Can't Let Go: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Hackey5
mNo edit summary
geometrydash.wiki.gg>Qwertyman1
mNo edit summary
Line 1: Line 1:
[[File:Level 6.jpeg|thumb|360x360px|Notice how it lacks the quotation mark between the N and the T]][[File:Geometry Dash - Can't Let Go 100%|thumb|330x330px|Can't Let go completed!]]
{{Infobox level
'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first [[Difficulty|Insane]] level. Along with [[Jumper]], [[Time Machine]], [[Cycles]], [[xStep]], [[Clutterfunk]], [[Theory of Everything]], [[Electroman Adventures]], [[Electrodynamix]] and [[Hexagon Force]] it is marked Insane.
|name = Can't Let Go
|imagewidth = 300|levelnumber = Six
|scenes = Cube & Rocket
|difficulty = [[File:Zinsane.png|25px]] Insane
|stars = Six
|musiccreator = DJVI
|musicdate = October 20, 2013|image = File:Cant.png}}
 
'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first [[Difficulty|Insane]] level. Can't Let Go was first introduced to the lite version after the [[1.8 Update|1.8 update]].


==Level information==
==Level information==
 
Can't Let Go is often considered far more difficult than the five levels it follows, and is the only level in [[Geometry Dash Lite]] that is marked with insane difficulty. The beginning requires flawless jump timing due to a great deal of spikes and other obstacles. Subsequently, players must maneuver through a lengthy cube scene with an absolutely black color theme. The icon first changes form at around 60% when it transforms into a [[Rocket portals|rocket]]. Players must finish strong with another challenging upside-down scene at end.
Can't Let Go is much harder than the first five levels, and since it's marked Insane, one would expect more of a challenge. Hard jumps and numerous traps lay throughout this level, making it live up to its Insane difficulty label. Can't Let Go doesn't introduce new stuff.


==Trivia==
==Trivia==
Line 12: Line 19:
* This level may take days or even weeks to beat on normal mode.
* This level may take days or even weeks to beat on normal mode.
* Can't Let Go can be beaten in 01:23 without dying.
* Can't Let Go can be beaten in 01:23 without dying.
[[File:Geometry Dash Can't Let Go.jpg|thumb|201x201px|Can't Let Go is the first Insane level, as Base After Base is Harder.]]
== Gallery==
<gallery>
Geometry Dash Can't Let Go.jpg
Level 6.jpeg
</gallery>


{{Levels}}
{{Levels}}
{{Levels lite}}
{{Levels lite}}
[[Category:Levels]]
[[Category:Levels]]

Revision as of 14:18, 14 August 2014

Template:Infobox level

Can't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level of Geometry Dash and the first Insane level. Can't Let Go was first introduced to the lite version after the 1.8 update.

Level information

Can't Let Go is often considered far more difficult than the five levels it follows, and is the only level in Geometry Dash Lite that is marked with insane difficulty. The beginning requires flawless jump timing due to a great deal of spikes and other obstacles. Subsequently, players must maneuver through a lengthy cube scene with an absolutely black color theme. The icon first changes form at around 60% when it transforms into a rocket. Players must finish strong with another challenging upside-down scene at end.

Trivia

  • The first secret coin acts as a shortcut.
  • The same applies with the third coin, but it is harder to get to.
  • This level may take days or even weeks to beat on normal mode.
  • Can't Let Go can be beaten in 01:23 without dying.

Template:Levels Template:Levels lite