8 Jumper: Difference between revisions
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|artist = Waterflame | |artist = Waterflame | ||
Revision as of 02:08, 19 September 2026
8 Jumper is a 1.3 Harder level by Cody. It is the third level of the Expert Pack.
Description
- 0-12%: The level starts out with jumps across pillars. It then becomes jumps across various platforms with jump orbs.
- 12-25%: The gameplay becomes a ball section with jump timings across the entire screen to avoid spikes. The gameplay then mirrors for various jumps across platforms.
- 25-37%: The gameplay reverses back to the normal direction for a ship section with pillars to avoid, then mirrors again to avoid more pillars with spikes. The gameplay then flips upside-down to avoid floating blocks, then goes back to normal gravity to avoid blocks with spikes on them. The entire path through this section is marked with music notes.
- 37-62%: The gameplay then transitions into a long cube section with various jumps across platforms. There is a mix of jump orbs, pads, and portals. Partway through the section, the gameplay mirrors and the decoration style changes from 1.0 decoration to 1.3 decoration. The gameplay flips back to normal and there is a short auto section comprised of gravity portals and blue pads.
- 62-75%: The level turns into a ship section with various obstacles to avoid. It starts off similar to the ship in xStep, with clusters of spikes as well as blocks with blue pads on them. It then becomes a tunnel lined with spikes, where the player must avoid saws and pillars, before opening back up for more clusters of spikes.
- 75-87%: The gameplay then becomes a ball, where the player must traverse across various platforms with the aid of blue pads and jump orbs. It ends with a short auto section.
- 87-100%: It then transitions into a very similar cube section, with various platforms and many blue pads and jump orbs. The level switches back to a 1.0 decoration style and ends with jumps across pillars, just like how it started.