Hexagon HyperDrive: Difference between revisions

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  |objects    = 4,080
  |objects    = 4,080
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 34.82M
  |downloads  = 34.84M
  |likes      = 1.52M
  |likes      = 1.52M
  |rating    = Featured
  |rating    = Featured

Revision as of 02:38, 21 September 2026

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Hexagon HyperDrive
ID
1629780
Creator(s)
Mitchell
Created
Attributes
Difficulty
Length
1m 30s (Long)
Objects
4,080
Copy type
Non-copyable
Statistics
Downloads
34.84M
Likes
1.52M
Rating
Featured
Audio info
Artist(s)
Level sequence
Previous

Hexagon HyperDrive is a 1.8/2.1 Hard level by Mitchell. It is the second level in the Amethyst Pack, as well as the first level in the Hexagon Hyperdrive series.

Description

Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorisation but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing wil not save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text '12 MIL'.

Gameplay






Trivia

  • Hexagon HyperDrive cannot be copied. It used to be copyable, until the feature was removed in an update in May 2020.
  • At the start of Hexagon HyperDrive, the player can go through the sawblade with frame-perfect timing and fall into a secret way. However, the player does get killed after a while.