

  • The song is Super Ultra by MDK. It is in the music library.
  • The difficulty of this level can range from an Insane (9 stars) to a Medium Demon.

The second coin is located at 34%. To get there, the player has to collect a key in 25% by skipping a gravity portal, and not hitting the blue orb. Then, at 34%, the player has to make an early input before the gravity portal to go down, leading to a portal.

  • The song is Press Start (Smooth Jazz Remix) by MDK. It is in the music library.
  • The difficulty of this level can range from Harder (7 stars) to Insane (9 stars).

The third coin is located at 67%. To get there, the player has to fly through a small gap while upside down at 66%. A path will open, giving the player access to the last portal.

  • The song is Danger by Boom Kitty & Teminite. It is on Newgrounds.
  • This is considered the hardest coin to collect.
  • The difficulty of this level can range from an Easy Demon to Hard Demon.

Trivia

  • This level contains 163,691 objects.
  • This level is the longest Event level with a time of 5m and 51s.
  • This level also has the most amount of objects out of the Event levels.