The Nightmare: Difference between revisions

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Revision as of 13:10, 11 October 2026

Template:Infobox Level The Nightmare is a featured level by GW Jax , and is also the most downloaded and liked Demon level in the game, appearing first on the list when just searching for demons. It was created early in the game(2013), being one of the first five demons in the game. It was later updated, making the level much harder and adding extra visual effects. However, it is still very easy. This level is rated Long in terms of length. Many people consider it to be the easiest demon in the game.

Gameplay

The level starts off with quite a basic ball sequence. To pass it, you must change gravity many times while hitting any jump rings or pads. After switching gravity in a 4-block wide pass, there are jump pads in which you mustn't hit. Before hitting the first one, switch gravity and do the same two more times. The final jump pad you must hit, and it will bring you into a narrow pass. Change gravity along with the way the hills go up and down.

Afterwards you will hit a reverse cube sequence. This part is basic, as the jumps are not too confusing or fast, and there are no faker rings or pads. In the middle of it, you will revert back to going right.

Next, there will be another ball sequence. All you will need to do is change gravity to dodge the incoming obstacles. At the end, you must change gravity before entering the portal or you will enter the cube portal in anti-gravity, resulting in a crash.

Right after entering the cube portal, there will be a jump pad and you will be launched into a ship portal. The ship sequence may be annoying to new players, as you will need to navigate through a stream of pillars made of invisible blocks, with small colored blocks for guidance. You will then enter a cube portal, to fall down a sequence of blocks. The last block has an invisible spike, so you will need to jump over it. The next ship part following immediately after is only slightly harder, as it is basically the same except you switch gravity in the middle of it.

After falling down another sequence of blocks, you will enter a ship sequence similar to that of Cycles; switching gravity constantly. Following is a cube sequence basically the same as the other two, except that there is a gap in the middle. The next ship sequence, the final one in this pattern, is just flying upside-down through a series of pillars.

After the following cube sequence, there is a ball sequence in which there is many gravity portals. These gravity portals, however, are only used to cross gaps. You must flip gravity whenever there is a gap to avoid crashing.

Following that is another cube sequence that is quite harder than the first one. The times in which you must jump come more rapidly and there is one fake jump ring. Right after is a double-speed ship sequence, where you will need to fly through a large passageway. Ending off the level is a double-speed cube sequence, which requires jumps in a similar pattern as to the end of Polargeist.