IO: Difference between revisions
geometrydash.wiki.gg>DrawASeashell2 mNo edit summary |
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|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|length = 1m 58s | |length = 1m 58s | ||
|objects = | |objects = 87,158 | ||
|difficulty = [[File:Insane.png|35px]] | |difficulty = [[File:Insane.png|35px]] | ||
|stars = 8 | |stars = 8 | ||
Revision as of 06:13, 23 March 2026
IO is a classic level by 7ak that was created for the Random Gauntlet Contest. It was placed in the top ten and is the first level in the Chance Gauntlet. It is primarily a design-based level, with repetetive gameplay to match the repetetive song.
Many have critisized the level for having bad, buggy, or unsightreadable gameplay. 7ak has not followed up on this.
Description
0-14% A mini ship part that has randomly placed blocks. The blocks have "I" or "O" on them. The player cannot touch the floor of ceiling.
14-24% A cube part that has a four short gameplay segments, all picked from a list of predetermined parts, with randomlty generated orbs in each part.
24-28% A small ship part in which the player must go where the arrows tell them.
28-42% A ship part that contains randomly generated walls of saws and grvity portals separated by randomly selected wave parts.
43-53% A ball part where the player must quickly look at signs in the background to determine if they should hit the blue orbs to flip to the other side, or not.
53-56% A short low gravity swing straight-fly part. This is not randomly generated.
56-67% A UFO part in which the player goes through doors. All but one random door is shut, leaving only one correct path. This path is indicated by arrows.
67-70% A short ship section. This is not randomly generated.
71-85% A vertical spider part where doors randomly shut and the player must navigate through the maze.
86-100% A wave part in which the location, direction, and gravity of the wave is randomized. This happens three times.
Trivia
- The ending wave part can sometimes spawn the wave outside camera view. This is a bug.
- In the beginning, a GUI element in the corner labeled "iterations" with a counter gradually increasing, has the counter under the effect of an item persist trigger.
- IO uses all gamemodes apart from the robot.