Space Invaders: Difference between revisions

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== Gameplay ==
== Gameplay ==
*'''0-4%:''' Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square because of the Gameboy.
Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square because of the Gboy Color console. Afterwards, the screen transitions to a city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.
*'''4-9%:''' Afterwards, the screen transitions to a realistic city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.
 
*'''9-14%:''' The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are tight, and the player is on top of a train. A cube's pointy hat works as a spike the player must jump over. Afterwards, the robot turns into a ship, with very easy gameplay.
The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are a bit tight, and the player soon hops on top of a train, where they have to jump over signs and eventually end up in a train station with just a pair of jumps; one of them being over a cube's pointy hat that works as a spike. Afterwards, the robot turns into a ship, with easy gameplay before becoming a cube again.
 
The song calms down, preparing for the pre-drop  as the camera zooms in to a TV playing a news report of a UFO sighting. The player appears in this TV as a mini cube and must avoid obstacles shown in it. Then, the player becomes a regular sized cube with slow speed as the pre-drop begins. This part features easy gameplay that ends with the player hitting multiple pink orbs that end with a red orb as a red alien spaceship appears in the background.
 
The level's title appears, and the song hits the drop, starting with triple speed ship gameplay, followed by a mini wave in which the player must avoid red cubes with green wings by going up and down in a pattern. After hitting 2 green orbs as a cube afterwards, the player becomes a wave and must hit a green dash orb first before following a pattern indicated by green dots, which is then followed by a ball then another cube that ends with the player getting launched by a hammer into a short and reversed mini cube section, followed by a spider part as the player enters an elevator in a short break.
 
The player is then launched into a triple speed UFO section, then a mini UFO section after a very brief green dash orb input as a cube. During the mini UFO, there is a teleportation part in which the player must time their inputs with the circular portals to successfully teleport. A cube with an upwards slope and a single black orb input brings the player to a ship part where they must avoid obstacles emerging from the ground and a green laser, which is followed by a red orb input into a mini size portal, then a cube portal, then back to the ship but at regular size, where a yellow orb input followed by 2 green orb inputs must be made. The ship part ends with obstacles featuring rocks and a submarine levitating off the water due to the red spaceship firing a laser at the water.


Past this is a WIP.
Past this is a WIP.
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**If all 3 routes for each of the coins are included, then the time is extended to 8m 30s.
**If all 3 routes for each of the coins are included, then the time is extended to 8m 30s.
*Space Invaders also has the most amount of objects out of the Event levels.
*Space Invaders also has the most amount of objects out of the Event levels.
*The Gboy Color console in the level references [[Ggb0y]]. The console itself is a parody of the Nintendo Game Boy Color.


[[Category:Demon levels]]
[[Category:Demon levels]]

Revision as of 09:17, 13 September 2025

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Not to be confused by the level of the same name by Deeper Space.

Template:Infobox Level Space Invaders is a 2.2 Easy Demon Event level created and published by Subwoofer. It is the 17th and the current Event level, succeeding Backbeat Revenge.

Gameplay

Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square because of the Gboy Color console. Afterwards, the screen transitions to a city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that, is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through glass of another building, as it has mini-cube gameplay.

The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are a bit tight, and the player soon hops on top of a train, where they have to jump over signs and eventually end up in a train station with just a pair of jumps; one of them being over a cube's pointy hat that works as a spike. Afterwards, the robot turns into a ship, with easy gameplay before becoming a cube again.

The song calms down, preparing for the pre-drop as the camera zooms in to a TV playing a news report of a UFO sighting. The player appears in this TV as a mini cube and must avoid obstacles shown in it. Then, the player becomes a regular sized cube with slow speed as the pre-drop begins. This part features easy gameplay that ends with the player hitting multiple pink orbs that end with a red orb as a red alien spaceship appears in the background.

The level's title appears, and the song hits the drop, starting with triple speed ship gameplay, followed by a mini wave in which the player must avoid red cubes with green wings by going up and down in a pattern. After hitting 2 green orbs as a cube afterwards, the player becomes a wave and must hit a green dash orb first before following a pattern indicated by green dots, which is then followed by a ball then another cube that ends with the player getting launched by a hammer into a short and reversed mini cube section, followed by a spider part as the player enters an elevator in a short break.

The player is then launched into a triple speed UFO section, then a mini UFO section after a very brief green dash orb input as a cube. During the mini UFO, there is a teleportation part in which the player must time their inputs with the circular portals to successfully teleport. A cube with an upwards slope and a single black orb input brings the player to a ship part where they must avoid obstacles emerging from the ground and a green laser, which is followed by a red orb input into a mini size portal, then a cube portal, then back to the ship but at regular size, where a yellow orb input followed by 2 green orb inputs must be made. The ship part ends with obstacles featuring rocks and a submarine levitating off the water due to the red spaceship firing a laser at the water.

Past this is a WIP.

User coins

Note: All coins have a start position at the start of the minigame.

The first coin is located at 12%. The player has to go up to a gap that will lead them to a portal. It can be identified by the billboard, "Crazy mysterious portals stealing our coins!" implying that the player is getting coins from other cubes. The portal then leads the player to a short level, with a custom song.

  • The song is Super Ultra by MDK. It is in the music library.
  • The difficulty of this level can range from an Insane (9 stars) to a Medium Demon.

The second coin is located at 34%. To get there, the player has to collect a key in 25% by skipping a gravity portal, and not hitting the blue orb. Then, at 34%, the player has to make an early input before the gravity portal to go down, leading to a portal.

  • The song is Press Start (Smooth Jazz Remix) by MDK. It is in the music library.
  • The difficulty of this level can range from Harder (7 stars) to Insane (9 stars).

The third coin is located at 67%. To get there, the player has to fly through a small gap while upside down at 66%. A path will open, giving the player access to the last portal.

  • The song is Danger by Boom Kitty & Teminite. It is on Newgrounds.
  • This is considered the hardest coin to collect.
  • The difficulty of this level can range from an Easy Demon to Hard Demon.

Trivia

  • Space Invaders is the longest Event level with a time of 5m 51s.
    • If all 3 routes for each of the coins are included, then the time is extended to 8m 30s.
  • Space Invaders also has the most amount of objects out of the Event levels.
  • The Gboy Color console in the level references Ggb0y. The console itself is a parody of the Nintendo Game Boy Color.