Base After Base: Difference between revisions

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|practicemode = Primary Red 1
|practicemode = Primary Red 1
|musiccreator = DJVI
|musiccreator = DJVI
|musicdate = October 20, 2013}}
|musicdate = October 20, 2013
level|precededby = [[Dry Out]]
|followed by = [[Can't Let Go]]}}


'''Base After Base''' is the fifth level in [[Geometry Dash]]. Along with [[Dry Out]], its difficulty is rated harder. Base After Base is also a level in [[Geometry Dash Lite]].
'''Base After Base''' is the fifth level in [[Geometry Dash]]. Along with [[Dry Out]], its difficulty is rated harder. Base After Base is also a level in [[Geometry Dash Lite]].

Revision as of 16:25, 26 August 2014

Dry Out < Base After Base > Can't Let Go

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Base After Base is the fifth level in Geometry Dash. Along with Dry Out, its difficulty is rated harder. Base After Base is also a level in Geometry Dash Lite.

Information

Base After Base continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and making use of gravity portals. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before turning to the ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity shortly approaches the end of the level.

Trivia

  • The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the Game Zero Wing.

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