Project Novaform: Difference between revisions

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{{IB-Level
{{IB-Level
|name      = Project Novaform
  |image      = ProjectNovaform.jpg
  |image      = ProjectNovaform.jpg
  |id        = 129491597
  |id        = 129491597
  |creator    = dolphe and Gostley
  |creator    = dolphe (publisher); Gostley
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = [[File:Insane.png|x35px]]
  |difficulty = [[File:Insane.png|x35px]]
Line 9: Line 8:
  |diamonds  = 11
  |diamonds  = 11
  |coins      = 3
  |coins      = 3
  |length    = 1m 44s (XL)
  |length    = 2m 33s (Long)
  |objects    = 41,077
  |objects    = 41,077
  |copytype  = Free copy
  |copytype  = No password
  |downloads  = 1.2M+
  |downloads  = 1.3M+
  |likes      = 36.7K+
  |likes      = 39.4K+
  |rating    = Mythic
  |rating    = Mythic
  |artist    = [https://bossfight.newgrounds.com bossfight]
  |artist    = [https://bossfight.newgrounds.com/ bossfight]
  |music      = [https://www.newgrounds.com/audio/listen/1268989 SLANDER & NGHTMRE - Monster (Bossfight Remix)]
  |music      = [https://www.newgrounds.com/audio/listen/1268989 SLANDER & NGHTMRE - Monster (Bossfight Remix)]
  |musicid    = 872064
  |musicid    = 1268989
  |previous  = [[dronification]]
  |previous  = [[dronification]]
  |next      = [[Moonlight]] (Love Gauntlet)
  |next      = [[Moonlight]] (Love Gauntlet)
}}
}}
'''Project Novaform''' is a 2-player 2.2 insane level by dolphe and Gostley. It finished in the Top 10 of the Random Gauntlet Contest and is the fifth and final level of the [[Gauntlets|Chance Gauntlet]].
'''Project Novaform''' is a [[Update 2.2|2.2]] Insane collaboration level by dolphe and Gostley. It finished in the Top 10 of the Random Gauntlet Contest and is the fifth and final level of the [[Gauntlets|Chance Gauntlet]].


==Description==
==Description==
'''N.B.:''' Percentages on this page ignore the prologue.<br/>
'''N.B.:''' Percentages on this page ignore the prologue.<br/>
*The level starts with a skippable prologue. Pressing player two is used to parry.
*Project Novaform begins with a skippable prologue. Pressing player two parries.
*'''0-12%:''' The player has five lives and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife that needs to be parried or else the player loses one of their lives. Then, the player has to jump and go through a randomized segment where the player can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube gamemode.
*'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomised segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode.
*'''12-24%:''' The player parries a lever that moves an obstacle up. Multiple parts of this section can include having a wave part where the player holds a blue orb, a UFO section where the player hits a custom orb and flaps, a cube section where the player hits some orbs and goes on a slope, a ship part where the player needs to maneuver through three spikes, a spider where the player flips twice and hits a pink orb in a blue gravity portal, a cube part where the player parries, and some others. This section contains a few more levers that the player has to parry.
*'''12-24%:''' The player parries a lever that moves an obstacle up. Multiple parts of this section can include having a wave part where the player holds a blue orb, a UFO section where they hit a custom orb and flaps, a cube section where they hit some orbs and goes on a slope, a ship part where they must manoeuvre through three spikes, a spider where they flip twice and hits a pink orb in a blue gravity portal, a cube part where they parry, and some others. This section contains a few more levers the player must parry.
*'''24-49%:''' The player gets its five lives due to a player holding a "heal" substance. The player becomes a 3x speed ship and the Aerion Mk-1 boss tries to kill the player with missiles and attacks that can be parried. Being affected by these attacks makes the player lose a life. There may be a short break from the ship section where the player becomes a cube or a robot for a bit.
*'''24-49%:''' The player gets their five lives due to a player holding a 'heal' substance. The player becomes a triple-speed ship, and the Aerion Mk-1 boss tries to kill them with missiles and attacks that can be parried. Being affected by these attacks makes the player lose a life. There may be a short break from the ship section, where the player becomes a cube or a robot for a bit.
*'''49-62%:''' This part is not randomized. The player becomes a 2x speed cube, holds two dash orbs, becomes a ball, flips twice and hits a green orb, flips three times, and hits a pink and a yellow orb. The player becomes a cube and parries a wall. The player holds a dash orb, becomes a ball again, flips twice and hits a green orb again, flips three times again, and hits a yellow orb and a green orb. The player then becomes a 3x speed ship and is given the option to heal by another cube.
*'''49-62%:''' This part is not randomized. The player becomes a double-speed cube, holds two dash orbs, becomes a ball, flips twice and hits a green orb, flips three times, and hits a pink and a yellow orb. The player becomes a cube and parries a wall. The player holds a dash orb, becomes a ball again, flips twice and hits a green orb again, flips three times again, and hits a yellow orb and a green orb. The player then becomes a triple-speed ship and is given the option to heal by another cube.
*'''62-100%:''' The level continues with the player fighting the boss "Corrupted [[Bli]]". This contains attacks such as the boss going through the player, which will make the player lose a life if not parried, an attack where multiple lasers target the player when the player is a ship, an attack where one laser attacks the player at a time in ship, an attack where circles attack the player, an attack where spikes cover the ground, which can be parried, and some potential other attacks. The boss ends at 85% and the endscreen shows up after a cutscene.
*'''62-100%:''' The level continues with the player fighting the boss 'Corrupted [[Bli]]'. This fight contains attacks such as the boss going through the player, which will make the player lose a life if not parried, an attack where multiple lasers target the player when they are a ship, an attack where one laser attacks the player at a time in ship, an attack where circles attack the player, an attack where spikes cover the ground, which can be parried, and some potential other attacks. The boss ends at 85%, and the end screen appears after a cutscene.


==User coins==
==User coins==
*The first and second coins can be collected by activating and beating the level in hard mode. To activate it, the player must jump and parry the spark that says "P2" above it.
*The first and second coins can be collected by activating and beating the level in hard mode. To activate it, the player must jump and parry the spark that says 'P2' above it.
*The third coin can be collected by not taking any damage during the level.
*The third and final coin can be collected by not taking any damage during the level.
 
==Gameplay==
==Gameplay==
{{VC|Q774LOEwW-I}}
{{VC|Q774LOEwW-I}}
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==Trivia==
==Trivia==
*Project Novaform and [[dronification]] are the first and are currently the only 2-player levels in any of the gauntlets.
*Project Novaform and [[dronification]] are the first and are currently the only 2-player levels in any of the gauntlets.
*The level was originally rated Demon for a short time before being rerated to 9 stars.
*Project Novaform was originally rated Demon for a short time before being rerated to 9 stars.
*This level was nominated ''Best Intermediate Classic'' in the [[The Geometry Dash Awards|Geometry Dash 2025 Awards]], but went ont to place last.
*Project Novaform was nominated ''Best Intermediate Classic'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2025]], but it went on to place last.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 02:03, 4 May 2026

Project Novaform
ID

129491597

Creator(s)

dolphe (publisher); Gostley

Created
Attributes
Difficulty

Length

2m 33s (Long)

Objects

41,077

Copy type

No password

Statistics
Downloads

1.3M+

Likes

39.4K+

Rating

Mythic

Audio info
Artist(s)
Music ID

1268989

Level sequence
Previous
Next

Moonlight (Love Gauntlet)

Project Novaform is a 2.2 Insane collaboration level by dolphe and Gostley. It finished in the Top 10 of the Random Gauntlet Contest and is the fifth and final level of the Chance Gauntlet.

Description

N.B.: Percentages on this page ignore the prologue.

  • Project Novaform begins with a skippable prologue. Pressing player two parries.
  • 0-12%: The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomised segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode.
  • 12-24%: The player parries a lever that moves an obstacle up. Multiple parts of this section can include having a wave part where the player holds a blue orb, a UFO section where they hit a custom orb and flaps, a cube section where they hit some orbs and goes on a slope, a ship part where they must manoeuvre through three spikes, a spider where they flip twice and hits a pink orb in a blue gravity portal, a cube part where they parry, and some others. This section contains a few more levers the player must parry.
  • 24-49%: The player gets their five lives due to a player holding a 'heal' substance. The player becomes a triple-speed ship, and the Aerion Mk-1 boss tries to kill them with missiles and attacks that can be parried. Being affected by these attacks makes the player lose a life. There may be a short break from the ship section, where the player becomes a cube or a robot for a bit.
  • 49-62%: This part is not randomized. The player becomes a double-speed cube, holds two dash orbs, becomes a ball, flips twice and hits a green orb, flips three times, and hits a pink and a yellow orb. The player becomes a cube and parries a wall. The player holds a dash orb, becomes a ball again, flips twice and hits a green orb again, flips three times again, and hits a yellow orb and a green orb. The player then becomes a triple-speed ship and is given the option to heal by another cube.
  • 62-100%: The level continues with the player fighting the boss 'Corrupted Bli'. This fight contains attacks such as the boss going through the player, which will make the player lose a life if not parried, an attack where multiple lasers target the player when they are a ship, an attack where one laser attacks the player at a time in ship, an attack where circles attack the player, an attack where spikes cover the ground, which can be parried, and some potential other attacks. The boss ends at 85%, and the end screen appears after a cutscene.

User coins

  • The first and second coins can be collected by activating and beating the level in hard mode. To activate it, the player must jump and parry the spark that says 'P2' above it.
  • The third and final coin can be collected by not taking any damage during the level.

Gameplay






Trivia

  • Project Novaform and dronification are the first and are currently the only 2-player levels in any of the gauntlets.
  • Project Novaform was originally rated Demon for a short time before being rerated to 9 stars.
  • Project Novaform was nominated Best Intermediate Classic in The Geometry Dash Awards 2025, but it went on to place last.