Super Cycles: Difference between revisions
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|artist = [https://djvi.newgrounds.com/ DJVI] | |artist = [https://djvi.newgrounds.com/ DJVI] | ||
Revision as of 03:15, 17 September 2026
Super Cycles is a 1.2/1.8 Easy Demon by Jax, published on 11 November 2013. It is the first level of Demon Pack 2.
Description
This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains '^ ^'.
- 0-16%: Super Cycles begins with a cube staircase featuring a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
- 16-35%: The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
- 35-50%: The player, now a ball, has to go to the top fake spikes. They have a choice in going two ways but needs to go through the bottom route, as the top goes through a fake pad. After that, generic pillar gameplay continues.
- 50-70%: The section contains various long horizontal structures the player has to go through, avoiding various mirror portal changes, fakes, and fake routes.
- 70-80%: A small ball goes along the level's only slope, starting the section. Corridors filled with alternating spikes follow ahead, one also leading to a fake route containing a slow speed changer and an impossible timing. After becoming normal-sized, the player must go on the top before entering the gravity portal unless they want to make a tight timing. The section ends with a series of multiple blue orbs and an auto transition.
- 80-90%: The player now becomes a ship, alternating sizes and gravity while going between pillar structures. A double-speed ball finishes the section, needing to avoid the last jump as the last set of upper spikes are fake.
- 90-100%: A long series of staircases end the level as a cube, only needing to avoid gravity portal and pad fakes.