Can't Let Go: Difference between revisions

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|stars = Six
|stars = Six
|musiccreator = DJVI
|musiccreator = DJVI
|musicdate = October 20, 2013|image = File:Cant.png}}
|musicdate = October 20, 2013|image = File:Cant.png|created = Original Level}}


'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first [[Difficulty|Insane]] level. Can't Let Go was first introduced to the lite version after the [[1.8 Update|1.8 update]].
'''Can't Let Go''' (spelled '''Cant Let Go''' in the level selection screen) is the sixth level of [[Geometry Dash]] and the first [[Difficulty|Insane]] level. Can't Let Go was first introduced to the lite version after the [[1.8 Update|1.8 update]].

Revision as of 10:01, 15 August 2014

Template:Infobox level

Can't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level of Geometry Dash and the first Insane level. Can't Let Go was first introduced to the lite version after the 1.8 update.

Level information

Can't Let Go is often considered far more difficult than the five levels it follows, and is the only level in Geometry Dash Lite that is marked with insane difficulty. The beginning requires flawless jump timing due to a great deal of spikes and other obstacles. Subsequently, players must maneuver through a lengthy cube scene with an absolutely black color theme. The icon first changes form at around 60% when it transforms into a rocket. Players must finish strong with another challenging upside-down scene at end.

Trivia

  • The first secret coin acts as a shortcut.
  • The same applies with the third coin, but it is harder to get to.
  • This level may take days or even weeks to beat on normal mode.
  • Can't Let Go can be beaten in 01:23 without dying.

Template:Levels Template:Levels lite