End Of Line: Difference between revisions

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{{Infobox Level|creator = PMK|difficulty = [[File:Normal.png|20px]] Normal|stars = 3[[File:Star.png|15px]]|last_updated = 2.0|song = Theory of Everything|image = File:End Of Line.jpg|imagewidth = 300px|version = 5|composer = DJ-Nate|song_id = Official|id = 215705}}'''[[End Of Line]]''' is a 1.5/2.0 Normal 3* level created by PMK. It is the third and final level in the Beginner Pack. It features a gray color scheme throughout the level.
{{Infobox Level
|image = Beginner Pack - End_Of_Line.png
|creator = PMK
|difficulty = [[File:Normal.png|20px]] Normal
|stars = 3[[File:Star.png|15px]]
|id = 215705
|version = 1.5/2.0
|last_updated = 2.0
|composer = DJ-Nate
|song = Theory of Everything
|song_id = Official
}}
'''End Of Line''' is a 1.5/2.0 Normal level created by PMK. It is the third and final level in the Beginner Pack, featuring a gray color scheme and gameplay inspired by Theory of Everything.


== Gameplay ==
== Description ==
The level starts off with a rather straightforward cube section consisting of a few easy to time jumps. If the player jumps at the start of the level, the creator will greet the player with "Hi There! :D". The text "LOL" (Laugh Out Loud) can be seen numerous times throughout the level.
End Of Line offers a mix of straightforward and branching gameplay:
*A cube sequence with easy jumps and the text "Hi There! :D " takes place from 0% to 15%.
*At 15%, players choose between two routes:
**'''Upper Rout'''e: Floating platforms with mirror changes, resembling Can't Let Go.
**'''Lower Route''': Gravity changes in a caved-in area, inspired by Dry Out or Cycles.
*Both routes converge at 29%, leading into a ship sequence with floating spikes and a blue background from 41% to 57%.
*A ball segment reminiscent of Theory of Everything follows from 58% to 70%.
*A final cube section with pulsing "THANKS FOR PLAYING" text and a staircase platform spans 71% to 85%.
*The level concludes with a ball segment in a blue-background tunnel from 86% to 100%.


At 15%, players can pick between two routes:
== User Coins ==
* Choosing the upper route will lead the player into a series of floating platforms consisting of mirror changes. This part somewhat resembles Can't Let Go.
*The first coin is located at 46% in the ship sequence. Fly upward at 45% to reveal the coin.
* Choosing the lower route will lead the player into a small caved-in area consisting of gravity changes. This part is probably inspired by Dry Out or Cycles.
*The second coin is located at 57% in a secret robot segment. Skip the cube and ball portals after the first coin, then navigate jump orbs and keys to collect it.
 
*The third coin is located at 70% in the cube section. Jump from the pillar at 69% to collect it, triggering the text "Nice work!"
Regardless of which path is chosen, the player is always led to the same area. At 29% the music drop starts.
 
The next part lies at 41% which is a slightly easy ship segment consisting of avoiding floating spikes. The background in this section changes to blue. It is then followed by a brief cube section, then the next part of the level: A ball section which is somewhat reminiscent of Theory of Everything's first ball segment. Afterward, the player returns to a cube segment while the background changes to gray again.
 
The background changes to black at 71%. In this part, it consists of jumping over some spikes. The words "THANKS FOR PLAYING" written in pulsing decorations can be seen before a staircase-like platform appears.
 
The last segment of the level is another ball segment with the background changing to blue again. The ball is then led to a small tunnel while the mode changes to the cube as the level ends.
 
== User coins ==
* The first coin is located at 46%, in the ship sequence. To collect, you need to fly up to 45%, after which the coin itself will appear.
* The second coin is located at 57%, in the robot segment. To collect it, immediately after the first coin, you need to fly up, skipping the cube and ball portals. Afterward, you will be transported to a secret robot portal. There you will jump on blocks and hit jump orbs. You also need to collect keys. Upon obtaining the coin, you will return to the normal route.
* The third and final coin is located at 70%, in the cube section. To collect it, at 69% you need to jump from the pillar, and you can freely collect the coin. After collecting it, text will appear that says, "Nice work!"


== Trivia ==
== Trivia ==
* The level cannot be copied.
*End Of Line cannot be copied.
* The level contains 7,431 objects.
*It contains 7,431 objects.
* It is the third and final level in the Beginner Pack.
*Players can skip the mirror portals on the upper route by jumping above them.
* Most players go under the level to beat it.
*Most players go under the level to beat it.
*You can skip the mirror portals on the upper route by jumping above them.
*As of May 10, 2021, End Of Line is the ninth most-downloaded and seventh most-liked user level in the game.


== Walkthrough ==
== Walkthrough ==
[[File:Geometry Dash End of Line ALL COINS!|330px|thumb|centre|Gameplay by Zozz]]
[[File:Geometry_Dash_-_End_Of_Line_100% (All_Coins)|center|thumb|300px]]
 
== Gallery ==
<gallery spacing="large" widths="9999">
Beginner Pack - End_Of_Line_Screen.png|Level selection
Beginner Pack - End_Of_Line_Coin_1.png|First user coin
Beginner Pack - End_Of_Line_Coin_2.png|Second user coin
Beginner Pack - End_Of_Line_Coin_3.png|Third user coin
</gallery>


==Map Packs==
== Map Packs ==
{{Map Packs}}
{{Map Packs}}
[[Category:Map Packs levels]]
[[Category:Map Packs levels]]

Revision as of 18:09, 1 March 2025

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Template:Infobox Level End Of Line is a 1.5/2.0 Normal level created by PMK. It is the third and final level in the Beginner Pack, featuring a gray color scheme and gameplay inspired by Theory of Everything.

Description

End Of Line offers a mix of straightforward and branching gameplay:

  • A cube sequence with easy jumps and the text "Hi There! :D " takes place from 0% to 15%.
  • At 15%, players choose between two routes:
    • Upper Route: Floating platforms with mirror changes, resembling Can't Let Go.
    • Lower Route: Gravity changes in a caved-in area, inspired by Dry Out or Cycles.
  • Both routes converge at 29%, leading into a ship sequence with floating spikes and a blue background from 41% to 57%.
  • A ball segment reminiscent of Theory of Everything follows from 58% to 70%.
  • A final cube section with pulsing "THANKS FOR PLAYING" text and a staircase platform spans 71% to 85%.
  • The level concludes with a ball segment in a blue-background tunnel from 86% to 100%.

User Coins

  • The first coin is located at 46% in the ship sequence. Fly upward at 45% to reveal the coin.
  • The second coin is located at 57% in a secret robot segment. Skip the cube and ball portals after the first coin, then navigate jump orbs and keys to collect it.
  • The third coin is located at 70% in the cube section. Jump from the pillar at 69% to collect it, triggering the text "Nice work!"

Trivia

  • End Of Line cannot be copied.
  • It contains 7,431 objects.
  • Players can skip the mirror portals on the upper route by jumping above them.
  • Most players go under the level to beat it.

Walkthrough

File:Geometry Dash - End Of Line 100% (All Coins)

Map Packs

Template:Map Packs