Can't Let Go: Difference between revisions

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WIP, please help contribute on Geometry Dash Wikia by clicking EDIT![[Category:Levels]]
{{Quality}}
{{IB-Level
|image        = Can'tLetGo.png
|game        = Lite, Full
|released    = Initial release
|levelnumber  = 6
|difficulty  = [[File:Hard.png|35px]]
|manaorbs    = 175
|stars        = 6
|practicemode = [[File:Colour12.png|22px]]<br>Primary
|normalmode  = [[File:Cube010.png|35px]]
|portals      = Cube, Ship; Gravity
|sequences    = C, S, C,
|artist      = [https://djvi.newgrounds.com DJVI]
|audio        = [[File:Can'tLetGo.ogg]]
|fullaudio    = [[File:Can'tLetGoFull.ogg]]
|precededby  = [[Base After Base]]
|followedby  = [[Jumper]]
}}
'''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty.
 
==Description==
Can't Let Go increases the precision and timing required for jump manoeuvres including spike arrangements with spikes positioned just clear of overhead spikes.
 
A single ship sequence takes place from 57% to 70%, followed by a more difficult antigravity cube segment from 70% to 86% that also involves jump rings.
 
==Secret coins==
*The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
*The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
*The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.
 
==Walkthrough==
[[File:Geometry Dash - Can't Let Go|thumb|center|300px]]
 
==Trivia==
*Prior to [[Update 1.9]], Can't Let Go held an Insane difficulty.
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
*The contraction 'Can't' as present in the level title lacks an apostrophe: ''Cant Let Go''.
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
 
==Gallery==
<gallery spacing="large" widths="999">
Can'tLetGoSecretCoin1.png|First secret coin
Can'tLetGoSecretCoin2.png|Second secret coin
Can'tLetGoSecretCoin3.png|Third secret coin
Can'tLetGoMenu.png|Level selection
Can'tLetGoMenuOld.jpg|Original difficulty
</gallery>
[[Category:Levels]]

Revision as of 09:58, 2 February 2019

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Can't Let Go
Game
Lite, Full
Released
Initial release
Level
6
Cube, Ship; Gravity
Sequences
C, S, C,
Audio info
Artist(s)
Level sequence
Preceded by
Followed by

Can't Let Go is the sixth level of Geometry Dash and Geometry Dash Lite and the second level with a Hard difficulty.

Description

Can't Let Go increases the precision and timing required for jump manoeuvres including spike arrangements with spikes positioned just clear of overhead spikes.

A single ship sequence takes place from 57% to 70%, followed by a more difficult antigravity cube segment from 70% to 86% that also involves jump rings.

Secret coins

  • The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
  • The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
  • The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.

Walkthrough

File:Geometry Dash - Can't Let Go

Trivia

  • Prior to Update 1.9, Can't Let Go held an Insane difficulty.
  • Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
  • The contraction 'Can't' as present in the level title lacks an apostrophe: Cant Let Go.
  • Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.