Out of Place: Difference between revisions
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geometrydash.wiki.gg>Jamasto mNo edit summary |
geometrydash.wiki.gg>Rexster930 mNo edit summary |
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{{IB-Level | {{IB-Level | ||
|image = OutOfPlace.png | |||
|image = | |||
|id = 116284755 | |id = 116284755 | ||
|creator = djudjeito | |creator = djudjeito | ||
| Line 14: | Line 13: | ||
|likes = 54.3K+ | |likes = 54.3K+ | ||
|rating = Mythic | |rating = Mythic | ||
|artist = [https://ajtastic.newgrounds.com Ajtastic] | |artist = [https://ajtastic.newgrounds.com/ Ajtastic] | ||
|music = [https://www.newgrounds.com/audio/listen/1210882 Out of Place] | |music = [https://www.newgrounds.com/audio/listen/1210882 Out of Place] | ||
|musicid = 1210882 | |musicid = 1210882 | ||
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==Description== | ==Description== | ||
*'''0-4%:''' | *'''0-4%:''' Out of Place begins with a text saying the level name. The level flashes other names, such as the creator's name and special thanks people. | ||
*'''4-20%:''' The player enters a 0.5x speed ship section and has to avoid clouds in the foreground and sculptures. | *'''4-20%:''' The player enters a 0.5x speed ship section and has to avoid clouds in the foreground and sculptures. | ||
*'''20-28%:''' The player becomes 1x speed and the ship section becomes very open. The only spots where the player can crash are below the floor and above the ceiling. At 27%, an animation starts that transitions the player into the next section. | *'''20-28%:''' The player becomes 1x speed and the ship section becomes very open. The only spots where the player can crash are below the floor and above the ceiling. At 27%, an animation starts that transitions the player into the next section. | ||
Revision as of 16:00, 4 April 2026
Out of Place is a 2.2 Insane level by djudjeito. It is the fourth level of the Space Gauntlet.
Description
- 0-4%: Out of Place begins with a text saying the level name. The level flashes other names, such as the creator's name and special thanks people.
- 4-20%: The player enters a 0.5x speed ship section and has to avoid clouds in the foreground and sculptures.
- 20-28%: The player becomes 1x speed and the ship section becomes very open. The only spots where the player can crash are below the floor and above the ceiling. At 27%, an animation starts that transitions the player into the next section.
- 28-36%: The player becomes a 3x speed 0.5 gravity swing. The player can follow the indicators. If the player does this, the player will start by flipping four times, then hitting a yellow orb. Then, the player flips, hits a green orb, flips twice, hits a yellow orb, flips and hits a blue orb, flips, hits three green orbs, hits three more green orbs, and then hits a final green orb before the next section starts.
- 36-45%: The player becomes 0.5x speed and needs to avoid the hourglasses in the foreground in this section. At 43%, the controls are disabled.
- 45-61%: The player becomes a 0.6 gravity cube. The player is launched on a platform by an invisible pad. The player waits and jumps, waits and jumps again, hits two green orbs and lands on a platform, falls and jumps, hits a yellow orb, falls and hits a yellow orb, waits and jumps, waits and jumps again, falls, hits a yellow orb, falls, hits a red orb, jumps, hits a black orb and jumps after, hits a yellow orb and a dash orb, falls and jumps, waits and jumps, falls, jumps and hits a dash orb, falls and jumps, hits two green orbs, falls twice, hits a yellow orb, falls and hits a red orb, jumps, hits a black orb and jumps after, hits a pink orb, jumps, hits a black orb and jumps after, hits a yellow orb, hits a dash orb, falls three times, and waits and jumps before the next section starts.
- 61-69%: The player becomes a 1x speed ship. The player avoids planets and can follow a star for help. At 65%, the player becomes 2x speed and hits a red orb.
- 69-77%: The player becomes a 3x speed robot. The player jumps, hits a dash orb, goes off a slope, hits a yellow orb, jumps twice, hits a red orb, goes off a slope, hits a dash orb and a yellow orb, and goes off a slope before becoming a cube at 74%. The player hits a yellow pad, hits a yellow orb, waits a bit before jumping, waits a bit before jumping twice, hits a yellow orb and a pink orb, and waits before jumping twice and hitting a red orb.
- 77-86%: The player becomes a ship. The only spots the player can crash are below or near the ceiling and floor.
- 86-100%: The player becomes a 0.5x speed cube. The player waits a bit before jumping. The player waits, jumps twice, hits a yellow orb, hits a pink pad after hitting blue pads, jumps, waits and jumps, waits and jumps again, hits a black orb and jumps after, waits and jumps, waits and hits a yellow orb, and waits and jumps. The level does not have any more obstacles after 92%.