Sunwalker: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>DefinetlyNotLenneh
m Adding categories
geometrydash.wiki.gg>TurkeyCookTime
m Created page with "{{Infobox Level |title = Sunwalker |image = Sunwalker.jpg |creator = JerkRat |difficulty = Hard |stars = 4 |id = 13963465 |composer = Waterflame |song = -Sunwalker- |song_id = 646789}} {{Quote |Fixed the ugly colours :D |JerkRat}} '''Sunwalker''' is a solo 2.0/2.1 Hard 4* level created and published by JerkRat. It is the third level in the Spirit Pack. ==Gameplay== *'''0-10%:''' The level starts off with a simple cube section. The section is in half speed and consists..."
Line 1: Line 1:
A 2.0 level created by JerkRat. It's the last level in the Spirit pack.
{{Infobox Level
[[File:20210215081028 1.jpg|thumb|437x437px]]
|title = Sunwalker
<br />
|image = Sunwalker.jpg
[[Category:Stubs]]
|creator = JerkRat
|difficulty = Hard
|stars = 4
|id = 13963465
|composer = Waterflame
|song = -Sunwalker-
|song_id = 646789}}
 
{{Quote
|Fixed the ugly colours :D
|JerkRat}}
 
'''Sunwalker''' is a solo 2.0/2.1 Hard 4* level created and published by JerkRat. It is the third level in the Spirit Pack.
 
==Gameplay==
*'''0-10%:''' The level starts off with a simple cube section. The section is in half speed and consists of simple pillar and spike jumps.
*'''10-23%:''' The level speeds up into a UFO section where the player must avoid structures on the top and bottom of the screen. The gravity flips partway through, then goes back to normal afterwards.
*'''23-37%:''' It then transitions into a wave section where the player must avoid more structures and moving saws on tracks.
*'''37-49%:''' The gameplay then becomes a ship section where the player must avoid structures while going through gravity portals.
*'''49-63%:''' The gameplay then becomes a ball section with various moving objects. There are also some green orb timings partway through the section.
*'''63-76%:''' The next section is a robot section with various jumps over spikes and between platforms. This section also contains more orb timings and is noticeably more precise than the previous sections.
*'''76-89%:''' The gameplay becomes a mini UFO section with various structures on the top and bottom of the screen. Halfway through this section, the player teleports and the gravity flips.
*'''89-100%:''' The level ends with a normal-sized cube section with various platforms and orbs.
 
==User Coins==
*'''Coin 1 (22%):''' To collect this coin, the player must first collect a key at 5% by jumping onto the block above. This makes the coin appear at the top of the UFO section at 22%, and a teleport portal brings the player back to the main path.
*'''Coin 2 (51%):''' At 46%, the player must go to the top of the screen as the ship to collect a key, then go through the fake wall to get back on the main path. Then, at 50%, the second pink orb must be skipped to reach the coin.
*'''Coin 3 (73%):''' To collect this coin, the player must skip the green orb in the robot section at 71% and hit the one higher up on the screen. This will bring them to the coin, and they must jump back out to survive.
 
==Trivia==
*The level cannot be copied.
*The level contains 14,810 objects.
*The level is 1m 6s in length.
 
==Map Packs==
{{Map Packs}}
[[Category:Hard levels]]
[[Category:Map Packs levels]]
[[Category:2.0 levels]]
[[Category:2.0 levels]]
[[Category:Gauntlet levels]]
[[Category:2.1 levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]

Revision as of 23:14, 13 December 2023

Template:Infobox Level

“
quote
~ originator

Sunwalker is a solo 2.0/2.1 Hard 4* level created and published by JerkRat. It is the third level in the Spirit Pack.

Gameplay

  • 0-10%: The level starts off with a simple cube section. The section is in half speed and consists of simple pillar and spike jumps.
  • 10-23%: The level speeds up into a UFO section where the player must avoid structures on the top and bottom of the screen. The gravity flips partway through, then goes back to normal afterwards.
  • 23-37%: It then transitions into a wave section where the player must avoid more structures and moving saws on tracks.
  • 37-49%: The gameplay then becomes a ship section where the player must avoid structures while going through gravity portals.
  • 49-63%: The gameplay then becomes a ball section with various moving objects. There are also some green orb timings partway through the section.
  • 63-76%: The next section is a robot section with various jumps over spikes and between platforms. This section also contains more orb timings and is noticeably more precise than the previous sections.
  • 76-89%: The gameplay becomes a mini UFO section with various structures on the top and bottom of the screen. Halfway through this section, the player teleports and the gravity flips.
  • 89-100%: The level ends with a normal-sized cube section with various platforms and orbs.

User Coins

  • Coin 1 (22%): To collect this coin, the player must first collect a key at 5% by jumping onto the block above. This makes the coin appear at the top of the UFO section at 22%, and a teleport portal brings the player back to the main path.
  • Coin 2 (51%): At 46%, the player must go to the top of the screen as the ship to collect a key, then go through the fake wall to get back on the main path. Then, at 50%, the second pink orb must be skipped to reach the coin.
  • Coin 3 (73%): To collect this coin, the player must skip the green orb in the robot section at 71% and hit the one higher up on the screen. This will bring them to the coin, and they must jump back out to survive.

Trivia

  • The level cannot be copied.
  • The level contains 14,810 objects.
  • The level is 1m 6s in length.

Map Packs

Template:Map Packs