Out of Place: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Josh994 mNo edit summary |
geometrydash.wiki.gg>Nebula3000 mNo edit summary |
||
| Line 43: | Line 43: | ||
**With a duration of 3 minutes and 46 seconds, Out of Place is the longest gauntlet level, beating out [[WhyMeWhyMeWhyMeWhyMe]] by 4 seconds. | **With a duration of 3 minutes and 46 seconds, Out of Place is the longest gauntlet level, beating out [[WhyMeWhyMeWhyMeWhyMe]] by 4 seconds. | ||
**By extension, Out of Place is one of only six Gauntlet levels that exceed three minutes; the others being [[Snow flies in Fog]], [[WhyMeWhyMeWhyMeWhyMe]], [[in Silico]], [[I See Stars]], and [[Change of Scene]]. | **By extension, Out of Place is one of only six Gauntlet levels that exceed three minutes; the others being [[Snow flies in Fog]], [[WhyMeWhyMeWhyMeWhyMe]], [[in Silico]], [[I See Stars]], and [[Change of Scene]]. | ||
*The sun from Out of Place can be seen on the channel banner for the Geometry Dash Spotlight channel.<ref>https://www.youtube.com/post/Ugkxyn-j1e6s1CRzq5p29V-sOh68f6KE3MKO</ref> | |||
==References== | |||
<references /> | |||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 23:42, 16 July 2026
Out of Place is a 2.2 Insane level by djudjeito. It is the fourth level of the Space Gauntlet. Out of Place received widespread acclaim for its song representation, artwork, and effects, but it was criticised for its monotonous gameplay. Ultimately, it went on to place seventh in the Space Gauntlet Contest, ahead of Jova and behind Alien Dream Emulator.
Description
- 0-4%: Out of Place begins with text saying the level name. The level flashes other names, such as the creator's name and special thanks to people.
- 4-20%: The player enters a 0.5x-speed ship section and has to avoid clouds in the foreground and sculptures.
- 20-28%: The player becomes 1x-speed and the ship section becomes very open. The only spots where the player can crash are below the floor and above the ceiling. At 27%, an animation starts that transitions the player into the next section.
- 28-36%: The player becomes a 3x-speed 0.5-gravity swing. The player can follow the indicators. If the player does this, the player will start by flipping four times, then hitting a yellow orb. Then, the player flips, hits a green orb, flips twice, hits a yellow orb, flips and hits a blue orb, flips once more, hits three green orbs, hits three more green orbs, and then hits a final green orb before the next section starts.
- 36-45%: The player becomes 0.5x-speed and needs to avoid the hourglasses in the foreground in this section. At 43%, the controls are disabled.
- 45-61%: The player becomes a 0.6-gravity cube. The player is launched on a platform by an invisible pad. The player waits and jumps, waits and jumps again, hits two green orbs and lands on a platform, falls and jumps, hits a yellow orb, falls and hits a yellow orb, waits and jumps, waits and jumps again, falls, hits a yellow orb, falls, hits a red orb, jumps, hits a black orb and jumps after, hits a yellow orb and a dash orb, falls and jumps, waits and jumps, falls, jumps and hits a dash orb, falls and jumps, hits two green orbs, falls twice, hits a yellow orb, falls and hits a red orb, jumps, hits a black orb and jumps after, hits a pink orb, jumps, hits a black orb and jumps after, hits a yellow orb, hits a dash orb, falls three times, and waits and jumps before the next section starts.
- 61-69%: The player becomes a 1x-speed ship. The player avoids planets and can follow a star for help. At 65%, the player speeds up to 2x and hits a red orb.
- 69-77%: The player becomes a 3x-speed robot. The player jumps, hits a dash orb, goes off a slope, hits a yellow orb, jumps twice, hits a red orb, goes off a slope, hits a dash orb and a yellow orb, and goes off a slope before becoming a cube at 74%. The player hits a yellow pad, hits a yellow orb, waits a bit before jumping, waits a bit before jumping twice, hits a yellow orb and a pink orb, and waits before jumping twice and hitting a red orb.
- 77-86%: The player becomes a ship. The only spots the player can crash are below or near the ceiling and floor.
- 86-100%: The player becomes a 0.5x-speed cube. The player waits a bit before jumping. The player waits, jumps twice, hits a yellow orb, hits a pink pad after hitting blue pads, jumps, waits and jumps, waits and jumps again, hits a black orb and jumps after, waits and jumps, waits and hits a yellow orb, and waits and jumps. The level has no more obstacles after 92%.
Gameplay
Trivia
- Jova, Out of Place, and Alien Dream Emulator occupied consecutive spots in both the Space Gauntlet and the Space Gauntlet Contest results. This distinction also applies to Spacetime Continuum and Kisaragi in the Cosmos Gauntlet.
- Out of Place was one of three Space Gauntlet levels nominated in The Geometry Dash Awards 2025 in the category of Best Intermediate Classic level. Despite a strong boost from the Jury, it narrowly lost to Aperture, finishing second.
- The third Space Gauntlet entry in the running was Final Orbit, which finished in seventh.
- Out of Place was originally requested for 3 stars, but due to the length, it was rated 8.
- With a duration of 3 minutes and 46 seconds, Out of Place is the longest gauntlet level, beating out WhyMeWhyMeWhyMeWhyMe by 4 seconds.
- By extension, Out of Place is one of only six Gauntlet levels that exceed three minutes; the others being Snow flies in Fog, WhyMeWhyMeWhyMeWhyMe, in Silico, I See Stars, and Change of Scene.
- The sun from Out of Place can be seen on the channel banner for the Geometry Dash Spotlight channel.[1]