Hexagon HyperDrive: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Deleted user CjkNCUKKkOSPn7lSaAN8gf9W
m Automated update
geometrydash.wiki.gg>Rexster930
mNo edit summary
Line 5: Line 5:
  |creator    = Mitchell
  |creator    = Mitchell
  |created    = [[Update 1.8]]
  |created    = [[Update 1.8]]
  |length    = Long
|difficulty = [[File:Hard.png|x35px]]
|stars      = 4
  |length    = 1m 30s (Long)
  |objects    = 4,080
  |objects    = 4,080
  |copytype  = Non-copyable
  |copytype  = Non-copyable
|difficulty = [[File:Hard.png|35px]]
|stars      = 4
  |downloads  = 34.71M
  |downloads  = 34.71M
  |likes      = 1.52M
  |likes      = 1.52M
  |rating    = Featured
  |rating    = Featured
  |artist    = Waterflame
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |music      = Hexagon Force
  |music      = [[Hexagon Force]]
  |previous  = [[Dry Out RM]]
  |previous  = [[Dry Out RM]]
  |next      = [[simple cloud]]
  |next      = [[simple cloud]]
}}
}}
'''[[Hexagon HyperDrive]]''' is a 1.8/2.1 Hard 4* level created by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series.
'''Hexagon HyperDrive''' is a [[Update 1.8|1.8]]/[[Update 2.1|2.1]] Hard level by Mitchell. It is the second level in the [[Map Packs|Amethyst Pack]], as well as the first level in the Hexagon Hyperdrive series.


== Description ==
==Description==
The level starts off with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorization but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing won't save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text "12 MIL".   
Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorisation but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing wil not save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text '12 MIL'.   


== Gameplay ==
==Gameplay==
{{VC|F-KOpDFGfY8}}
{{VC|F-KOpDFGfY8}}


== Trivia ==
==Trivia==
* The level cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
*Hexagon HyperDrive cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
* At the start of the level, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.
*At the start of Hexagon HyperDrive, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.
 
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 21:08, 6 September 2026

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
Hexagon HyperDrive
ID
1629780
Creator(s)
Mitchell
Created
Attributes
Difficulty
Length
1m 30s (Long)
Objects
4,080
Copy type
Non-copyable
Statistics
Downloads
34.71M
Likes
1.52M
Rating
Featured
Audio info
Artist(s)
Level sequence
Previous

Hexagon HyperDrive is a 1.8/2.1 Hard level by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series.

Description

Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorisation but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing wil not save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text '12 MIL'.

Gameplay






Trivia

  • Hexagon HyperDrive cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
  • At the start of Hexagon HyperDrive, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.