Can't Let Go: Difference between revisions

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m Undo revision 253589 by 88jd (talk) Misspellings are an exception for main levels. It is already mentioned in the Trivia.
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  |released      = Initial release
  |released      = Initial release
  |levelnumber    = 6
  |levelnumber    = 6
  |difficultymain   = [[File:Hard.png|x35px]]
  |difficultymain = [[File:Hard.png|x35px]]
  |manaorbs      = 175
  |manaorbs      = 175
  |stars          = 6
  |stars          = 6
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  |followedby    = [[Jumper]]
  |followedby    = [[Jumper]]
}}
}}
'''Cant Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty.
'''Can't Let Go''' is the sixth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Hard difficulty.


==Description==
==Description==
Cant Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.
Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.


A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.
A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.
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==Trivia==
==Trivia==
*Prior to [[Update 1.9]], Can't Let Go possessed an Insane difficulty.
*Before [[Update 1.9]], Can't Let Go possessed an Insane difficulty.
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
*Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
*The contraction 'Can't' as present in the level title lacks an apostrophe, misspelt 'Can't Let Go'.
*The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
*Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
**Uses the first and third secret coin routes.
**Uses the first and third secret coin routes.

Revision as of 18:23, 2 August 2026

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Can't Let Go
Game
Lite, Full
Released
Initial release
Level
6
Difficulty
Cube, Ship; Gravity
Sequences
C, S, C,
Audio info
Artist(s)
Audio
Full audio
Level sequence
Preceded by
Followed by

Can't Let Go is the sixth level of Geometry Dash and Geometry Dash Lite and the second level with a Hard difficulty.

Description

Can't Let Go increases the precision and timing required for jump manoeuvres, including spike arrangements with spikes positioned just clear of overhead spikes. The antigravity segment initiating the second cube sequence involves jump rings, which brings a noticeable increase in difficulty.

A single ship sequence takes place from 57% to 70%, and an antigravity cube segment from 70% to 85%.

Secret coins

  • The first secret coin is located at 26% and collected as the cube. After hitting the jump pad beyond the set of three jump rings, slide down two platforms and jump up two platforms before falling below onto the coin to be launched by three jump pads back to the main route.
  • The second secret coin is located at 62% and collected as the ship. Fly above the first suspended spiked obstacle to collect the coin.
  • The third secret coin is located at 76% and collected as the cube. After hitting the third jump ring of the antigravity segment, slide down a block and jump, clearing a spike to fall up onto the coin. After being launched by four jump pads back to the main route, jump to clear an oncoming spike.

Gameplay






Trivia

  • Before Update 1.9, Can't Let Go possessed an Insane difficulty.
  • Can't Let Go reveals the magenta jump pad as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
  • The contraction 'Can't' as present in the level title lacks an apostrophe, misspelled 'Can't Let Go'.
  • Can't Let Go takes 83 seconds to complete and requires a minimum of 108 jumps.
    • Uses the first and third secret coin routes.
    • Skips the second jump ring at 10%.