Square adventure: Difference between revisions
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m 11 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Square+adventure&oldid=264690 ; contributors: https://geometrydash.wiki.gg/index.php?title=Square+adventure&action=history |
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Square+adventure&oldid=264690 ; contributors: https://geometrydash.wiki.gg/index.php?title=Square+adventure&action=history Tag: Manual revert |
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{{ | {{DISPLAYTITLE:square adventure}} | ||
''' | {{IB-Level | ||
|image = SquareAdventure.png | |||
|id = 61757 | |||
|creator = Diamond | |||
|created = [[Update 1.2]] | |||
|updated = [[Update 1.9]] | |||
|length = 1m 25s | |||
|objects = 2,283 | |||
|difficulty = {{Hard}} | |||
|stars = 4 | |||
|copytype = Non-copyable | |||
|downloads = 32.27M | |||
|likes = 844.8K | |||
|rating = Featured | |||
|artist = ForeverBound | |||
|music = Stereo Madness | |||
|previous = [[Polargeist v01]] | |||
|next = [[High hill]] | |||
}} | |||
'''square adventure''' is a 1.2/1.9 Hard level by Diamond. It is the second level of the [[Map Packs|Normal Pack]]. | |||
== | ==Description== | ||
square adventure features a mix of cube and ship sequences with increasing difficulty progressing into memory-based gameplay: | |||
*A cube sequence with simple jumps, fakes, and the text "Easy" takes place from 0% to 29%. | |||
*A ship sequence with guiding block arrows and gravity changes spans 29% to 57%. | |||
*A cube sequence with fakes, trolls, and precise timings occurs from 57% to 86%. | |||
*A final ship sequence with speed portals, size changes, and 1.9 saw-blades concludes the level from 86% to 100%. | |||
== Gameplay == | ==Gameplay== | ||
{{VC|oAHo_qkw_K8}} | |||
[[Category:Map Pack levels]] | |||
{| | |||
[[Category:Map Pack | |||
Latest revision as of 12:58, 11 October 2026
square adventure is a 1.2/1.9 Hard level by Diamond. It is the second level of the Normal Pack.
Description
[edit | edit source]square adventure features a mix of cube and ship sequences with increasing difficulty progressing into memory-based gameplay:
- A cube sequence with simple jumps, fakes, and the text "Easy" takes place from 0% to 29%.
- A ship sequence with guiding block arrows and gravity changes spans 29% to 57%.
- A cube sequence with fakes, trolls, and precise timings occurs from 57% to 86%.
- A final ship sequence with speed portals, size changes, and 1.9 saw-blades concludes the level from 86% to 100%.