Can't Let Go: Difference between revisions
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geometrydash.wiki.gg>Hackey5 m Protected "Can't Let Go": Completed article ([edit=sysop] (expires 07:18, July 26, 2018 (UTC)) [move=sysop] (expires 07:18, July 26, 2018 (UTC))) |
geometrydash.wiki.gg>Adjectivenounnumber m the trivia section |
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==Trivia== | ==Trivia== | ||
*Prior to [[Update 1.9]], Can't Let Go held an Insane difficulty. | *Prior to [[Update 1.9]], Can't Let Go held an Insane difficulty, as visible below. | ||
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]]. | *Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]]. | ||
*The contraction 'Can't' as present in the level title lacks an apostrophe: ''Cant Let Go''. | *The contraction 'Can't' as present in the level title lacks an apostrophe: ''Cant Let Go''. | ||
Revision as of 01:02, 15 August 2018
Can't Let Go is the sixth level of Geometry Dash and Geometry Dash Lite and the second level with a Hard difficulty.
Description
Can't Let Go increases the precision and timing required for jump manoeuvres including spike arrangements with spikes positioned just clear of overhead spikes.
A single ship sequence takes place from 57% to 70%, followed by a more difficult antigravity cube segment from 70% to 86% that also involves jump rings.
Secret coins
- The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
- The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
- The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.
Walkthrough
Trivia
- Prior to Update 1.9, Can't Let Go held an Insane difficulty, as visible below.
- Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
- The contraction 'Can't' as present in the level title lacks an apostrophe: Cant Let Go.
- Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
Gallery
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First secret coin
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Second secret coin
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Third secret coin
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Level selection
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Original difficulty