Hextec Flow: Difference between revisions
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geometrydash.wiki.gg>Mrnicenice m Added more info |
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|creator = [[Darnoc]] | |creator = [[Darnoc]] | ||
|created = [[Update 1.3]] | |created = [[Update 1.3]] | ||
|length = 1m 23s | |length = 1m 23s (Long) | ||
|objects = 4,927 | |objects = 4,927 | ||
|copytype = Free copy | |||
|difficulty = [[File:EasyDemon.png|x35px]] | |difficulty = [[File:EasyDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
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|likes = 554.2K+ | |likes = 554.2K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = Waterflame | |artist = | ||
|music = Jumper | [https://waterflame.newgrounds.com Waterflame] | ||
|music = [[Jumper]] | |||
|previous = [[StarQuake]] | |previous = [[StarQuake]] | ||
|next = [[Crescendo]] | |next = [[Crescendo]] <br>(Demon Pack 3) | ||
}} | }} | ||
{{Quote | {{Quote | ||
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|originator = Darnoc | |originator = Darnoc | ||
}} | }} | ||
'''Hextec Flow''' is a 1.3 Easy Demon created by [[Darnoc]]. | '''Hextec Flow''' is a 1.3 Easy Demon created by [[Darnoc]]. It is the last level in the [[Map Packs|Demon Pack 2]] | ||
==Description== | ==Description== | ||
Revision as of 17:50, 14 April 2026
“Very hard. Good Luck!~ Darnoc
Hextec Flow is a 1.3 Easy Demon created by Darnoc. It is the last level in the Demon Pack 2
Description
Unlike the rest of the levels in the map pack, Hextec Flow priortises timings as the focus over memory.
- 0-13%: The level starts as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section.
- 13-26%: A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part.
- 26-39%: An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they won't target a spike located shortly afterwards. Another short ball part serves as a transition to the next section.
- 39-47%: Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after.
- 47-80%: Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part.
- 80-90%: After a yellow pad and orb transition, another simple ball section follows.
- 90-100%: Even simpler cube gameplay continues until the end. Two paths emerge near the end of the level, but the section is cut short.