Stronghold: Difference between revisions
geometrydash.wiki.gg>Jantemir1999 m Created page with "{{IB-Level |image = Stronghold.png |id = 128453511 |creator = Debihan |created = Update 2.2 |difficulty = x35px |stars = 8 |length = 2m 34s (XL) |objects = 65,535 |copytype = No password |downloads = 14.4M+ |likes = 403K+ |rating = Mythic |artist = [https://autodidactic.newgrounds.com/ Autodidactic Studios] |music = [https://www.newgrounds.com/audio/listen/1182210 Stronghold of Memo..." |
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*The level uses the mash-up "Entering the Stronghold" by Danny Schneidemesser and "Field of Memories" by Waterflame as the soundtrack. Both were used in the game Stick War. | *The level uses the mash-up "Entering the Stronghold" by Danny Schneidemesser and "Field of Memories" by Waterflame as the soundtrack. Both were used in the game Stick War. | ||
*The level was inspired by, and is a tribute to, the game Stick War. | *The level was inspired by, and is a tribute to, the game Stick War. | ||
*This level was nominated for Best Intermediate Classic in [[The Geometry Dash Awards]] 2025, along with fellow Events levels [[Eta Carnis]] and [[ | *This level was nominated for Best Intermediate Classic in [[The Geometry Dash Awards]] 2025, along with fellow Events levels [[Eta Carnis]] and [[FUNHOUSE]] .It placed the lowest of the six. | ||
Revision as of 05:10, 29 May 2026
Stronghold is an 2.2 Insane Mythic Level created by Debihan. The level is designed to be a tribute to the classic flash game Stick War. It features extensive custom art and unique animations of stickmen fighting in the background of the level. It is the 20th Event level, succeeding Eta Carnis and preceding Eastside.
Description
The level starts with a mini cube section that consists of jumping on platforms and orbs in a castle. At one point, the tempo of the soundtrack increases and the stickman raises the flag in the background. At the end of this stage, a ship is waiting for us, and we fly to the exit from the fortress. We then find ourselves in a city. There is brief robot gameplay consisting of fairly simple jumps and orbs before the speed is increased and there is a short ball stage, and then a cube stage. At this stage, you can see that military exercises are underway in the city. In the background, you can see a statue of the king, and the city is still continuing. At the end, we will move on to the next stage.
We get to a short cutscene where the cube jumps into the back of a wagon pulled by horses, before we find ourselves in a forest, jumping on orbs, logs and branches. There is a short spider stage, and then back the cube Military exercises in the background continue, involving crossbows and other tools. It is then night time, the only sources of light are lanterns and fireflies. The gameplay on the cube is similar to the past, jumping over obstacles and orbs. However, the speed is decreased. Orbs are initially black, but are ignited with fireflies. There is also a part on the ship where you fly over the stickmen sitting around the campfire.
We are now in snowy mountains. There is a short cube section and ship segment here. There are Christmas trees and rocks with wooden platforms around, orbs in the ice. On the ship, we fly around people frozen in the ice. We then get to a cutscene in which a map is shown. We're still in the mountains, but there's no snow here. Here the gameplay is more diverse: First comes the robot stage, then the cube, a short par ball and a UFO stage in which the player impales a stick figure with a spear. We then get back into a castle, there is a cube and a ball section. Great attention is paid to the background, there are tapestries and shields on the walls of the castle.
The pace of the soundtrack increases at this point. We leave the castle we go out into the rocks in the evening, and jump on walls, platforms and bridges. The gameplay is varied: First there is the usual cube stage, then a ball, a UFO, a cube and one swing alternate. At the end, there is a beautiful transition to the next part of the level. Then, a battle begins, we are in the city of another kingdom while it is raining. The gameplay and change of modes are the same as in the last sections, but they are not as sharp. At the end, we demolish the head of the statue of the king, which symbolizes the victory over another kingdom.
The final part of the level consists of credits, and then the level is completed.
Gameplay
Trivia
- The level uses the mash-up "Entering the Stronghold" by Danny Schneidemesser and "Field of Memories" by Waterflame as the soundtrack. Both were used in the game Stick War.
- The level was inspired by, and is a tribute to, the game Stick War.
- This level was nominated for Best Intermediate Classic in The Geometry Dash Awards 2025, along with fellow Events levels Eta Carnis and FUNHOUSE .It placed the lowest of the six.