Hexagon HyperDrive: Difference between revisions
geometrydash.wiki.gg>GDNimportnawak m Updated template, video and newly imported images |
geometrydash.wiki.gg>GDNimportnawak m Added previous and next map pack levels |
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|artist = Waterflame | |artist = Waterflame | ||
|music = Hexagon Force | |music = Hexagon Force | ||
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'''[[Hexagon HyperDrive]]''' is a 1.8/2.1 Hard 4* level created by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series. | '''[[Hexagon HyperDrive]]''' is a 1.8/2.1 Hard 4* level created by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series. | ||
Revision as of 09:37, 13 September 2025
Hexagon HyperDrive is a 1.8/2.1 Hard 4* level created by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series.
Description
The level starts off with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorization but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing won't save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text "12 MIL".
Gameplay
Trivia
- The level cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
- At the start of the level, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.